- Smal update 2026.09.20.0 - 20 September 2026
Hellish Quart pre-alpha v.2026.09.20.0 FIX: - Maryna: fixed Back + X attack - Yendrek: a bit more stable axe collisions (trying to reduce jitter in impossible to fulfill physics collision scenarios) - fixed a problem with leg guards not initiating right after you attacked TWEAK: - Yendrek: added IK for Axe Pull mechanic, should be way more reliable now - tweaked bodypart colliders to better fit the shiluettes - Barabasz: a bit slower B attack
- Small update 2026.09.16.1 - 17 September 2026
Hellish Quart pre-alpha v.2026.09.16.1 FIX: - Tarnavski: better guard 1 - Tarnavski: thicker "More Animation" weapon collider - Gedeon: Fixed "More Animation" weapon collider - fixed a bug where you could still damage the opponent with full force if you canceled your attack the moment he successfully parried, but your blade touched him anyway - Hasan: in More Animation mode, his saber is no longer colliding with his body. This is because in this mode sword colliders are much thicker than in More Physics mode and tend to get stuck. - Hasan: fixed left hand IK during the Guardcrusher attack - Yendrek: fixed a compression bug in Walk Bwd animation - Connor: fixed an AI bug in 4 skulls difficulty TWEAK: - Samuel: Back + Y attack has a bit longer recovery I apologize for infrequent gameplay updates while the story mode is being completed. Thank you for your patience. In case of technical pro…
- Update 2026.07.03.0 - 3 July 2026
Hellish Quart pre-alpha v.2026.07.03.0 TWEAK: - Weapons have more stability (less "flimsy") - A bit larger global collision detection offset to ensure thin blades that move fast will collide at 60fps NEW: - Jakub: Added FakeSteel saber scabbard to LARP mode
- Update 2026.07.01.0 - 1 July 2026
Hellish Quart pre-alpha v.2026.07.01.0 FIX: - Upgraded all FSMs in the project to newest Playmaker version (should not affect the final build, but there is a small risk it introduced bugs) TWEAKS: - dynamic muscles tweaks - vsync on is now default
- Update 2026.06.30.0 - 30 June 2026
Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in your gameplay. This will configure your initial Options. You can change it afterwards in Gameplay Options. TWEAK: - Isabella, Sava, Samuel Boss: dynamic muscles tweaks - Jakub: goes 100% animation for a split second in the moment of drawing the saber (so the physics doesn't influence blade position when drawing) FIX: - fixed a bug with swapping colliders for different collision modes (which could have altered Win animations, for example) - added additional safe gates for launching synced grabbing animations
- New Character: Jakub - 29 June 2026
New Character: Jakub SienieńskiJakub Sienieński joins the roster of Hellish Quart.Jakub fights with a saber and smallsword, but his greatest weapon is not pure fencing technique. It is surprise.He can begin a duel with his weapons still sheathed, waiting for the right moment to strike. From there, he can draw and cut with his saber in one lightning-fast motion, catching his opponent off guard before the fight has even properly begun.And if the duel does not go his way, Jakub has another option.When necessary, he can abandon the traditional saber and switch to a smallsword - a fashionable new weapon from France, and one his opponent may not be prepared to face.Jakub Sienieński tries very hard to maintain appearances.He wants to be seen as an honorable, traditional Polish nobleman. So when challenged to a duel, he will of course reach for his saber, at least at first.But Jakub is not the…
- Update 2026.06.26.2 - 26 June 2026
Hellish Quart pre-alpha v.2026.06.26.2FIX:- Jakub: fixed a bug where he had to wait for the "take out smallsword" animation to end before he could start walking again- Jacek: fixed regression: too weak dynamic muscles- Collisions Type: Stable option: fixed all regressions, it now works like the "old" system, you can change to Stable if you don't want physics to alter the animations much.- Jan, Barabasz: tweaked active frames of certain animations to better fit the dynamic muscles systemTWEAK:- Hasan, Dynis, Maryna: muscle tweaksNote: Dynamic Muscles and / or Precise collisions can all be turned off or changed in Options, if you prefer your game to behave differently. You can customize the game to your preference.
- Update 2026.06.26.0 - new character - 25 June 2026
Hellish Quart pre-alpha v.2026.06.26.0 NEW: - new character: Jakub (saber and smallsword) - reminder that you can skip a cutscene by pressing B on a gamepad (or H on keyboard) is now in every cutscene, not just the first few (you could always skip, but now it reminds you that every time) FIX: - Fixed regression: rebaked broken lighting on certain levels - fixed a bug with weapon drops spawning with incorrect rotation - rapiers deal modified damage to Boss armor depending on the hit location, just like they do to unarmored body parts - you can now skip Bossfight cutscenes also with B, and not only with Start - various other small fixes TWEAKS: - improved stability of dynamic muscles collisions - improved Head-look behaviour - Meadow Arena - reverted to simple flat grass textures, to comply with Steam Deck performance requirements
- Update 2026.05.28.0 - 28 May 2026
Hellish Quart pre-alpha v.2026.05.28.0 TWEAK: - Vsync is no longer on by default - Samuel: a bit faster attack animations FIX: - cleaned up after the hotfix Note: If you experienced an fps drop after the unfortunate update from a week ago, please reset the Graphics Settings in the Options menu, or turn off Vsync. Again, I am very sorry for the game-breaking bug introduced in the previous update. The issue happened only when launching the game without an existing save file, so it slipped through my testing. That was my mistake, and I take full responsibility for it. Unfortunately, on the day of the update I had a family emergency and went straight to the hospital to take care of my mother during and after her shoulder surgery. Because of that, I did not check the comments, reviews, or reports for several days, and I was simply unaware that the game was failing to start for new players. T…
- HOTFIX - Menu Bug Fixed - 27 May 2026
Hellish Quart pre-alpha v.2026.05.27.0FIX:- Fixed a game-breaking bug in the Main Menu that prevented launching the game if no save game file was presentThis one is totally on me. The bug slipped through testing somehow. My apologies to everyone. The game works normally now.
- Small Update 2026.05.20.0 - 20 May 2026
Hellish Quart pre-alpha v.2026.05.20.0 NEW: - Hellish Quart will warn you if your settings cause unstable fps, which usually breaks physics. FIX: - numerous small fixes and tweaks TWEAK: - dynamic muscles tweaks Currently working on the new character (wip) essential for completing the Story Mode.
- Small update 2026.05.01.0 - 1 May 2026
Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena.
- Update 2026.03.23.0 - 23 March 2026
Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable active ragdoll - Most characters: more stable active ragdoll - a bit smoother FPP camera - Blood decals on the head no longer spawn in FPP in Player character - Brothel Arena: fixed UV on some models - Gallows Arena: fixed postprocessing - Tutorial: fixed regression - last step NEW: - Tarnavski: new advanced gore wounds TWEAK: - thinner weapon colliders
- Update 2026.03.12.0 - 12 March 2026
Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs
- Update 2026.03.10.0 - 10 March 2026
Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go. TWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions - better hand guard colliders (if there is a hand guard) - Marie: weapon weight and balance, width of the edge detector, tip detector adjustments - Marie: tweaked blending of some thrust animations for better trajectory - Marie: more attacks are cancelable earlier - Marie: tweaked active frames in some attacks - Hasan: tweaked active frames in some attacks for better dynamic muscles integration - Yendrek: Jump attack animation tweaks - Yendrek: weapon inertia and weight tweaks FIX: - Tarnawski: fixe…
- Update 2026.02.03.0 - 3 February 2026
Hellish Quart pre-alpha v.2026.02.03.0NEW: - New Arena: The GalleyTWEAK: - dynamic muscles tweaks
- Update 2026.01.09.0 - 10 January 2026
Hellish Quart pre-alpha v.2026.01.09.0NEW: - New Arena: Water HammersTWEAK: - dynamic muscles tweaksHaving technical problems after this update?Visit the Technical Help page.
- Update 2025.12.30.0 - 30 December 2025
Hellish Quart pre-alpha v.2025.12.30.0TWEAK:- dynamic muscles tweaks- Lighting and postprocessing pass on arenasIMPORTANT:If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game.Click here for more technical help.
- Update 2025.12.19.0 - 20 December 2025
Hellish Quart pre-alpha v.2025.12.19.0TWEAK:- Yendrek: animation variables, muscles, and physics of the weapon tweaks- default muscle recovery time and max velocity tweaks
- Update 2025.12.18.0 - 18 December 2025
Hellish Quart pre-alpha v.2025.12.18.0TWEAK:- Samuel: active frames adjusted for dynamic muscles- Tarnavski: active frames adjusted for dynamic muscles- dynamic muscle script expansion and tweaks