mini PVP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews15
- Release dateMay 16, 2019
- DeveloperHappy Doze
- PublisherHappy Doze
Company pages: Developer: Happy DozePublisher: Happy Doze
mini PVP Steam news
mini PVP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.2: Reworked Physics, New Map! - 23 July 2019
Hey folks! v1.2 update changes physics and weapon balancing dramatically. Movement speed is decreased a bit for all characters and the gravity is a tiny bit lower so it's easier to keep track of enemies. All characters have increased health and most of the weapons got tweaks for rate of fire and projectile damage. A new map called "Lava Pool" is added! It's a tiny arena with more vertical space, a warm glow and timbers emitted from the lava below. Cheers, Burç from Happy Doze. P.S: This version drops "cross-platform matchmaking" with the iOS version since it was obviously unfair for mobile players to compete against PC/Mac players.
- Update v1.1 (New map: Skull Arena, Major changes to physics and weapon balance) - 26 May 2019
Hi folks! v1.1 Update is live now! Changelog - A new map: Skull Arena (Auto-shotgun only jump pad heaven) - HUGE performance optimizations - Experimental "Dynamic Resolution" option that allows stable FPS on older hardware, even with "Bloom & Shaders" enabled! - Dramatic changes to weapon stats including damage, rate of fire, sight range and projectile speed - Massive changes to physics: Smoother movement and bigger jumps! Cheers, Burç from Happy Doze.
- Coming Soon: New Maps! - 20 May 2019
NEW MAPS! 2 new maps are being tested internally and will be included in the next update! The bots need to get a bit more "training" with the new maps so for the initial update, AI should be a little "dumber" exploring the new areas. This is a multiplayer game (duh?) so my focus was never on the AI and I'm hoping this game will reach a decent player-base, so bots become obsolete and I don't need to spend days implementing an AI that is a little bit smarter. At the end of the day, I would rather spend my time creating new content! :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 July 2019 | v1.2: Reworked Physics, New Map! | 2413284533109964931 |
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