Fused news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews10
- Release dateMar 8, 2019
- DeveloperIronsmith Studios Ltd
- PublisherIronsmith Studios Ltd
Company pages: Developer: Ironsmith Studios LtdPublisher: Ironsmith Studios Ltd
Fused Steam news
Fused news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Good bye Early Access, hello 1.0! - 8 March 2019
Well the time has now come as we leave early access and release as full game. I have been working on building up the little story along the way through each level to help give the world some life. With thanks to George Turrell who voiced NF-01 and the pickup files along the way, I hope it added that something extra? Fused isn't a big game, I understand that, but I wanted to explore a cyberworld that wasn't meant to be too challenging, but more of a wonder journey with stunning Tron like visuals to bring some retro into modern games. Working on this alone has been a challenge and I would like to give a warm hearted thanks to all who have helped me along this journey to release my first game under Ironsmith Studios, and I look forward to taking Skystar Systems further with the next project, Skystar Worlds. Please keep an eye out on Twitter, Facebook and the website for more details to com…
- Leaving Early Access!!! - 4 March 2019
Well the time is near! This week, fused will be coming out of early access (aim is Wednesday) where the final level and updates with be uploaded and released. I will continue to work on bug fixes after so please keep updating with feedback as it all helps. A big thank you to all who have helped support me with Fused as its been a very rewarding experience. Thanks to all who have played it and for the positive reviews, not just on here but from other social media, it means a great deal. Fused will be increasing slightly in price, so grab it now before the price increase to be sure to save a few pennies. Remember to leave your review comments below as it really does help. Kind regards Chris Ironsmith Studios
- Bug Update v.0.1.6.2.5 - 23 February 2019
Good news! The issue with mouse movement has been resolved. Now when playing, you will no longer need to press the mouse button down to look around. A big shout out to Andrew Sweeting for helping in working this out. I have also fixed the issue with the pickup files, now the first file will not automatically show before picking up the file in level 1. I have also tweaked a few sound levels that seemed to be too high or too low. A new bug has come to my attention on level 1, last puzzle area allows you to spawn fuses yet when you place it in the fusebox, the fuse does not delete itself, however the box activates. This is fine as its not game breaking, all you need to do is just drop the fuse and move on. I will look into why the actor is not deleting and get this update asap. I have been working on level 5, which will be the last level. I aim to get this complete by the first week of Mar…
- New Content Update! - 20 February 2019
I am happy to say after plenty of tears and stress, I have finally got a new level up and running along with some new sound effects and particle updates. I have also updated the file pickups which help explain more about the world in which you're playing in. New Level: The new level consists of new puzzle elements which have been a nightmare to create, lets just say it was a puzzle to make the puzzles! But I am happy to say they're up and running (i will update the puzzles with the feedback from you guys, so don't forget to use the Steam page to let me know!) The level is longer than previous and the traps a little harder, but again nothing too bad as it's not meant to be crazy hard. This level takes you more out into the open system where you need to unblock the information pathways to allow the system information to flow freely. The level comprises of a good mixture of puzzles and pla…
- Small update! - 31 January 2019
Hi guys I have just uploaded a small update to help with the controls. Now you won't be able to pause the game during the opening sequence of the game. This is to help prevent issues that seem to crop up when the game is paused in an animation sequence at the beginning. I have also placed a note in the opening of the training room as a friendly reminder that I am still working on the issue where the game starts and you need to hold the mouse button down to turn. This issue is bugging me also as I can't seem to narrow down where the problem is. For now a short fix is to just pause the game and then resume. This seems to fix it. Over the past 2 weeks I have been working hard on getting the next level created. I am 2/3 of the way through, but making a puzzle is no easy task, its a puzzle in making it alone! I hope to role out this new level within the first week of February 2019. I have al…
- Mouse controls issue update - 21 January 2019
Hi all I am aware that during the start of gameplay, the mouse doesn't turn the character unless you hold down the mouse button. This issue is being looked into at the moment as its something to do with the controls and widget setup (widget is unreals HUD tool) There is a temporary fix however, as soon as the level starts, press P or ESC to pause the game and simply select resume play, this will allow the mouse to freemove without the need of the mouse button. Please report any more issues as all feedback helps with making the gameplay better. Thank you for your support!
- Update 01 (Alpha v.0.1.5.5.1) - 14 January 2019
Hello all, I am happy to now introduce the first update since release. The update includes: Settings - I have now added options for screen resolutions, graphics and fullscreen / window mode. If any issues arrise with these options, please leave a comment as all feedback is helpful in making fixes. Subtitles - I have now added English subtitles to the game. Subtitles will only for now take effect if the player selects it before creating a new game. If selected during a level, sometimes it may not activate. Controls - I have introduced two images for control diagrams in the options menu. These will help show what the control setup is for Keyboard/mouse and controller. Fusebox - I have worked on the Fuseboxes to help with fuse placement as some people noted they had issues placing the fuse first time. By increasing the trigger box, this should help with earlier detection and activate first…
- Its Release Day!! (patch notes included) - 8 January 2019
Hello all, Due to delays with testings and Steam's backlog of tests, I am delighted to say that Fused will be released today 8th January 2019 (10am PST / 6pm GMT) Again, sorry for the delay. During the delay, further work has been going on with the game as I am currently working on: Different resolutions Screen modes (Full and Windowed) Subtitles. (This update will happen by the end of this week.) Updates to come: New sound effects Updates to the file pickups New levels Additional bug fixes Current known issues: Sometimes placing the fuse in the Fusebox takes a few attempts, this is due to an issue with the collision trigger boxes on the Fusebox itself. I will be re-designing the whole mechanic (it will still play the same, pick up and place item). The HUD display for showing the file pickup sometimes will not show and sometimes will keep appearing. This will be solved with the followin…
- Delay release due to New Year break - 2 January 2019
Hi all! Sorry to say but the release date has been put back a few days due to the New Years holiday period. Thank you to all who have been supporting this development, it's been a difficult year working alone, so here is to the new year and I wish you all a happy new year!!! Chris
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 March 2019 | Good bye Early Access, hello 1.0! | 2530366080597459552 |
| 2 | 4 March 2019 | Leaving Early Access!!! | 2534869043316845912 |
| 3 | 23 February 2019 | Bug Update v.0.1.6.2.5 | 2480825216194367057 |
| 4 | 20 February 2019 | New Content Update! | 2480825216185444562 |
| 5 | 31 January 2019 | Small update! | 2462808987389732285 |
| 6 | 21 January 2019 | Mouse controls issue update | 2426778849031605658 |
| 7 | 14 January 2019 | Update 01 (Alpha v.0.1.5.5.1) | 2711631078228012758 |
| 8 | 8 January 2019 | Its Release Day!! (patch notes included) | 2417770561728344485 |
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