- Update to 0.9.6 - 18 July 2022
The positioning of blocks has been improved when creating ship sprites based on the structure, and some sprites of reduced blocks have been redrawn. The system for calculating the volume of air in the holds has been changed. Now when building multiple blocks with Shift+LMB below the water level, checking for the presence of the ship's internal volumes is done only after the LMB is released. Also fixed a bug that could cause the game to crash when calculating the volume of holds. Fixed a bug introduced in the previous update that caused the game to crash when trying to rotate a ship structure in build mode.
- Update to 0.9.5 - 5 June 2022
The collision masks of ships have been changed once again. In the previous update the masks were calculated according to the cut at 0 height (along the spot of contact with water), which made it impossible to hit the protruding parts of the ship. The script for generating sprites of ships has also been significantly changed (this will simplify subsequent changes in sprites and masks of bot ships, and also probably slightly increase the speed of generating sprites in the game). Completely changed the map drawing system in the "Improved map drawing" mode. Now a simple shader is used to draw the stroke along the coast in this mode. Optimized ship structure display system. The "Accelerated projectile flight" switch has been removed from the settings, now the projectiles always fly in an accelerated mode. Implemented a system that should make it easier to switch between displays using the Wi…
- Update to 0.9.4 - 16 April 2022
This update is focused on fixing bugs related to the main mechanics of the game - building ships and shelling them with cannons, but some other old bugs have also been fixed. Changed the system for generating collision masks when generating ship sprites. So using the "Generate ship sprites" setting, hits on your ship will be calculated more accurately. AI ships now use pre-generated sprites and collision masks to match their designs. This will also result in a more accurate calculation of hits against AI ships. Changed calculation of projectile trajectories in construction mode. This should reduce the chance that the cannonballs will fly past the structure of ship. Fixed a bug due to which, with a certain installation method, oblique masts could remain flying in the air, having lost their support. Fixed calculation of air in the hold. Previously, due to errors in the calculation, the bu…
- Update to 0.9.3 - 3 March 2022
Added game resolution settings. This will probably be useful on high resolution monitors. Added damage multiplier setting. With this setting, you can change the damage that projectiles can deal. So, by increasing the damage multiplier, you can make naval battles more faster, but risky. Fixed a bug that could cause the game to crash when trying to load a ship containing blocks of one of the new types. Reworked balance and fixed a number of bugs in boarding mode. Significantly increased the melee attack of the marines, since situations in which it can be used without risk are quite rare. Boarding cooldown increased from 5 to 60 seconds. This is done to give more weight to the actions to both continuing and escape from the boarding. Improved the appearance of the sea in the mutiny, in the boarding the sails are added.
- Update to 0.9.2 - 7 February 2022
This minor update is intended to fix the display of some game menus in 4k resolutions, as well as on monitors with low resolutions. The trading menu has been redesigned in such a way that its elements in 4k resolution was displayed within the area allocated to them. The layout of the elements of the trade, quest menu and ship's log has been changed so that the menu does not extend beyond the screen on monitors with low resolution (such as 1280x1024 and 1440x900).
- Update to 0.9.1 - 1 February 2022
Added 12 new blocks.
- Update to 0.9.0 - 5 December 2021
This update is largely focused on improving the map editor, as suggested by player Sofia Pavlovna. Added the ability to change the names of cities in the map editor. Now in the map editor you can change the name of the sides and draw your own flags. Added control settings for the construct editor. Added new forms of lands. Changed some parameters of the blocks. Changed the erroneous mass of granite ramps and slopes. The weight of the machines has also been raised. Bevels, slopes and machines have been added to the list of cargoes that large merchant ships can carry. Due to the fact that the number of cargo options for merchant ships has increased, the likelihood of encountering a ship with gold has become less. To compensate for this, the price of gold blocks has been increased accordingly. Fixed a bug due to which cities selling gold blocks could appear on maps created in the editor.
- Update to 0.8.0 - 3 November 2021
This update adds two new block shapes. Added new types of blocks Fixed incorrect places of fastening blocks in the form of platforms
- Update to 0.7.6 - 1 August 2021
It is a minor update that fixes bugs introduced in the previous update. The spawn of shells when hitting a ship has been significantly reworked. Fixed a new bug that caused the game to crash when starting the editor.
- Update to 0.7.5 - 28 July 2021
Added fog of war. Now the map does not display those places that you have not been before. A small side effect: the worlds in which you started playing before this update will also be shrouded in fog. Increased the radius of the spawn of shells when they hit the ship. Previously, shells spawning too close to the center of the ship could spawn inside the ship. Fixed a bug due to which the steering wheel direction was incorrectly taken into account when creating a ship. This could lead to the fact that the ships deployed in a certain way during assembly went sideways forward, and, accordingly, their position of the guns was also determined incorrectly. Thanks to player Ishnipa for pointing out this bug. Fixed the range of boarding from the side of AI ships. In the last update, the boarding range for the player was reduced, but, as it turned out, the bots are cheating :)
- Update to 0.7.4 - 10 July 2021
It's a small update aimed at eliminating extremely unpleasant bugs, two of which were reported by the players RemorselssHC and Rem16, thanks to them for that :) Since the new way of drawing the coast on the map was quite resource-intensive and in some cases could cause crashes, now the old drawing is returned by default, however, the improved drawing can be enabled from the settings menu. Fixed a bug due to which, playing with the ship sprite generation disabled, or on maps created by the editor, the game could crash. Fixed a bug due to which the cursor height could be blocked during the construction of ships, if the inventory ran out of sails.
- Update to 0.7.3 - 10 June 2021
Added a new block - a machine, which, like wheat field, allows you to produce resources for creating ships in captured cities. Redesigned the appearance of the world map (coastal outlining). Fixed (one more) bug due to which the game crashed when entering the editor. The area of interaction of ships with each other on the world map has been increased. Changed the number of gunners entering the boarding battle. Now, if there are more gunners on the ship than cannons, their number will be equal to the number of cannons. Reduced the area of the entrance to the boarding battle. Now, to start boarding, you will have to come close to the enemy ship. Added a button to load the most effective tactic from the previously created ones in the editing menu of mutiny tactics. Also the mutiny tactics editing menu can now be closed by pressing Esc. Added 2 achievements.
- Upgrade to 0.7.2 - 11 April 2021
This update is aimed at improving the gameplay in the ship building part, in accordance with the wishes of the players. It is designed to reduce the number of routine actions performed during the construction process. Added the ability to place a large number of blocks by holding Shift + LMB. Thus, if you want to make, for example, a fairly spacious deck, you no longer have to make dozens of clicks, placing each block separately. This is another idea suggested by the player with the nickname FOKK3R. Also, added the ability to erase a large number of blocks by holding Shift + RMB. Now when you place a sail block at a certain height, the space under it is also automatically filled with sails. This is done to eliminate the need to manually pass each sail block. Now it is enough to install the upper row of sails and, if necessary, cut off the lower one. Thanks for this idea to the player wi…
- Update to 0.7.1 - 13 February 2021
This update is aimed at implementing the players suggestions to eliminate a number of bugs and improve the game. Many thanks to theonetruefox and FOKK3R players for their ideas. Added a opportunity to escape from the battle. Now you can escape from the battle, for this you need to tear yourself away from the enemy ship and press the "E" button. On the map, the enemy will not be able to attack again for 5 seconds, use this time to sail away. Reworked the ship's passability in narrow areas. The collision area of the ship with the land has been reduced to 1 pixel, which allows it to pass through fairly small straits. Also, to facilitate this task, coming close to the shore, the ship will automatically turn towards the water. The current quest is now can be saved when you exit the game. Now for quests in which you need to visit this or that place, a direction designation to this place has b…
- Update to 0.7.0 - 21 January 2021
This update focuses on a new game mode. It is largely an experiment in using Steam Remote Play as a kind of multiplayer. Added "Battle" mode. This game mode is a separate battle between 2 players, each of whom controls his ship. Added enemy indicator. During the battle, if the enemy is outside the screen, a pointer will appear next to your ship, directed towards the enemy. Now, after loading blueprints, ship centered on the screen. Slightly reworked ship damage handling. The increased projectile speed mode is now automatically disabled when hitting a small ship (less than 300 blocks). Previously, small ships often did not have time to calculate all the damage, which led to the need to hit them repeatedly.
- Update to 0.6.3 - 11 December 2020
Now, when pirates capture five (or more) cities that did not previously belong to them, all other sides stop to fight among themselves until they reduce the number of cities captured by pirates. Hopefully this will add more challenge to late stage of game. When starting a new game, you can now select a map with geography similar to Earth. Most of the cities on this map belong to one of several major maritime empires (similar to the state of affairs in the 18th century). Added the ability to pay off if you failed to suppress the uprising on your ship. If earlier you had to replay over and over again, until victory, now if you are tired of it, you can give 1/10 of the honestly looted bablons to the crew and return to managing the ship. The speed calculation in the mutiny mode has been changed in order to make the combat speed normal on computers with high FPS. Also added to the uprising m…
- Update to 0.6.2 - 5 October 2020
Fixed a bug due to which ships could start moving during a pause. The difficulty selection screen has been redesigned so that the picture does not overlap the map options on low-resolution monitors. Fixed a bug due to which blocks of gold could be sold in cities. The generation of trade inventories for cities has been changed in such a way as to minimize situations when several slots in the same city are occupied by the same blocks. Fixed a bug that led to incorrect placement of blocks at a certain height in the "Focus at cursor height" mode. P.S. Thanks to the player with nickname Слепой, for telling in detail about these bugs :)
- Update to 0.6.1 - 11 September 2020
This is another small update, mainly aimed at fixing some bugs. Fixed bugs in generating cargo transported by merchant ships. One of them caused the game to crash. The second ruled out the possibility of the spawn of gold blocks. Now, when opening the trade menu, tasks, or information about the world, a pause is turned on. Fixed a bug that caused incorrect music playback during a naval battle. Also, the music sounding after defeating an enemy ship is now played once (so as not to annoy). Fixed a bug due to which, after loading a ship from the library, the additional buoyancy received from the air in the hold was not taken into account. Added one more achievement.
- Update to 0.6.0 - 28 June 2020
In this update, a new mini-game related to mutiny on the ship has been added to Block of Rum. Now, when the level of morality drops below 50%, a probability of rebellion arises (the lower the level of morality, the higher this probability). This is intended to make morality an important part of the gameplay. Since mutiny distract from the main process and some players may not like this, they can be turned off in the settings menu. Mutiny is a small tactical game in which, having gathered your squad, you need to defeat the squad of units rebelled against you. At that: The balance of power depends on the level of morality. The lower the morale, the less support points you have and the more support the rebels have (each unit requires a certain amount of support points). You cannot control any units :) But you can set tactics for each unit before the start of the battle. In fact, you can sp…
- Update to 0.5.4 - 28 February 2020
This update has made some changes and new features regarding the cost of the various blocks. This is designed to make the gameplay in the middle stage of the game (when the player already has a good ship and a captured city) more pirated (more risky and aggressive). Now, sufficiently large merchant ships (240 blocks or more), controlled by AI, can transport some blocks as cargo. The type of cargo carried is determined randomly, but its mass cannot exceed the ship's buoyancy margin. Thus, small ships can only carry light blocks, while large ships can contain the heaviest blocks. Added block of gold. At the moment, this is the heaviest, most expensive and rare block, it can not be bought in cities and it can only be obtained as a result of victory over a fairly large merchant ship (if that ship transport it of course). This block is added to avoid a situation where the player is intereste…