- Halloween Steam Sale Discount - 29 October 2020
Hey guys, I've discounted Cube Defender for Halloween, hopefully you can all give it a go. I've been really happy with how Cube Defender has progressed since I've released it. I've added multiple modes (endless / challenge mode), updated and scaled the performance and improved it step by step. I'm going to be focusing on a final update early next year to address the last few aspects of the game I want refined. A power balancing of the various cubes Price and speed balance for the turrets (trying to keep them a bit more balanced) Performance optimizations in the late game (as the game expands over and over the map scales in size and this can cause framerate drops). The intention is to drop the graphics incrementally as the game scales. Additional music and sound effects (rotating through a series of background music) Global adjustment to animation speed and game speed overall. I'm really…
- Content Expansion #2 - 31 October 2019
Hey guys, It's been a long time coming, but today I'm releasing the next content expansion for Cube Defender. This expansion includes a new game mode, new enemies, new levels, updated balancing and overall tweaks the game to make it more enjoyable. The release for Windows should be live now, with the Mac release coming very soon. Challenge Mode This update opens up a new game mode called Challenge Mode As it's name implies, this mode is a challenge. You'll face off against wave after wave enemies as the game expands. You'll play through 30 levels, each getting progressively more difficult. How It Works Challenge Mode shares similarities to the other game modes, but instead of playing through multiple rounds (standard mode) or forever until you die (endless mode), in challenge mode you have to complete 30 level expansions back to back. Turret Management Much like Endless Mode where you h…
- Upcoming Game Update - 5 June 2019
Hey everyone Just a quick update to outline what's coming up next for Cube Defender. I'm continuing to tweak the game, improving how it plays and overall making it feel fairer and more balanced. The next content update (which is planned for July) will contain updates to the following: Sound Overhaul: Currently the game sounds are all in 2D, meaning you hear turrets firing from across the map. In the next update most non UI sound will be switched to 3D sounds so you only hear them when applicable. Additional Level Combinations: Additional level combinations to bring in new variety to the gameplay. The end goal is to make these levels scale even better so that at the start of the game you'll face levels with 1 wave spawner, but in later levels you'll face several New Achievements / Stats: Additional achievements are in the works. These will most likely be non standard ones, e.g upgrading…
- Content Expansion #1 - 5 May 2019
Today I'm releasing the first major content expansion for Cube Defender. This update brings in a new game mode, several new enemies and heaps of quality of life improvements. I'd love to hear from you guys about how it all plays now, along with any feedback :) The new version will be rolling out to Windows users today with the Mac version early next week New Game Mode - Endless Mode Introducing a brand-new mode called Endless Mode. In this mode you play a continually expanding game map back-to-back until you run out of health. Unlike the standard mode where you play multiple smaller games, this mode lets you play until you're overwhelmed by cubes. The goal is to see how long you can survive. Along with the regular points you get from destroying enemies, in endless you get points every second with bonus points earned when completing additional levels. https://steamcdn-a.akamaihd.net/stea…
- New Enemies Update! - 24 March 2019
Hey everyone, just a quick update to let you know what I've been working on the past few weeks and what's coming next. New Upcoming Enemies I've been working hard on introducing additional enemies into Cube Defender. Along with the standard cubes you've seen so far, you'll also have to content with a few new enemies and their unique mechanics Parent Cube - When this cube is defeated it spaws additional cube enemies from where it died. These cubes will keep you on your feet as you need to not only keep them from the end of the path, but also ensure you can deal with their spawned cubes when it dies. Attraction Cube - This slow moving and low damage dealing cube might seem weak, but it's power is that is causes turrets it passes by to drop it's current target and focus attention only on it. This will mean you'll need to place turrets away from the main path to ensure it can't be ensnared…
- Upcoming Additional Content - 18 February 2019
Hey everyone Just a quick annoucement about the next upcoming content update for the game. I'll be working on introducing new features, along with continually tweaking the experience overall. An additional cube enemy with its own gameplay mechanics ( multiple of these in the works, but they all need to be balanced and tested) New level combinations (along with more work on creating more dynamic patterns to make each game feel more unique) Additional steam achievements New sound effects and background music (eventually with the end goal of making sounds in the game "location specific" so that you only hear effects when you're next to the sound source) These changes will most likely come out at the beginning of March, if not earlier. Feel free to send me a message if you have feedback about the game. I'm always keen to hear from you guys :) Cheers
- Version 1.3 (Steam Achivements & Leaderboard support) - 10 February 2019
Hey everyone I've been busy working on additional features for Cube Defender and this content update brings in support for both Steam Achivements and Steam Leaderboards Achivements As previously mentioned in the last post, I've been working on adding in a range of achivments you can unlock while you play. There are currently 21 Achivements to unlock. Some of these achivements are straight forward, while other ones will take several playthroughs. Click here to see the current list of achivements https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34123103%2F0cef412a988ceac9ea5ffe24d9ba7293fa547df0.jpg Some of these achivements are stats based (e.g number of cubes destroyed overall), while some of them are situational (e.g unlocking all turrets in a single playthrough). Have a look out for these achivments next time you play :) https://steamcdn-a.akamaihd.net/steamcommunity/p…
- Upcoming Steam Achievements - 2 February 2019
Hi guys Just a quick annoucement to keep you all updated with the latest games updates coming over the next week or so. I'll be integrating the first round of Steam Achievements into the game! Going forward I'll be periodically adding in new achievements to bring new challenges to the game. My overall goal with achievements will be to balance them in such a way that most players will be able to unlock them all over time e.g Destroy 1000 cubes Unlock and upgrade all turrets to their final forms Beat hard mode Complete normal mode in under X minutes I'll be expanding on achievements as the game grows, with some unique achievements hooked to how quickly you can destroy cubes, how efficient your turret building placement is and other factors. Keep an eye out for this update soon Cheers
- Version 1.2.2 (Mac Update) - 23 January 2019
Just a quick update guys. The Mac version of the game has been updated to include all of the quick build UI changes. Both Windows and Mac should be almost identical by this release. Going forward, Windows versions will be pushed out on schedule with a corresponding Mac version a few days later (as these need to be built and distributed manually through steam) Cheers
- Version 1.2.1 Quick Build UI Adjustments - 21 January 2019
Hey guys This update is a a quick follow-up adjustment to the layout of the Quick Build UI. I've switched up the design from having the icons at the bottom to now having them in the top left (plus adjusting their sizing, backgrounds and other minor aspects) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34123103%2F8622027b1100b025dfa50ceabff218f22e6cc172.jpg This layout change should keep these buttons away from the game notifications shown at the bottom of the window and overall make them more useful. Cheers guys.
- Android Version Released - 20 January 2019
Hey everyone Just a quick annoucement. I've released the Android version of Cube Defender: https://play.google.com/store/apps/details?id=com.SimonCodrington.TowerDefence The gameplay is very similar to the PC version, with additional graphcal , UI and performance tweaks to cater to mobiles. I've managed to get the mobile version running well, but it's still looks, plays and performs the best on PC. Going forward I'll be releasing updates and expansions for the PC first, with a subsequent released on Android following up. Cheers
- Version 1.2 Updates (Quick Build Turret Interface) - 19 January 2019
Hey everyone I've been hard at work the past week looking into additional adjustments to improve the Cube Defender experience. Today I'm releasing the first version of the Quick Build UI . Normally you'd place turrets by clicking on an open node to trigger the UI. This brings up the Standard Build UI and it's here you can scroll through turrets, read what each of them does (their skills / effects) and choose which to build. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34123103%2F599704d6de6bf565d19f74b9a27979f6084bb2bc.jpg Quick Build System That UI will still remain, but what you'll also have in addition is a new UI that's displayed at the bottom of the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34123103%2F103983ebb063733aa1fec2ae705bdfdbfbdf4945.jpg This UI works by giving you quick access to build a level 1 turret without having to open…
- Version 1.1.3 Updates (Added Mac Support) - 12 January 2019
Hey everyone Just in-case anyone wanted to play Cube Defender on Mac, I've just pushed out an update that brings full Mac support. It's the same game as the windows version (with minor changes to the launcher) The Mac version works on OSX 10.10 onward. Listed below are the minimum and recommended specs https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34123103%2F8dfe54e84a8863f95f8ed44a8414c521847d8952.jpg The game runs well on several Mac books and iMacs tested, including older 2014/2015 varieties. On Macs with dedicated video cards and newer CPUs you'll have noticeably faster and smoother gameplay. Give the Mac version a go if you have one handy and let me know if you see anything funny. Thanks guys!
- Upcoming Additional Levels - 10 January 2019
Hey everyone. I'll be releasing an update in the next few days that introduces a series of new level templates; These should help to make each game even more random. These levels will have a combination of single, double or triple wave spawner nodes, making some of these levels fairly hard. In the future as the game expand I'll be introducing a new way for the game to better select 'harder' levels as the game progresses, including new difficulty specific adjustments. Thanks guys
- Cube Defender - Version 1.1 Updates - 8 January 2019
Game changes and updates Thanks for everyones who's purchased Cube Defender and have taken the time to provide feedback, it's very much appreciated. I've gone through the game and adjusted a few areas, most of which are bug fixes, adjustments to cater to certain resolutions and overall improving the level of polish. See below for a summary of these changes. Changelog highlights Added horizontal scrolling to game help screens on smaller resolutions, preventing cut off text. Typos and spelling adjustments across turret and enemy UI elements Fixed mouse wheel scroll speed in help menu UI / build UI (was way too slow before, now it scrolls normally as expected) Fixed vertically cut off text in the turret build menu description (and reduced size) Adjusted turret explanation text (should be clearer what these turrets do now) Adjusted sizing for the enemy information UI (name was not showing b…