- Steam App
- Trivals (2532110)
- Event type
- patch note
- Published
- 26 October 2024 - 06:39:52 UTC
- Source
- steam_community_announcements
Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw ability functionality, but we ran into a strange bug with the animation. After investigating, we discovered we needed to create a custom montage node to play our animations properly in a replicated way alongside the motion-matching system. It’s a work in progress, but we're hoping to have it resolved by next week! We’ve also been working on getting Shane’s Vinewall ability functional which will serve as a base for creating other abilities that require a preview. As part of making the game more scalable and to take full advantage of Unreal's Gameplay Ability System (GAS), we’ve started moving more information and data into Data Assets. For those unfamiliar, Data Assets are r...