- Rodent Warriors v 0.8.4.0 now live! - 12 September 2019
Hello everyone, A new release is finally here! Hooray! This is one of our biggest updates ever, so we hope that you have fun with it. Here is what went into the latest version: Four new question locations! Beach City Cave Cruise Ship Joystick support! Can play game from end to end with a joystick, no mouse or keyboard input required! Fully configurable controls Visual representation of which joystick buttons are mapped to which actions Try playing with a joystick it's a blast! Leveling up is no longer forced, you can now decide when to spend your level points! Added back the auto level up, auto craft items, and auto manage relic strategy options Musical themes for all question locations completed New countries on the map, new anthems UI improvements and a few presentation changes Probably other bug fixed and things that we forgot already
- Rodent Warriors v 0.8.2 now live - 29 August 2019
Hello everyone, Another day, another update...here are the changes we have made for 0.8.2: If Strategy Mode Auto Move is Enabled The Mini Map now shows the current target that the AI has selected The player can tell the Hero to go to a certain location by clicking on the mini map Added a new mouse cursor Misc. gameplay stats tweaks Fixed a bug where Achievements were showing every time you loaded a game Fixed a bug with Nature's Guise not being cancelled Fixed a bug with Buff icon panel not showing buffs properly As always have fun and let us know what you think. Kevin
- Rodent Warriors v 0.8.1 now live - 26 August 2019
Well hello! Yes I know, we just released a version a short time ago. But we just HAD to include these changes: The New Quest System Quests are now grouped by Army Rank Enemy difficulty increases depending on the location The quest that allows you to advance to the next Army Rank will be the most difficult quest in the series The Quest Selection Screen has been updated to reflect the changes We have been searching for a way to add a sense of progression to the game and we hope that this change will address this wish. In order to access new areas on the map, players will have to defeat previous areas first. This won't be a hard rule, but will be dictated by the Enemy level in each area. Once your Heroes get more powerful, you can bypass areas and go straight to wherever you like! Once we have all of the backgrounds and enemies done, we will also be able to introduce enemies slowly into th…
- Rodent Warriors v 0.8 now live! - 26 August 2019
Hey everyone! Version 0.8 is now available for playing. Yahoo!! I'm not sure why we are raising the version numbers so quickly as we still have a lot of stuff to stuff into the game... I guess the next versions will have to be numbered like 0.8.5, 0.8.6, etc. :-) Here is a rundown of the changes that went into what we are calling version 0.8: Added the Sewer quest location Epic and Legendary Items and Symbol Recipes now have unique effects Added another layer to scrolling backgrounds. There are now tiles that go in front of the action Added new music that plays while you fight an Epic boss Added new music for select Challenges screen You can now choose between 4 Challenges on the Challenge select screen Fixed various screen scaling bugs Have fun playing and as always let us know what you think! Kevin
- Rodent Warriors v 0.7.0 now live! - 23 August 2019
Hello everyone, Now the updates are coming quickly, eh? Here is what we changed in the latest version: Gameplay Updates Players now make decisions about which Challenges their Hero will have UI Updates Pantheon screen updated Beastiary screen added Challenges screen added Browse King Rodent intro story screen added Army Mission screens updated Bug fixes Fixed a bug with the Equip Relic button Fixed a bug where the Tab key would switch Tabs on the mobile device but not change the Tab highlighting As always, have fun, and let us know what you think! Kevin
- Rodent Warriors v 0.6.0.0 now live! - 20 August 2019
Hello everyone, Hope you've been having fun. Guess what? Version 0.6.0.0 is now live! Hooray! Here is a list of all of the changes (that we can remember) Achievements! There are now 180 Achievements in the game. See if you can win 'em all! Dialogues have been removed. After many attempts at making some sort of Dialogue system that wasn't boring and repetitive we finally decided to just remove Dialogues entirely. Who needs 'em! Quests are now Missions for the Rodent Army. You now perform Missions for the Rodent Army which progress to various areas of the map as you gain ranks in the Army. Not all of the background artwork is complete so you can expect many more locations to appear in the coming months. Mouse's Fear now grants a very short but large move speed bonus and has a percentage change to send nearby enemies running away in Fear! Remove the yellow Help buttons and made the Options…
- Rodent Warriors v 0.5 in Beta! - 13 August 2019
Hello everyone, It's been a while since our last post. We're baaaack! Rodent Warriors v 0.5 is now available in Beta. Here is a breakdown of the changes for this latest version: Quest Mazes are now 10 x 10 The Mini map no longer scrolls Hardcore mode added (can't use Strategy mode) Magic Juice now increases stats by 25% per juice Super bosses are now Epic bosses which are larger and even more powerful Epic bosses don't spawn as part of the normal Quest enemies Once all quest objectives are complete the Epic Boss for the area is spawned. When it is defeated the Quest is completed Added Collect quests in addition to Find quests. Collect quests involve picking up items around the maze Found and collected items are now removed from the maze once found / collected Added Grassland mini map tiles Added some new Collect quest items Health and Mana regeneration is now greatly increased after 10…
- Rodent Warriors v 0.4 - beta - 27 March 2019
Hi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details. Gameplay The way that Legacy Bonuses, Skill and Item Levels interact has changed Upon reincarnation, skill and item crafting levels are now retained up to a maximum level determined by the Rat and Weasel legacy bonuses Skill % Bonuses and Challenges now instead affect the cost for increasing Skill Levels Item Crafting Level % Bonuses and Challenges now instead affect the cost for increasing Item Crafting Levels Base cost to increase Skill level is now level / 2 Base cost to increase Item crafting level is now level / 2 Enemies Enemy stats are being reworked to make progression more stable Items Symbols are now one time use - once a recipe has been completed the Symbols can't be removed Skills Beaver Double…
- Rodent Warriors V 0.3.2 is live! - 15 March 2019
Hello everyone, Another day, another release. Have I said that before? Well either way, here are the details of this release. Enemies Precise Attack now always hits and the damage has been reduced. Golden Eagle, Turkey Vulture and Vulture now do a precise attack from range. Scorpion, Skunk, Snake now do a poison attack from range. Revive range is now shorter. Items Mouse, Porcupine, Rat and Weasel now also have off hand items in order to balance gameplay. Misc Added remaining enemy skill effects and sounds. Bug Fixes Fixed the music volume at start up bug this time, honestly for real! As always, keep having fun. We would love to hear from you. Our Discord channel: https://discord.gg/hUvQ55K Kevin
- Rodent Warriors v 0.3 is live! - 15 March 2019
Hello everyone, I bet you thought this day would never come. Or maybe you didn't... but either way here we are! This release represents the largest amount of changes we have made to the game in one batch. So please let us know how it is working out for you. As always we would love to hear from you. So join our Discord server and give us your thoughts, ideas, complaints, etc. https://discord.gg/hUvQ55K Here is the (mostly) complete list of the changes that went into this version. Enemies now have their own abilities! Charging - Charges at the hero at a fast speed from a long distance away doing damage on impact Ranged - Attacks from range with projectiles Sneaky - Will move from one side of the Hero to the other in order to surround the Hero Protector - Takes less damage and blocks abilities that do damage in a line Powerful - A special attack with more damage and less accuracy Focused -…
- Rodent Warriors V 0.3.0.5 Beta! - 11 March 2019
Hi everyone, V 0.3 is now in Beta. We are not finished with the artwork / sounds / effects but the core game play is there ready to be tested! Here is what has changed in this beta version. Enemies now have their own abilities! Charging - Charges at the hero at a fast speed from a long distance away doing damage on impact Ranged - Attacks from range with projectiles Sneaky - Will move from one side of the Hero to the other in order to surround the Hero Protector - Takes less damage and blocks abilities that do damage in a line Powerful - A special attack with more damage and less accuracy Focused - A special attack with more accuracy but less damage Berserker - Performs three quick attacks Reviver - Brings defeated enemies back into the battle! Poisonous - A special attack that drains the Hero's health over time Bomber - Launches a projectile into the air that damages the Hero when it h…
- Rodent Warriors v0.3 beta! - 6 March 2019
Hi everyone! Just a quick note to say that we just released a very early beta version of 0.3 which will contain Enemy abilities! There is still a lot more work to do but if you want to follow along with our progress, you can choose the beta 0.3.0 version of Rodent Warriors in Steam. For now we have 5 abilities and only 1 of them has the proper animations. But you can expect us to update this beta 0.3 version every couple of days. As always have fun and let us know what you think! Kevin Discord server: https://discord.gg/hUvQ55K
- Rodent Warriors V 0.3.0.0 Coming Soon - 5 March 2019
Hello everyone, I wanted to give you an update on what we are working on, as normally we have been making releases every couple of days. Right now we are working on adding Enemy abilities to the game. This is going to take a little more time than some of the other updates. I would estimate we are about 25% complete. It will take a little longer for this update but we believe it's going to be worth it, as giving enemies more abilities and more personality is going to make the game more dynamic and fun to play! As always let us know what you think, we would love to hear from you. Join or Discord server https://discord.gg/hUvQ55K Keep having fun! Kevin
- Rodent Warriors V 0.2.2.0 - 2 March 2019
Hello everyone, Hopefully you're having a good weekend! Here are the details of the latest release (v0.2.2). Gameplay Weasel new skill Bomb! replaces Plunder - Weasel secretly places a bomb on a defeated enemy that explodes after 3 seconds For every 100 hero levels reached, the enemies start 10 levels higher on the first quest Misc Added tutorial for enemy level change Symbols can now be used to guarantee an Epic Item when crafting with a small chance of a Legendary Item Let us know what you think and keep having fun!
- Rodent Warriors V 0.2.1.0 Live! - 1 March 2019
Hey everyone, Whaddyaknow? Another Rodent Warriors update! Hero are the gritty details. Artwork Added Grasslands zone and map locations! Gameplay Capybara Behemoth now instantly restores some health Misc Rat Curse skill now creates a buff icon with time remaining Tweaked auto play decisions slightly Bug Fixes Fix various auto player glitches Keep having fun, as always! Kevin Join our Discord channel to participate in Rodent Warriors development. https://discord.gg/ab24Hc
- Unknown Pleasures: a fully phlegmatic rifle - 1 March 2019
It is the season for what the hell is going on out there ? Do I plant my garden now? Are we going back to normal late-winter murderfrost or what? Lord, we’re all doomed. If I didn’t have a cold I’d have no tether to normality at all. Unknown Pleasures is, you may be aware, our round up of the best indie games on Steam that, more often than not, hardly anyone is talking about. It’s a bit good, you know. There are loads of solid indie games these days languishing in obscurity. Support your local bedroom dev and try out this week’s siftings. Harbingering the end times but trying not to think about it this week: questing meeces, quad-jumping ball bouncers, and jazzy shootouts. (more…)
- Rodent Warriors V 0.2.0.0 - 28 February 2019
Hello everyone, We have reached a new minor version number. Hooray! The list of changes looks small but they are significant. Here is what changed for version 0.2 GamePlay Symbol Recipes have been added! The Hero now collects Symbols that can be used to enhance items. UI Combat overlay system has been reworked. There are no more tabs, but scrolling screens Misc A tutorial for Symbols has been added Increase number of relic slots from 8 to 12 Keep having fun and as always let us know what you think. Kevin
- Rodent Warriors V 0.1.7.5 is Live! - 26 February 2019
Hello everyone, Hope you're having fun. As usual it's time for another release (v 0.1.7.5). Here are the details. Gameplay No more targeted skills - Mouse Trap and Magic Orb now cast a set distance in the direction the Hero is facing Misc Tweaked the amounts that Challenges affect Hero Improved Auto Play combat decisions Bug Fixes Fixed bug that was not allowing quest to end if auto play had a glitch Fixed bug where buff icons were not in the right position Music and sound volumes set to 0 when game first loads until values can be determined Let us know what you think! Discord channel: https://discord.gg/ab24Hc Kevin
- Rodent Warriors v 0.1.7.4 Live! - 25 February 2019
Hello everyone, Having fun? We have just released a new version with some minor improvements. Here are the details. Gameplay Rat (Necromancer) can now only summon a maximum of 4 of each type of Skeletons Misc Changed how fade in and out works when switching maze orientation - now the UI does not fade in and out Changed enemy distance to end at 0m Skeletons no longer walk over top of treasure chests and quest items Damage texts for damage values less than 1 no longer display Ring bonus skill levels are now higher Changed how auto player traverses maze... should be smarter now! Join our Discord server: https://discord.gg/ab24Hc Have fun and let us know what you think! Kevin
- Rodent Warriors 0.1.7.3 is Live! - 24 February 2019
Hello everyone, We have a small but important release today (v 0.1.7.3). Here are the details. Gameplay Smash now damages all nearby enemies on impact Misc Distance to next enemy is now shown Music Added Mountain music! Bug Fixes Fixed various glitches with Auto Play system Have fun with this version and please let us know what you think.