- Happy Chinese New Year! / Gong Xi Fa Cai - 11 February 2024
Gong Xi Fa Cai to everyone or should I say Happy Chinese New Year to everyone! We just wanted to take this opportunity to greet everyone, as well as to share some information on where we are with the game at this moment. DEVELOPMENT Development is ongoing though the pace has still been a bit slow but steady. The new devs on the project have been learning the engine and they are gradually starting to improve the old levels. Bug fixing has also slowly started. ANIMATION New animations are being made to replace many of the existing animations. Our goal here is to make the animations smoother and more exciting to watch. OVER THE SHOULDER VIEW FEATURE We added a feature where you can lock the view to an over-the-shoulder view similar to the view in Marvel's Midnight Suns. Of course this is entirely optional. NPC AI We have tested and implemented the first version of our NPC AI. This is still…
- HAPPY NEW YEAR, APOLOGIES AND NEW BEGINNINGS - 31 December 2023
HAPPY NEW YEAR! First of all, let me take this opportunity to say Happy New Year to all! We hope that you all had a joyous Christmas and that you will have a prosperous 2024 ahead. APOLOGIES Next is we would like to apologize for being quiet the past year. Our primary reason was that the company was a heartbeat away from being dead for quite some time due to financial issues. We had no choice but to refocus our efforts to doing outsource work to resuscitate the company. This of course, did not happen overnight, and it took us more than a year to get back to a functional state. The second reason was we were in all honesty burnt out with Graywalkers at that time. We worked on the project for 5 years and unfortunately It did not do well due to its unpolished state, the pandemic (we released 1.5 months before the start of it), lack of marketing and many other factors. The final reason was w…
- Content Update #2 to Be Delayed By A Few Weeks - 25 October 2021
Greetings Graywalkers! We will make this announcement short and straight to the point. We are announcing this now so you will be informed that Content Update #2, which we have titled "The New Frontier" will be delayed by a couple of weeks. The reason for this is that in the past 2 months, more than half the team were either sick from covid or had been quarantined. This was an unforeseen situation and it had adversely affected our capability to do work as a team during that time. The game continues to be built but is only now getting back on track fully as the team members recover and get out of quarantine. Though we cannot yet give an official release date at this time, our target is to move it only by the amount of time we lost. This means a delay of 4-6 weeks at most from our intended release date. On a good note, we plan to open beta access to the game in progress in late November so…
- Graywalkers Purgatory: The New Frontier coming in November 2021 - 15 August 2021
Greetings Graywalkers! I know it's been a while since you've heard from us and we apologize for that. However, we do bring news of great import to all of you. We've toiled the past months and we've rebuilt parts of the game to ensure that we will soon be bringing you closer to the game that we promised. In November 2021, we will finally Graywalkers Purgatory: The New Frontier. We've felt that the game update will change everything, and in a good way. It's like you will be getting a new game from what you've been playing before. Aside from fixing many of the problems that have plagued the game in the past, we are finally bringing you the features that will truly make this game a worthy RPG. You can expect the following in the coming update. Experience A Single Player Campaign through the first Region of Purgatory. (out of 4) Create your own Avatar character. Customize your character's Ra…
- CONTENT UPDATE #2 RELEASE DATE MOVED BY 2-3 MORE MONTHS - 2 February 2021
Greetings everyone! It is now February and we know some of you might have been waiting for the release of Content Update #2 featuring the Preview to the Single Player Campaign. Unfortunately, we want to inform everybody that we are delaying the release for another 2-3 months. We know that this situation is not ideal but we felt it was for the best. We are tentatively looking at releasing it in early May 2021 for the following reasons: 1) We want to take more time to work properly on it and test the game more before we release it. This time, we plan to test them thoroughly and we simply want to focus more on quality. 2) We want to improve the quality of the models and textures in the game, as well as a few other aspects. We got the feedback and we looked at it and found that we can still improve it in many ways. 3) Our team has gotten a bit smaller, which means our development cycle has…
- Content Update #2 Coming in February 2021 - 28 November 2020
Belated Happy Thanksgiving everyone! We hope you had a great time with your friends and family during your thanksgiving dinners. We have some good news for everybody. I wanted to take this opportunity to announce that the next major update, Content Update #2, will release in early February 2021. This update will feature primarily the preview release of the Single-Player Campaign. Originally, we were thinking of releasing this feature upon full release but we've decided to release it and add on content with regular updates instead until the full release is ready. This means you will now be able to create your own character avatar in the game and you will be able to explore the world of Graywalkers Purgatory. CONTENT UPDATE FEATURES Here are a few things to expect with Content Update #2. Single Player Campaign Access - this will not yet be the full campaign but it will contain a significa…
- Thanksgiving Sale Now on Steam! - 20 November 2020
Happy Thanksgiving everyone! We wanted to thank everyone for the support you've given us this year and we hope you continue to do so. We now have our Thanksgiving Sale here on Steam and is now available for a discount of 25% from November 20 to December 4. If you've been checking us out and put us on your wishlist or want a friend to try the game, now is a good time to take the plunge and grab a copy of the game.
- Version 1.3.2 minor update now live - 5 October 2020
Fixed bug with Inventory not updating properly when dragging from Item Container directly to a character's Inventory Equipment Slot, when the character already has same kind of item in Inventory. Fixed wrong error message when reloading a weapon using ammo from the inventory. Fixed bug with the Leave Map button not showing after loading a save-game where the mission has already ended. Fixed bug with Retry button in Game Over screen not working or loading the incorrect save-game, if Autosave is turned off in the User Settings. Fixed bug with Autosave not working if the Autosave Slot Type was set to "Only one Autosave Slot" in the User Settings. Various bugfixes in missions.
- Version 1.3.1 minor update now live - 27 September 2020
Fixed bug with buttons in Game Over screen not working in certain missions. Fixed bug with not being able to reload certain weapons. Fixed bug with enemies standing on the same tile. Fixed empty Combat Victory screen being shown when player kills an already defeated unconscious enemy outside combat. Fixed error messages popping up when target in combat is all surrounded by walls or other characters (can't reach target). Fixed various bugs in missions. Adjusted various enemy AI properties. Fixed some minor issues where enemies attack too early preventing the conversations Linux update will follow shortly.
- Supernatural post-apocalyptic turn-based strategy Graywalkers: Purgatory is now on Linux - 23 September 2020
With its XCOM-like combat and a setting that merges together the supernatural with post-apocalyptic themes, Graywalkers: Purgatory is now available for Linux. Read the full article here: https://www.gamingonlinux.com/2020/09/supernatural-post-apocalyptic-turn-based-strategy-graywalkers-purgatory-is-now-on-linux
- Graywalkers Purgatory Linux version is now live and available - 21 September 2020
We are happy to announce that the Linux version of Graywalkers Purgatory is now available on Steam. It also includes the latest version of the Content Update #1 which was just released. This has been a long time coming but it's finally here. The game is now currently on sale on Steam with a discount of 25%. Now is a good time to go and grab the game. To check out what is new in the game with regards to features , you can check out the latest patch notes here: https://steamcommunity.com/app/1003370/allnews/ You can also check out what content came in with the latest content update here: https://steamcommunity.com/games/1003370/announcements/detail/2887327083426207118 Please take note that the game is still in Early Access so there is still a lot of stuff that are in the works for the game. Also, please let us know if you find any bugs. Be sure to post about it here. We will be making a s…
- Graywalkers Purgatory Content Update #1 is Now Live! - 21 September 2020
The Graywalkers Purgatory Content Update #1 is the game's first major update since its release in Early Access several months ago. There have been minor updates but this is the first one that drastically improves the game both in features and content. The patch notes can be checked here; https://store.steampowered.com/newshub/app/1003370/view/2735326880614045533 The details in the patch notes show the key features that were included with this patch which include the much awaited Overwatch feature, loot box highlighting, improved base inventory management, and many other smaller much needed features. In terms of content, below is a summary of the key content that was added; Today, 11 new missions were added with another 3 arriving before the end of September. This brings the total missions to over 20+ missions available. Starting next month, we will also continuously add additional missi…
- Version 1.3.0 now live - 21 September 2020
New Features Added 11 new missions in Mission Mode. Implemented Overwatch ability. This immediately ends your turn and allows you to react at the first sign of enemy movement. Player can now initiate combat by attacking the enemy first while outside combat. https://i.imgur.com/nQJDkDE.gif You can now hold a hotkey (defaults to Alt) to highlight all loot containers and exits near you. Added Team Inventory Screen in Mission Mode's Team Management GUI. This allows quicker distribution of items to party members before a mission, instead of having to individually open each of their Inventory Windows. You can also now drag-and-drop directly to equipment slots when transferring items between party members. Items/spells/abilities usable on party members can now be used outside combat. Improvements Enemy AI improvements: ranged attackers will now move to get line-of-sight to their target if need…
- Content Update #1 Moved by 1-2 Weeks - 17 August 2020
Greetings Graywalkers. We apologize but we need to move the release of Content Update #1 by another 1-2 weeks at most. There are still a few bugs and issues that we're fixing with the game before we release it. We were not too confident yet with it so we decided to take a little bit more time to work out more of the kinks. We're hoping this will be the last postponement of the content update release. Not to worry, it's a short wait and we promise you it will be worth it. Again, we apologize and we thank you for being patient.
- Content Update Moved to August 21 - 28 July 2020
We wanted to announce that we are moving the release of the new Content Update #1 for Graywalkers Purgatory to August 21, 2020. We felt that we needed to do a bit more testing, balancing and polishing before we get the update in your hands. Despite the delay though, we are excited to get the game in your hands when it does. The introduction of the Overwatch feature in the game is pretty good and we've even improved it beyond other Overwatch features from other games. Characters can now get abilities that improve their capabilities with regards to overwatch. By default, overwatch triggers when any movement or attack is made by an opponent within range. The new abilities now affect how well you function with or against Overwatch. Also, we're just polishing and testing the missions we have. We will be including about 10-12 missions with the content update but we have much more ready to fol…
- GRAYWALKERS PURGATORY CONTENT UPDATE COMING SOON! - 14 June 2020
CONTENT UPDATE #1 COMING SOON! After several months since our launch, we are finally releasing our first major content update. This will be significant as it effectively more than doubles the content of the game from when it was released. We have a tentative release date on August 4, 2020, roughly 1.5 months away. For months we've been releasing small improvements to the game but now this update will change a lot with your gaming experience. Below are just some of the things you can expect from the content update when it releases: More Missions - we wIll be adding a minimum of at least 10 more missions to the game. Take note that this is the minimum and we are hoping to release more than this. Also, after this release, we will slowly stream new missions every few weeks. Additional Preludes - we will be adding a prelude story and just like with missions, we will slowly stream more prelud…
- Graywalkers Purgatory Summer Offering - 10 June 2020
Graywalkers Purgatory Summer Offering Summer is just starting and Dreamlords Digital wants to kick it off by giving a Special Offer of 30% Discount on your purchase of Graywalkers Purgatory from June 12 - June 23, 2020. The offer begins at 10AM (PST) on June 12 and ends on June 23 10AM (PST). That's 11 days you can get the game at a very exciting discounted price. This will just be in time for a content update which we will be releasing soon. Expect the announcement for this in a day or two for the full details. We will also be pushing an update this month to that will improve the combat AI in the game thus making the game more exciting and challenging. Aside from this, it will also improve many smaller feature updates to make the game better. Full details about this update will be available as it is released. Lastly, if you are a Linux User, get the game now and be able to play the Lin…
- Version 1.2.0 update now live - 17 March 2020
Changes: Added Settings Window. This allows changing some game properties, autosave settings, music & sound volume, screen resolution, v-sync toggle, framerate limit, brightness adjustment, some graphical quality adjustments, toggling of some graphical effects, camera speed, and changing control bindings. More settings will be implemented in the future. Confirmation of attacks can now be toggled off, for quicker attacks. Combat Movement can now ask for confirmation (turned off by default). Fixed bug where Retry button (in Game Over) would load a different game session. Fixed bug with combat not showing character's attacks in the HUD. Fixed bug with being unable to start a new Mission Mode game twice. Minor updates to Preludes: Added lose conditions when Sister Mariel or Sophia are dead. (First two combat levels)
- Version 1.1.0 update now live - 12 February 2020
Changes: Added save in maps (Note: Save is still not allowed while in combat or while viewing a cutscene/conversation). Added autosave. Autosave occurs in numerous events, including: at the start of the map, before/after combat, before/after mission (in Mission Mode). Autosave will use 5 rotating autosave slots, meaning it will overwrite from among the 5 once they've been created. You can toggle off specific autosave events or change the number of autosave slots later on, when the Options window is implemented. The Retry button on Game Over now works. Saves are now sorted by date (latest first). Load Game screen will now show a screenshot of the save (Note: This will only work for future save files). https://i.imgur.com/Da5Pia7.jpg Fixed a bug that made the game hang during the Loading Screen when loading a saved game. Added hotkeys for Character Window (C) and Inventory Window (I) (not…
- Version 1.0.1 minor update now live - 23 January 2020
Changes: Energy is now reset to full at the end of every combat. Pressing the F1, F2, etc hotkeys or clicking on the character portrait will now also select that party member instead of just centering the camera on them. Updates and edits to the Final Battle in the Aurice Prelude: - Edited Succubus AI (Lowered Aggro Range) - Extended detection range of Succubus for triggering conversation. - Edited Map data - Edited Exit interaction (Player now cannot free villager while enemies are still alive) Created and added Prelude conversation backgrounds Implemented Background Images for Mission Conversations and edited Cutscene for Sword Sister Mission Grammar updates to conversations in Preludes and Father Ruben intro. Adjusted range penalties of all weapons (improved point blank accuracy, and lowered all range penalties). Adjusted penalties to abilities "Medium Burst" and "Full Auto Fire". Ad…