SPSTEAMPULSELIVE ANALYTICS
10 Miles To Safety

10 Miles To Safety Steam news

Trickjump Games | Oct 21, 2020 | game

Released

1players observed · 9 October 2026 - 20:37:55 UTC

ActionIndieStrategyZombiesAction RoguelikeSteam Store

  • Latest observed players1 · 9 October 2026 - 20:37:55 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

10 Miles To Safety news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 9 October 2026 - 20:37:55 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews998
  • Release dateOct 21, 2020
  • DeveloperTrickjump Games
  • PublisherTrickjump Games

Genres: Action, Indie, Strategy

Company pages: Developer: Trickjump GamesPublisher: Trickjump Games

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10 Miles To Safety Steam news

10 Miles To Safety news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.02 Now available! - 3 November 2020

    Survivors! Version 1.02 is now available with the following changes: New Features Dismantling an object now displays how much you have/can hold of those materials Hold SHIFT or Right Bumper when you Take All to only pick up ammo you need Added hotkeys to weapons, boosts and throwables on the HUD Bridge towers will now hide when you are near them Fixes Dying during the final mission now fails the mission correctly Increased the spawn rate during the Mobile Lab mission Fixed an issue when dragging a throwable or boost onto one that's equipped in the Inventory Fixed an issue where the Back button disappears in the in-game options screen Fixed an issue during the Gunstore Event where the UI would not disappear Improved multiplayer spawning locations to reduce chances of spawning in objects etc

  • Version 1.01 Released! - 28 October 2020

    Greetings Survivors! Version 1.01 RELEASE is now available with the following changes: New features: Guns will now auto-reload when out of ammunition The Sharpshooter character now starts with the Chesterfield as a secondary weapon You can now choose to disable Friendly-Fire when creating a new session Looting a container displays how much of an item you already have/the max you can hold You can now disable Screen-Shake from the Options > Graphics menu Added Storm Drain tiles to the Docks Area Tanks now have health-bars Several mission types will no longer auto-fail at nightfall, but will not activate until daytime Fixes: Fixed "Silent Night", "Crafty", and "Wired" achievements Fixed an issue where the player can hold more than max ammo by dropping a weapon Quit to main menu/desktop does not tell you it will save your game in Survival mode Melee no longer triggers when in Build Mode Fix…

  • 1.0 [RELEASE] Update - 20 October 2020

    Greeting Survivors! The 10 Miles to Safety 1.0 update is now available to download, and this includes a host of new things including: New Scientist Character - a hazmat-suited character who's impervious to fire. New Mobile Lab missions - complete specific kill challenges in each zone to be rewarded with loot and computer logs charting the story of the infection. New Taser melee weapon - Shocks and stuns enemies... the non-lethal option! Reworked and optimized co-op multiplayer code. Off-screen mission pointers now more accurate. Lots of bug fixes and optimizations. Even though this is our first release version, this doesn't mean we won't be releasing further updates including more optimizations and bug-fixes - so please keep these coming!

  • Version 1.15 [EA] available - 15 June 2020

    Survivors! Version 1.15 is now available with the following: FEATURES Attachments have been reworked and new attachments have been added including Quickdraw mags, Holo & ACOG sights and compensators New areas such as Trailer Parks, Burning buildings in the Suburbs and more Docks areas FIXES Achievements should now trigger reliably You can no longer accidentally join a game when you are a long way ahead of the host

  • Version 1.14 [EA] now available - 22 April 2020

    Survivors! Version 1.14 is now available with the following: FEATURES New Medic character - less health but regenerates over time and revives team-mates much faster Lots of improved Gamepad functionality including Character Name Entry & Inventory Stack Splitting Vault & Roll is now located on the LEFT thumbstick on the gamepad to avoid interfering with the communications menu Removed broken bridges in the Docks Canals area to make navigating this section easier FIXES Barriers constructed during the Ferry mission are now removed on mission complete The BACK button in the in-game audio menu no longer disappears occasionally Survival-mode airdrops no longer stuck on roofs, etc Improved night-infected path-finding in The City area

  • Version 1.13 [EA] now available - 26 February 2020

    Survivors! Version 1.13 Early Access is now available with the following: FEATURES New Communication Menu: Hold C to open the communication menu then choose one of the preset messages to ping the other players in a session. Alternatively, open the menu while highlighting any item to point it out to the other players New RELOAD and OUT OF AMMO warnings under the target cursor let you know when you need to reload or rearm in a busy firefight The Flamer has been buffed significantly: Enemies caught in the flame-jet receive damage-per-second and move much slower You can now melee over barricades by holding LEFT-ALT Pressing reload will auto-switch back to your last ranged weapon Rocket and grenade launcher damage has been increased Enemies with automatic weapons now fire in smaller bursts making them less of a threat FIXES Weapons and items dropped will no longer get stuck in the environmen…

  • Survival Mode is coming - 24 January 2020

    Can you survive our new Survival Mode? Choose a Zone - each zone is a small area of the campaign Each zone starts at a different Outbreak Level Gear up by looting or finding the random Supply Drops The Outbreak Level increases every morning you survive Play single-player or online co-op - Survive as long as you can! Unlock more zones and starting Outbreak Levels as you go Coming soon!

  • Version 1.11 [EA] now available - 13 January 2020

    Survivors! Version 1.11 is now available with the following new features and fixes: FEATURES Added 100 achievements - the full list can be found here All characters now have a male or female option pickable from the New Character screen Buddies are now more effective, tougher and cannot be killed by the player. However they will only stay with you for around 5 minutes before going on their way, though they will not leave you during the Night-time Gamepad aiming has been tuned so that the auto-aim will not lock onto enemies further away than 10m, and the lock-on radius is now smaller FIXES Shop cabinets no longer appear under the ground On the Ferry mission, an infected must still be alive to fail you the mission when it boards the ferry Evacuate Civilians mission now has the correct music Infected that can't be reached/reach you should no longer spawn inside buildings or the environment…

  • Version 1.10 [EA] released - 2 January 2020

    Happy New Year Survivors! Version 1.10 is now online with the following new features and fixes: NIGHTMARE MODE Continue your journey from a character that's made it to safety with a host of new items, weapons and enemies in a more dangerous world. Once you complete a Normal game you'll also unlock Nightmare as an option when starting a new character. NEW WEAPONS Crowbar - melee weapon Magus .45 revolver - powerful armour-piercing revolver Nailgun - powerful SMG with craftable ammo Hedge-trimmer - melee weapon with a long reach Lektor - ultimate SMG Crossbow - silently fires craftable explosive bolts Minigun - Devastating automatic weapon Rocket Launcher - Fires up to 4 rockets in a magazine NEW THROWABLES, ITEMS & BUILDABLES Electrified Barricade - arcs to all nearby enemies when hit Beartraps - traps an enemy for a short time Flashbangs - blinds enemies at night for a short time Speedl…

  • So you thought your journey was over? - 12 December 2019
  • Version 1.09 [EA] now live - 3 December 2019

    Survivors! Version 1.09 is now online with the following: FEATURES New "Quarantine Wall" stealth mission in the middle of the City - find your way over a massive wall hastily built by the authorities without being spotted by the lethal guards patrolling it! More blocks, buildings and rooms in the City The City Park is now larger The River mission now transitions into the City directly FIXES Fixed an issue with the mouse locking onto targets Fixed an issue with very small mouse movements not registering Fixed various issues with the final "Evacuation" mission

  • Version 1.08 [EA] now live - 18 November 2019

    Survivors! Version 1.08 is now live with the following changes: FEATURES New gamepad aiming system for much easier and more intuitive aiming, building and throwing grenades There's a new "Kick/Ban Players" menu in the pause menu for managing players online You can now optionally map keys to each Boost & Throwable item The mouse wheel will now cycle throwables when you have one ready to throw New molotov and nailbomb graphics You can now see when the daytime progress meter is paused (e.g. in missions) You can now see the Outbreak Level an online session is on in the Join Game menu FIXES The tree will now be breakable correctly if you fail the Lumber Truck event in the Suburbs Woods You can now build on top of dead zombies straight away Zombies no longer continually try to vault up stairs/ramps Fixed more places players should not be able to stand on top of You can't join a game if they a…

  • New female character versions coming soon - 13 November 2019

    Just an early sneak peak at all-new female versions of the Brawler and Engineer characters! More to come soon!

  • Version 1.07 [EA] now live - 12 November 2019

    Survivors! Version 1.07 Early Access is now live with the following changes: FEATURES New Zone: Docks Canal - A maze of interconnected barges between the Upper & Lower Docks Increased the overall pacing of the game Events in the Suburbs and City can now occur on any street corner You can now hold Z/X or D-Pad Left/Right to rotate the view 45 degrees Boosts are now D-Pad Up and Throwables are now D-Pad Down on the gamepad FIXES The tree will now be breakable correctly if you fail the Lumber Truck event in the Suburbs Woods End-of-mission checkpoints always revert you to the morning if you die Removed some annoying collision on small objects in some rooms to make building easier Fixed some more music volume bugs AIs will find you if you try to last the night on top of the roof access structures on top of apartments The Evacuate Civilians event will now fail if too many civilians die befor…

  • Version 1.06 [EA] now live - 5 November 2019

    Survivors! Version 1.06 is now live with the following: FEATURES • New "Suburbs Woods" zone between the Lower & Upper Suburbs (around 9 miles to safety) • Defending the Docks area is now more difficult due to more ramps • Reset to Defaults added to both main menu & in-game Settings > Controls menus FIXES • Fixed some issues loading checkpoints created from the Save & Quit menu • Removed the Select Melee Weapon mapping (it was redundant) • Unmapped keys now fixed at game start-up automatically • Options sub-menu no longer overlaps the main menu on some resolutions • The Spiked Barricade now damages enemies correctly • Weapon no longer fires when skipping cutscenes/speech bubbles • Fixed an issue with second player sometimes spawning below floor when both players are killed • Players can no longer enter the burning apartment building in the City As always, if you find a bug, issue or thin…

  • Premature Evaluation: 10 Miles To Safety - 5 November 2019

    Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week, it’s zombies. Of course it is. When is it ever not zombies? Developer: Trickjump Games Publisher: Trickjump Games Release: Out now (early access) On: Windows From: Steam For: 9.95, $13, 12 Just outside of my hometown there s an air rifle shooting club owned and operated by large men whose disposition barred them from joining their local territorial army. You know the men, they smell like sawdust and are all named Colm and wear tattered promotional t-shirts from a local shotgun pellet and rat poison manufacturer called MAD DOG FIREARMS AND FARMING SUPPLIES and whose logo is a threatening looking cartoon bulldog holding a shotgun in one paw and a sack of premium cattle feed in the other. (more…)

  • Version 1.05 [EA] is now live - 31 October 2019

    Hello Survivors! Version 1.05 is now live with the following fixes: Fixed an issue in multiplayer where houses where not being rendered Fixed an issue with some sound effects not obeying volume controls If you find a bug, or want to request a new feature, please join our Discord Server!

  • Happy Halloween - 31 October 2019

    Happy Halloween Survivors! Make sure you play 10 Miles in the next week to see our spooky title and some extra little Halloween touches around the Suburbs!

  • Version 1.04 [EA] now live - 30 October 2019

    Hello Survivors! Version 1.04 is now live with the following new features, improvements and bug fixes: FEATURES Optimised the city generator You now must have the same version of 10 Miles as the host of a multiplayer session Reduced the size of a game in the "join game" lobby to fit more on a page Mission timers now show a time readout as well as the progress bar Added some key/gamepad tooltips on the inventory screen The Crafter now produces twice the items at a time instead of cheaper recipes Dismantling furniture/barricades in Build Mode is twice as fast Added the ability to rebind the "Loot all" command in the Controls menu The Flamer will no longer set your barricades on fire if they are closer than 3m The Aiming Line is now more accurate FIXES Throwables now land where you expect in multiplayer more predictably Fixed all checkpoints when completing a major mission (e.g. The Bridge…

  • Version 1.03 [EA] now live - 25 October 2019

    Hello Survivors! Version 1.03 is now live with the following new features, improvements and bug fixes: FEATURES All inventory items now have a red bar under the amount stacked which shows how much of your inventory weight they are taking up The Left Thumbstick on gamepad now scrolls the inventory list up & down when needed Weapon attachment advantages & disadvantages are more obvious in the tooltip Loot/Reward crates always give you something you don't already have, so completing events is more profitable When your backpack is full, a tooltip will appear in the inventory screen Pressing LOOT ALL will close the popup menu even if you cannot pick everything up (unless there is a weapon or gear piece inside) Added a message when a player joins or leaves your game Clicking the left thumbstick once to Sprint keeps the player sprinting until you stop moving (auto run) Friends-only sessions yo…

Patch notes and updates

S.noRelease datePatch nameGID number
13 November 2020Version 1.02 Now available!3884878205233229788
228 October 2020Version 1.01 Released!3884878205210459446
33 December 2019Version 1.09 [EA] now live2551782186276770977
418 November 2019Version 1.08 [EA] now live3657414904102892617
512 November 2019Version 1.07 [EA] now live2448197582037378176
65 November 2019Version 1.06 [EA] now live2451574645877131355
731 October 2019Version 1.05 [EA] is now live2451574645859089331
830 October 2019Version 1.04 [EA] now live2451574645853957816
925 October 2019Version 1.03 [EA] now live2504491307407186453
1022 October 2019Version 1.02 [EA] now live2404285581879737409

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