- Event type
- patch note
- Published
- 10 June 2026 - 13:17:05 UTC
- Source
- steam_community_announcements
Resources no longer drain on their own. A leftover survival mechanic had population silently eating food, water and clothing every few minutes. Population is now a pure bonus (gold + building speed) and consumes nothing.Merchant Guild reworked. It used to auto-sell everything above 300 of each resource into gold — emptying your stockpiles and forcing constant market resupply. It now generates passive gold over time instead.Guild Hall removed. It unlocked the old (removed) guild system, so it did nothing.The treasure chest no longer wipes your whole combo — it now costs only 15% of current combo instead of a full reset.