Retromancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews7
- Release dateJun 6, 2019
- DeveloperSpinfoam Games
- PublisherSpinfoam Games
Company pages: Developer: Spinfoam GamesPublisher: Spinfoam Games
Retromancer Steam news
Retromancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.1.2 now available! - 22 October 2019
This patch fixes a handful of multiplayer related bugs, and a few minor, general issues. Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive) In some cases input from players 2, 3, or 4 could be ignored after player 1 was revived Fixed an issue where input from players was incorrectly routed to all class selection panels instead of just their own when selecting classes after respawningFixed a bug that allowed characters to collect items while they were waiting to be revived, if the items spawned on top of their tombstone markerFixed a UI issue that allowed players to change their selected class after indicating that they were "Ready" on the new game class selection screenFixed a UI issue that triggered the sound effect for changing the selected class before…
- Version 1.1.1 now available - Balance update! - 12 July 2019
This first patch to Retromancer addresses some minor bugs, and makes some significant balance changes to the cleric and the barbarian. Many of the changes in this release were suggested by folks who have played the game -- thanks for all of your feedback! Some quick highlights: The cleric's attacks now do more damage, and they can convert enemy bullets into player bullets, which is especially effective against monsters in the later levels that fire bursts of projectiles all at once. The barbarian's charge attack can now stun enemies, and can be used more frequently. The difficulty of the last few levels has been adjusted, so they should be less of a slog. And here are the detailed release notes: The first two power ups should now be unlocked automatically as intended, and you should no longer be able to dump infinite points into them Tutorial messages can now be toggled on and off in th…
- Retromancer is now available! - 6 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34338461%2Facf59fd7ac471f8c107e818531169958af670c33.jpg The time has come to travel to the dreaded island of Qor and face the Retromancer. First of all: A huge thank you to everyone who has supported the game, tested it early, and offered feedback and reviews! Now that Retromancer is out, I hope folks will have a great time playing and keep sending any feedback in my direction. Watch out for evil trees!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 October 2019 | Version 1.1.2 now available! | 2404285581879750958 |
| 2 | 12 July 2019 | Version 1.1.1 now available - Balance update! | 2436927798953567727 |
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