- Event type
- patch note
- Published
- 3 April 2026 - 12:12:38 UTC
- Source
- steam_community_announcements
Progression & BalanceSkill points doubled Players now earn twice as many skill points, giving more flexibility in builds and allowing for greater player agency across Guardians.Skill system rebalanced Adjustments made to ensure the increased skill points don’t break progression pacing. Builds should feel stronger, but still require smart decisions.Gameplay ImprovementsBonus objectives now start earlier Bonus objectives can now trigger from Wave 3 (previously Wave 5), giving players more opportunities earlier in a run.Increased bonus objective chance Slightly higher chance for bonus objectives to appear, making runs feel more dynamic and rewarding.Map 1 cleanup Removed unnecessary fences that were blocking movement and causing frustration. Early gameplay should now feel smoother and less restrictive.UI & ResponsivenessFragment counter now updates instantly The fragment counter now refresh...