Project Hedra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews21
- Release dateFeb 7, 2023
- DeveloperMaximiliano Levi
- PublisherMaximiliano Levi
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: Maximiliano LeviPublisher: Maximiliano Levi
Project Hedra Steam news
Project Hedra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes for March 13th - 13 March 2023
Update the base libraries the game uses to improve platform stability & support Improved steam crash reporting so that I can track crashes faster Fixed a bug with the roll Improved the exception handling of the game Fixed a bug of the game not starting correctly (getting stuck loading) Fixed a bug with the sound in certain systems A few other minor bug fixes and improvements
- Bug fixes and some performance improvements - 17 February 2023
Thanks everyone for reporting issues with the game and sending me the files necessary for me to improve on the issues. I’ve pushed a new update which should fix some of the issues and improve the performance for some of the users that were experiencing unusual issues. Please let me know if any issues you might find or you are still experiencing,
- Hotfix for sound and camera - 7 February 2023
This update improves the camera freedom and fixes the game not having sound on certain computers.
- New mushroom dimension, 7 new caves, new land forms, Azathul boss & more. - 7 February 2023
What was added 7 new cave structures with different mobs and bosses Updated grass distribution model More epic terrain generated by sampling heightmaps and landforms into the world Added grays to the color picker Added new mushroom dimension Added new boss Added new mobs for the new dimension Added new portal structure for the new dimension Moved the camera up and removed the crosshair for melee classes. Improved stone texture Azathul boss Mushroom dimension Another instance of the mushroom dimension Entrance to a cave mine One of the new landforms Inside a cave structure Cave with riches, defended by a gnoll clan View of the new generation with the landforms Inside a different cave More caves All the heightmaps that are added procedurally into the game terrain What was fixed Fixed rendering bugs on the female characters Fixed text positioning in some UIs Fixed the timer of some skills…
- Early Access Build 18 - 22 January 2022
Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially. However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have. Here is an overview of what this new update brings and what's next for the game. What was added Linux support Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum. New mobs and NPCs Random hair colors for NPCs making them more unique. NPC have and can drop random armors. Added new item attributes like Sorcery and Accuracy. New mob spawning algorithm that improves the diversity of the spawns. Here are a few pictures of some of the new entities: New structure generation algorithm…
- Early Access Build 17 - 17 January 2021
Here are the patch notes for this build Added options to customize hair and skin colors when creating a new character. Added a female warrior model Added a female rogue model Added a female archer model Added a female mage model Fixed werewolf skin. Fixed merchant is not selling holding bags bug Fixed witch armor are chestplates bug Fixed NPCs having the warrior model. Some pictures of the new update. Next up are coming more armors & weapons, npcs with custom colors and armors and some new lore.
- Early Access Build 16 - 6 August 2020
Here are the patch notes for this build Introduced the armor system into the game. Added several new attributes which the armors provide. Added 15 new chestplates (more are on the way). Added 15 new pants (more are on the way). Added 15 new boots (more are on the way). Added 8 new helmets (more are on the way). Added option to disable mouse sensibility. Allowed framerate to go higher than 90. Added new character models (female version is on the way). Fixed "When you start as level 99 you got 0 mana". Fixed "Item duplication bug with holding bags". Fixed "Going back to "Start menu" while whirlwinding makes the game crash" Fixed "Buffed attacks are triggered by the pets but without the effect" Fixed "Allow the merchant to sell cloth & plank recipes" Fixed "Fix round slash scaling " Fixed sometimes companions being immune for no reason Some pictures of the new update. New weapons coming so…
- Early Access Build 15 - 2 May 2020
Here are the patch notes for this build Added gnoll fortress structure Added gnoll creatures Improved the animation speed of some warrior attacks Fixed gold showing a positive number when removing Added holding bag item which allows the player to have extra inventory space Fixed black colors on the terrain bug Added text to signalize which class can use the item while buying it Fixed sometimes enemies being immune Fixed sometimes companions being immune for no reason We also have been working on new character models, these are not in yet but they will be with the next update Next update will probably focus on adding armor items to the game and then I will probably get back to improve the questing system and adding the storyline
- Early Access Build 14 - 10 April 2020
This update is mostly crash fixing, in the next one I'll add a bunch of new stuff we have been working on. Here are the patch notes Fixed a bunch of crashes Added support for putting .json files in the mod folder Fixed fullscreen setting bug
- Early Access Build 13 - 24 March 2020
Development slowed down quite a bit because of the sudden pandemic and other personal issues. However here is some stuff I've been working this week. Added a new garrison structure (pictures attached) Fixed projectiles dont work with the training dummies Fixed fullscreen is not set correctly when opening the game Added an NPC that resets skill points Fixed some other bugs I've read in some refund comments that people are having technical issues with the game. If you are one of them. Please let me know ASAP so I can get it fixed!
- Early Access Build 12 - 25 February 2020
This build was actually in the beta branch, I pushed into the main branch because it fixes some common errors and bugs that were reported to me. Soon I'll post some pictures about some new structures I am working on! Fixed bug where drops had incorrect chances Fixed bug cant use classes with different weapons Fixed "Round Slash has different damage everytime you hover" Fixed infinite loading screen Fixed other less common crashes Let me know of any issues with the game!
- Early Access Build 11 - 15 February 2020
This build is another crash & bug fixing update (yay!). I have an important final exam on wednesday so development is a bit slower than usual. Hopefully next week I can start with the new content wave! Here are the patch notes: Fixed "Failed to dispose texture" error Fix fall damage is too low Fixed new run crash Fixed "When reloading a warrior the bonus hp is not taken into account" Fixed a crash reported by Neocles Fixed druid minions not spawning inside dungeons & buildings Fixed another cause of a mem leak Fixed some structures spawn floating in the air Reduce talk bubble height Let me know of any issues with the game!
- Early Access Build 9 - 9 February 2020
This update was mostly focusing on trying to fix the crashes without log that were happening with the latest version of the game. Fixed game is stretched on lower resolutions Added text scaling option Fixed weapon jittering Fixed a native memory leak Fixed crash when opening a chest Fixed OutOfMemory crash while exploring Please if you are still experiencing issues with the game. Let me know ASAP!
- Early Access Build 8 - 6 February 2020
Fixed available points text is displaced Improve dungeon lighting Increase chance of sheep dropping bool Fixed fan of knives does not work downhill Make ring drops bigger Fixed crash when opening a chest Fixed bug where blacksmiths always sold the same equipment Fixed memory leak Improved loot Fixed more crashes Changed village spawn rates Please if you are still experiencing issues with the game. Let me know ASAP!
- Early Access Build 7 - 3 February 2020
Fixed random boss bar pops up Fixed cannot craft on chimney fire on the cooker's house Added missing key text to eat the food Companions items now show the color representing the tier Fixed 2nd crafting page not creating Fixed onion soup recipe bug Fixed companions losing stats on crash Fixed puncture description text Fixed skill points showing negative when switching between characters Fixed random crashes that leave no logs. Fixed displaced text when resolution is at 4k Fixed text issues when dpi scaling is on Please if you are still experiencing issues with the game. Let me know ASAP!
- Early Access Build 6 - 1 February 2020
Fixed a crash that ocurred when completing the "buy from the travelling merchant" quest Friendly explorers no longer damage the player Added an option to change the game's resolution Fixed text size on screen bigger than 1920x1080 Fixed another crash that ocurred when nearby NPCs or doing quests Please if you are still experiencing issues with the game. Let me know ASAP!
- Early Access Build 5 - 1 February 2020
This update should fix most if not all crashes and errors. It also fixes some other bugs that were mentioned. These are today's patch notes: Fix fullscreen option not saving Added option to change the FOV Fixed 3 more crash sources & common errors Please if you are still experiencing issues with the game. Let me know ASAP!
- Early Access Build 4 - 30 January 2020
Today i primarily worked on fixing the most common crash reports and some other issues that were reported yesterday on the launch day. I will focus on improving the stability before starting with the content updates that are planned Here is the patch notes: Fixed some of the main crash sources You can now respawn summoned skeletons (this is useful if they are low health or get stuck ) Fixed some NPCs push the player aggresively Add button to manually save the game (F6) Fixed sometimes the game not opening correctly on a setup with multiple monitors
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 March 2023 | Update Notes for March 13th | 5070528810307909937 |
| 2 | 17 February 2023 | Bug fixes and some performance improvements | 5059268099240058214 |
| 3 | 7 February 2023 | Hotfix for sound and camera | 5035622743899535149 |
| 4 | 2 May 2020 | Early Access Build 15 | 3127131079133491853 |
| 5 | 10 April 2020 | Early Access Build 14 | 3112492477891105580 |
| 6 | 24 March 2020 | Early Access Build 13 | 2698159409990368233 |
| 7 | 25 February 2020 | Early Access Build 12 | 2578811485608095234 |
| 8 | 15 February 2020 | Early Access Build 11 | 3183419193833228461 |
| 9 | 9 February 2020 | Early Access Build 9 | 2582187916844963402 |
| 10 | 6 February 2020 | Early Access Build 8 | 2582187916836302261 |
| 11 | 3 February 2020 | Early Access Build 7 | 2609208878395291301 |
| 12 | 1 February 2020 | Early Access Build 6 | 2609208878388861263 |
| 13 | 1 February 2020 | Early Access Build 5 | 2609208878386028627 |
| 14 | 30 January 2020 | Early Access Build 4 | 2609208878381326148 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
