- Event type
- patch note
- Published
- 22 August 2014 - 20:47:01 UTC
- Source
- steam_community_announcements
Gameplay Fixes: Weapons now stop firing when you are out of Energy. Weapons may not be fired unless you have 2 cells of Energy. Robokomododon's Jet VFX hooked up. Head Tracking fixed - Right stick now moves head & aims primary weapons. Ambient Head Tracking re-enabled. Gigashark's weapon should render properly again. Robokomododon's Belly Cannon now deals damage, and requires 2 cells of energy. Robokomododon's Primary Weapon given proper range & collision. Engineering Fixes: None (Jason's week off.) Weapons are still not finished - we're missing proper audio, HUD feedback, damage values, reactions, build-up animations, impact VFX, and proper collision shapes for our other monsters. But these changes should stop the worst abuses. We're hard at work - this Tuesday (8/26) we plan to have a controller fix implemented - thank you all for your patience! As always, please keep up the discussion...