- Magic Reborn: Update 2.1 - 4 December 2023
Hi all! I'm excited to share the latest updates with you, but before diving in, a quick personal note: I'm about to become a proud parent - any day now! This means this will be my last update for a little while. Thank you for your understanding. Following the release of Aron's Adventure Magic Reborn, I've received insightful bug reports and constructive criticism. Your feedback has been awesome, and I've focused on addressing these issues for this update. Your involvement has been amazing - thanks to your quick feedback, some bugs that eluded me for weeks were fixed in minutes. A huge thank you for helping make Aron's Adventure the best it can be! Now, let's dive into the patch notes! Update 2.1 New Combat Manager The community and myself noticed limited opportunities for Aron to perform combos, often needing quick dodges to avoid damage. Thus, I've completely redesigned the combat mana…
- Patch 2.02 - 27 November 2023
Hi all, It's been amazing to read all the responses to the new update. I'm very happy to see it received so well. Today another small patch this week to address some comments and things reported by the community. Settings: Resolved a crash when going from FSR to DLSS (With FSR enabled) Removed unused graphics settings that were disabled but still visible. Levels: Rive: Minor changes to "waking up" house after the intro. Castle: More navmesh so that mounts can be summoned further away from the castle as well. Shadows Edge: Made the castle a little more visually pleasing, especially the area featured in the update video. (Book of Power Vendor area) Eternal Pits: Twinblade fight slowed down somewhat. Eternal Pits: Removed some assets to proper sub-levels Eternal Pits: Minor navmesh fixes. Hall of Mirrors: Resolved an issue that would cause a visible screen shake when visiting this hidden a…
- Aron's Adventure: Magic Reborn! Out now! - 20 November 2023
Aron’s Adventure: Magic Reborn Magic has found its way back to Elor! Play the NewGame+ today and face off against new enemies on your adventures through Elor. Aron’s Adventure Magic Reborn is all about you, the community! After our third update we invested into additional QA and I had a look at the most requested features and changes. I also started developing for the console, but last year my focus switched back to this update. I’m so incredibly excited about all the changes and the new content. To show you we’re taking all feedback incredibly seriously, we're also reducing the price of the game permanently. We’re living in interesting times and I believe that having an escape like video games can be of great importance. In some countries we opted to keep the price the same as lowering it causes the new price to be higher in certain countries and that’s the last thing we want. Thanks a…
- Aron's Adventure: Magic Reborn 2023 - Announcement - 23 December 2022
Hi everyone, It's been a great year. So much work on the game has been done! I started a new job as a lecturer in August. This has been an amazing opportunity, but it also made it hard for me to wrap up the update. That being said, I do want to announce it and let you know that it's in the final stages of play-testing. This update will launch in 2023 and here's some information on what to expect of this update! Magic has found its way back to Elor! Aron’s Adventure Magic Reborn is all about you, the community! After our third update we invested into additional QA and I had a look at the most requested features and changes. I also started developing for the console, but the last few months my focus has switched back to this update. I’m so incredibly excited about all the changes and the new content. We're not adding any huge new areas, but I tried to improve the existing game and fix as…
- Aron's Adventure - 2022 - 28 January 2022
Hi everyone, A quick update on the development of Aron’s Adventure. Thank you again so much for your support during our launch and the months after! Aron’s Adventure has been released but I’m not done yet! 2022 is going to be an amazing year for the game with community requested tweaks, new content and many fixes. Currently I’m working on one of the biggest updates the game has seen so far and I’m working on a version of the game for the Nintendo Switch. This has slowed down the release of smaller updates and means that it’ll be a while before you see any new updates but I hope the wait will be more than worth it. In this week's Friday update I go a little more in depth. https://youtu.be/0kBdlrczNgM Still working really hard on making Aron’s Adventure the best game it can be! An awesome experience for everyone. More updates will follow later in the year so make sure you follow the page.…
- Update 3.4 - 12 November 2021
Hi everyone, Something had gone wrong with our German localization causing a lot of the translations to be in the wrong location. Hopefully this patch solves most of those issues. Thanks for making us aware of this issue. - Tim van Kan
- Update 3.3 - 31 October 2021
Hi everyone, very small update today after we got a report from someone crashing at a certain part in the castle. Changes: Fixed a crash that sometimes occurred after liberating the castle Fixed a bug that'd confuse the toggle sprint functionality forcing you to press it multiple times. Certain mini bosses had their audio fixed for when the master volume has been updated. Thank you so much for playing and have a great Sunday. - Tim van Kan
- Update 3.2 - 25 October 2021
Hi everyone, Update 3.2 is now officially out. A huge shout out to some people sending us their save files that helped us track down some nasty bugs. Read everything in the patch notes below. // Performance Many texture resolution improvements that'll result in fewer high res textures failing to load. Removed older unused referenced assets from the game. Minor game thread optimizations. Foliage optimizations. (Mostly trees) (These changes together have also made the game 600MB smaller. Almost 10% smaller install size.) // Other Updated our save & load plugin. Minor tree billboard fixes. Decreased intensity of critical hit particle. // Bug fixes Fixed a bug where the wrong number would show up in the center of the screen for the amount of arrows that you have. Fixed a bug where slow motion could get stuck. (So the game would stay in slow motion) Fixed minor visual issues in the intro. (C…
- Update 3.1 - 30 September 2021
Hi everyone, Update 3.1 is now officially out. A big thanks to the people that took the time to report bugs and point us in the right direction. We looked at some controller feedback and critical bugs reported. // New You can now enable Hold attack for heavy attack in the gameplay settings. I hope that this will make it easier to perform heavy attacks with a controller. This over-writes the shift + attack completely so they can't be used together. Hold attack for heavy attack gameplay setting. Updated Tutorials to also show this. // Key rebinding: I also completely overhauled the input for Aron's Adventure and it's now utilizing a beta feature from Unreal called Enhanced inputs. We hope that this will give fewer issues with rebinding and solves all instances of people trying to rebind and seeing "any". This was a big undertaking and the main reason why it took a while to release update…
- UPDATE 3: Localization, UI changes and more! - 3 September 2021
Hi everyone! Update 3 has arrived! For this new update we wanted to focus completely on community feedback and things that we felt needed updating ourselves. While we’ve been working on some new content we’ve chosen not to release this yet and instead decided to focus on making the current experience as polished and awesome as possible! Hopefully we get to add some of the new content as well in a future update. https://i.imgur.com/Xl5CQpC.png // Localization! One of the most requested features for the game has to be localization. We’re just two guys and we like to tackle everything ourselves but with localization that’s pretty hard. With a combination of industry professionals and awesome community members we’ve been able to make it happen. In update 3 we’re adding localization for the following languages: French Italian German Korean Simplified Chinese Spanish (South America) Japanese…
- UPDATE 2: New enemies and community requests - 27 May 2021
Hey everyone, Today Patch 1.2 is released. For this patch we tried to focus on community feedback and outstanding improvements that we still wanted to implement. We are investigating options for localizations and hope that we get to report something on this soon. We are part of the Steam Open World sale so you can get the game with a 20% discount. Thanks again for playing. - Tim & Tom. Patch 1.2 // Lighting - NEW: You can change the bloom settings from the video options. - FOG: Has a tighter clamp for a more consistent look. - NIGHT: Night time lighting changed and now looks brighter overall. - NEW: Ray Tracing Features enabled. Ray-Traced Ambient occlusion. RTXGI (Beta), Utilize Nvidia's Ray Traced Global Illumination. (RTXGI is disabled in some areas of the game) // Enemies! - NEW: 5 new enemies added to the game. - Enemy balance changes. (Health & Damage) - New Encounters. - Encounte…
- Update 1.13 - 21 April 2021
Hey everyone, Another patch to fix some bugs and add some requested features. We're going to take a small break to recover from the heavy few weeks we've had but we'll be back soon and to continue working on patch 1.2. - Tim & Tom Patch 1.13 // New - Disable tutorial messages. (Gameplay Options) - Training Dummy at the castle to practice achieving critical hits. (this system scales with difficulty) // General - Better Icon and a pulse for Aron on the big map. - Shift + Q no longer forces dash. - Enemy camp liberation logic changes - Minor animation fixes Aron. (Unarmed movement and Dual blade attack anim) - Fixed a bug that would block certain input on respawning. (when players tried to open a menu too early) - Skill tree and skill points loading method completely overhauled (In case of failure the restore function has been improved) (unfortunately lost skill-points in broken saves can'…
- Update 1.12 - 16 April 2021
Hey everyone, Before we head into the weekend another small update we've managed to put together thanks to your help and your feedback. We hope you all have a fantastic weekend. - Tim & Tom 1.12 //Input! - Reset default now automatically deletes the temporary input file for you. (Hopefully this fixes all the rebind issues people had) //Controller - Minor tutorial UI fixes. //General - Improved loading of skills/skillpoints. - Re-did loading of skill-points. (In a worst case scenario where your skillpoints are reset you still have all your old points to re-invest) - When you're fighting AI, other AI are more likely to come and investigate. - Compass fixes. (North now == North, etc) - Steak achievement fixed - Better set-up for checking inventory items - Few camps that couldn't complete are fixed - Dragon now takes off if it lands in a strange area - Prison voice line now checks if the pl…
- Update 1.11 - 13 April 2021
Some quick fixes for things we noticed after building 1.1. - Edge icon quests hidden when not used with quests. - Camps not completing fixed. - Camp marker removed fixed. - Icons updated for Camp/base UI updates. - Underground effects temporarily disabled. (In some cases they tended to stick and ruin lighting) - Shadows Edge now removes quest markers after collecting ingredients. - Mini-bosses health-bars set in proper locations - Custom render depth enabled on rift enemies health-bar. (Shadow's Edge & Castle) - Potential fix for Aron sometimes rotating the wrong way when equipping a bow. - Icon broom fix. - Floating grass removed (Rive) - Rock collision fixes (Mining valley Rive)
- UPDATE 1 - Markers, tweaks and more! - 13 April 2021
Hey everyone, Today we're very excited to release patch 1.1! Once again, thank you all so much. Your feedback has allowed us to not only fix a lot, but make it better! For those experiencing keybind issues, please check here. // Patch 1.1 *New! Markers! Having a hard time finding rifts, you can now select one on your map and a marker will be added. Rifts, bases, camps are all supported. Markers can also be disabled in the gameplay options Camera distance multiplier: You can now change the distance of the camera in the gameplay settings. FOV options: Default = 90 and can be tweaked up to 110. Combo system overhaul: Everyone now always gets to do their attack combos resulting in a smoother combat experience. The critical timing is now used for critical damage only. Slow motion in trainer levels disabled. Knockback on challenge and adventure mode only given for critical strikes. Brightness…
- // Patch 1.05 - Bugs, controller, rebinding. - 9 April 2021
For those experiencing issues with key rebinds you can delete the Input config file to reset these settings: %localappdata%->AronsAdventure->Saved->Config->WindowsNoEditor - Input . Hey everyone, Thank you all so much for the love and support, we really appreciate it. The next patch is a big one and it's now live! We hope you all have an awesome weekend! ːsteamthumbsupː - Tim & Tom // Patch 1.05 General - Crafting requirements check is fixed. - Removed old videos. - Fixed a bug that will improve loading of previous save files. (Less chance of error with progress resets) - Additional Checks to see if a camp is liberated. - Invalid AI is automatically de-spawned which will hopefully fixes quests that check if everyone has been killed. - Fixed an issue with rift sometimes not awarding skillpoints. - Minor changes to getting onto your horse. - You are no longer in danger when fast travellin…
- Patch 1.04 + Controller support first steps! - 8 April 2021
Hey everyone! Patch 1.04 drops today with a ton of fixes and our first steps to improving controller support. Thank you all for playing and we hope that you're having a great time in Elor. What an overwhelming first 24 hours. Thank you all again so much! Thanks for your feedback, reports and just taking the time to leave your opinions. - Tim & Tom // Patch 1.04 General - Fixed an input related bug with regards to dialogue that would get you stuck in dialogue without a way out. (Happened a lot more often on controller) - Aron recovers faster from regular hits. - Autosave/saving game now enabled for when horse riding. - When Aron is damaged while horse-riding he'll dismount from the horse. - Spike damage nerfed. - You no longer run away with owen's ring after returning it to him. - Unusable item removed from vendors. - Dive into water disabled. - Some areas for no mounts allowed updated.…
- Patch 1.01 / 1.02 / 1.03 - 7 April 2021
Hey everyone Thank you so much for communicating with us in case of things going wrong. We've submitted some critical fixes that will improve your experience and hopefully reduce the amount of embarrassing horse screenshots we're getting. Our work doesn't stop here and we've heard you loud and clear! Controller support will be improved. Thank you so much for the support and we hope that you'll have a blast in our world! ːsteamthumbsupː // Patch 1.01 - Progression issue fixed in ability dungeons. - Progression issue fixed for Recruit the soldiers level. // Patch 1.02 - Can no longer stack buy horse menu's - Guards should no longer spawn at shadow's edge after completing the stealth mission. // Patch 1.03 - Troll fixes for recruiting mission. - Witch end fix. - Aron Load game rotation fix - Horse not getting scared of the big rats. - Dismounting and mounting in rapid succession no longer…
- Aron has released! - 7 April 2021
Hey everyone, It's official, the game is out! We're very excited for you all to go on this Adventure and hope that you'll have a blast! Thank you so much for all the enthusiastic reactions. We're overwhelmed by the amount of people that have wishlisted over the last few weeks/days! Thank you! - Tim & Tom
- Official Soundtrack release! - 2 April 2021
Hey everyone, Today IMAscore released the official soundtrack for the game! You can now listen to it on one of your favorite platforms. https://aron.imascore.com/ An awesome way to start the weekend! ːsteamhappyː