Patch Notes v1.09 — FOR HONOR™ Steam update #599756

https://ubistatic19-a.akamaihd.net/resource/en-au/game/forhonor/fh-game/fh_titleupdate_en_109_294584.png Fight Revenge Gain We’re bringing a lot of...

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FOR HONOR™ (304390)
Event type
patch note
Published
1 July 2017 - 08:41:00 UTC
Source
steam_community_announcements
https://ubistatic19-a.akamaihd.net/resource/en-au/game/forhonor/fh-game/fh_titleupdate_en_109_294584.png Fight Revenge Gain We’re bringing a lot of updates to the Revenge mechanics in this update. Our main objective with these changes is to have more granular control over Revenge gain in multiple group fight situations. Before going into the details of our changes, here’s an overview of how Revenge gain works. We determine Revenge gain based on two core elements: The type of attack contact determines how much raw Revenge score you earn for one incoming attack. The Base Revenge score is determined by using the raw damage of the attack* and applying a multiplier based on the contact result: if it’s a block or a hit, you earn a given value, if it’s a parry you earn another value. Raw Attack damage x Contact multiplier = Base Revenge score *Melee attacks that don’t have any damage output hav...

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