- Engine update + some bugfixing - 26 July 2026
- Updated to Unity6 - Fixed buttons positioning, optimizations - Fixed: player facing wrong direction when giving battery or lenses to the Shopkeeper - fixed fonts, fixed positioning on 21:9 display - Fixed a bug that caused the keybindings to reset on game restart (only pc, mac, linux) - Fixed a bug that caused the pause menu to be accessed while the BM logo is displayed - - fixed first element select on open when mouse input is enabled (only pc, mac, linux) - Improved AVR objects pixel rendering - Fixed: player facing wrong direction when talking with Netrunner - Improved font rendering - Fixed: Pedestrian conversation already selected dialogue options not retaining the selected colour on scene reload - Fixed missing . in "Hi, I'm Nathan" dialogue line (English only) - Fixed: mouse cursor not retaining size on aspect ratios different than 16:9 - Fixed: interaction menu not retaining s…
- Preorder the physical edition for Switch & PS4 via Limited Run Games! - 22 December 2022
https://i.imgur.com/gFVLLKz.png Pre-orders of the physical edition of VirtuaVerse on PS4 and Switch via LimitedRunGames are now OPEN! limitedrungames.com/collections/virtuaverse amazon.com/limitedrungames Pre-Orders Close January 1, 2023 Theta Division
- Added launch parameter for Terminal CRT Shader - 14 July 2022
If the inventory is not displayed correctly in the Terminal (Pill Street or Shop) scene you can now use the -disablecrt launch parameter to disable camera fx and solve the issue.
- Get a free copy of VirtuaVerse for the final part of the GOG Summer Sale - 24 June 2022
Another free game for you to add to your collection. GOG are now giving away the sci-fi point and click adventure VirtuaVerse as part of their Summer Sale. Read the full article here: https://www.gamingonlinux.com/2022/06/get-a-free-copy-of-virtuaverse-for-the-final-part-of-the-gog-summer-sale
- MAJOR UPDATE - INTRODUCING STORY MODE (EASY) - 14 July 2021
When we started to work on VirtuaVerse our vision has always been to create an old school graphic adventure that would bring back that same feeling and difficulty of the good old point & click adventures of the 90s. On the other hand we felt the need to give an opportunity for everyone to enjoy a more relaxed experience. To do this we implemented the STORY MODE option we are releasing today. We were always aware that such a type of hardcore game design nowadays wouldn't be an easy ride for everyone and someone would even consider it flawed, however from our point of view the absence of hints or hotspot highlights, inventories full of objects with thousand of combinations, pixel hunting, dialogues unlocking conditions or the imperative need to read every single text in those games is exactly what we loved and what we missed. We were in fact really surprised that in the end the vast major…
- VirtuaVerse v.1.24 - Changelog - 9 July 2020
A changelog of all recent fixes and features added after our major update including four new languages & full controller support. Added "Prevent accidental subtitles skip" in preferences / Video. When enabled, subtitles cannot be skipped before 0.35 secs / each Added "Capture Mouse" functionality in preferences / Video. When enabled the mouse is forced to stay in the window (and in the letterbox / pillarbox area). Changing the resolution automatically disables the checkbox to avoid bizarre Unity bugs. Added "Manual Skip Subtitles" functionality in preferences Video. When enabled, the subtitles must be skipped manually. Talking animation will loop accordingly to the subtitle display time. Fixed blank spaces in Chinese Imported Spanish text. 10463 line(s) imported, 4 line(s) updated. Imported Japanese text. 10460 line(s) imported, 626 line(s) updated. Imported Chinese text. 10464 line(s)…
- 4 NEW LANGUAGES & FULL CONTROLLER SUPPORT - 25 June 2020
Four new languages (Russian, Portuguese Brazilian, Chinese and Japanese) and full implementation and UI integration for the joypad bringing a new dimension for a point & click adventure experience. ABOUT FULL CONTROLLER SUPPORT Make sure you have disabled the Steam Input or, if you really need it, make sure to select the GAMEPAD template so to avoid Steam using your joypad as a mouse. To verify if the Joypad Support is working it should be detected inside the configuration options of the game inside preferences - controls - configure joypad. You can assign a joypad by clicking on the assign joypad button and then clicking any button. The controler is also fully customizable but the default configruation is the following: Left stick: Movement Right stick: Cursor A: Left button B: Right button X: Journal Y: Inventory Left Trigger: Slow cursor Right Trigger: Very slow cursor Right shoulder…
- Soundtrack now available as DLC! - 18 June 2020
The Original Soundtrack by MASTER BOOT RECORD is now available as DLC with a launch discount of 20% and bundled with the game with a further 10% discount overall.
- VirtuaVerse v. 1.09 - Changelog - 26 May 2020
Added page flip sfx when picking up the comic Fixed: "The waves sounds continues when you pause the game at the docks." Fixed: "Inventory backpack appears randomly in the top left of the screen when the "Theta Division" splash screen appears, hard to replicate - seemingly at random. It will then disappear in the games menu screen." Fixed: "NPC subtitles not going away after leaving the scene" Fixed a background sprite bug Fixed canvas scaling on 16:10 aspect ratio Added "...." from the Laying Guy after asking about the Tattoo Machine Fixed: "On the tattoo touchscreen (both of them, inside and the one you mount), it just says "Look at" when you hover over objects, it doesn't list the object." Fixed: ""It's a bit slow to load..." then "Another one is loading..." - you don't need both of them mentioning loading." Several fixes to actually confirm that Nathan is in fact a douchebag. Fixed:…
- VirtuaVerse v. 1.08 - Changelog - 22 May 2020
Fixed a bug in the Ancient GPU hotspot controller Fixed: " AVR glasses becomes - Strumento da disegno. In other languages. Also AVR glasses should actually be AVR headset ." Fixed: "PREACHER TEXT STILL FOLLOWS YOU!!!" Fixed: "When you talk to the preacher, the text box of the dialogue overlaps with the existing text box of him speaking alone" Fixed: " once Nathan pushed the car and moved somewhere else on the map, he cannot interact with the driver or with the car" Fixed: "Right movement cursor has no label" Fixed: "In the sea level, if you use one of the shrimp cans on one of the books a message appears and then the inventory remains open. However if you use one of the shrimp cans on the other shrimp can a message appears and the inventory doesn't open back up. This isn't the only inconsistency I've seen around whether the inventory is open/closed after trying something." Fixed: "the f…
- VirtuaVerse v. 1.07 - Changelog - 19 May 2020
Fixed a texture glitch happening when playing at a very high resolution Fixed ambience sound loop Fixed the annoying bike getting stuck bug. Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black." Fixed background SFX length Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)." Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)" Fixed: "You can hear a fraction of some sound when you go out of the workshop" Fixed gates opening sfx Fixed: "Monster's roar sound clips, set it a little lower volume" Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes." Fixed: "Boat ambi…
- VirtuaVerse v. 1.04 - Changelog - 15 May 2020
Some minor navigation issues solved Fixed a couple of broken frames in the intro Fixed typos in all Languages Lowered the master volume by 1db Fixed a glitch in the vending machine Fixed a bug that caused the interaction menu to glitch when having an analog controller plugged in while playing Fixed: Resolution resetting on boot in Mac OSX Catalina Fixed: Wrong resolution marked as selected in the Resolution selection menu Cinematics: Stabilized timing and removed some glitches Fixed some hotspots labels Fixed a bug that caused one of Beggar subtitles to stay forever on screen Fixed: Journal getting stuck in the Bike GPS scene if selected during cutscene Fixed: PathFinding deadlock when trying to talk with random npcs while being behind the bike Increased the speed of the credits scroller in the main menu Fixed some logic in the Hoverboard examine dialogue line Fixed a bug in the Cargo B…
- VirtuaVerse - Cyberpunk-Pixelart-Adventure erscheint Anfang Mai - 20 February 2020
Das Publishing-Label Blood Music und der finnische Indie-Entwickler Theta Division haben den Releasetermin zum Cyberpunk Point'n'Click-Adventure VirtuaVerse bestätigt. Im Pixelart-Abenteuer, das in einer nicht allzu fernen Zukunft spielt und "Geschichten von Technomancern, AR-Graffiti-Künstlern, Hacker-Gangs, » Komplette News auf pressakey.com lesen
- Ooh and ahh at VirtuaVerse s cyberpunk city - 16 March 2019
Upcoming cyberpunk point and click adventure game VirtuaVerse has exposed my moth-like attraction to pink and purple neon. I know that cyberpunk is more than this and I hope that the game will critically engage with the genre’s roots beyond kanji street signs and something called cryptoshamans. And yet. Look how pretty this trailer is. (more…)
- VirtuaVerse is a cyberpunk adventure with a very intense trailer - 13 March 2019
The AIs are at it again. VirtuaVerse is a point-and-click adventure set in a moody cyberpunk future where one AI has become more powerful than any government. Everyone's connected to a neural network and kept under control through augmented reality. It rains a lot. Check out the intense, aggressively cyberpunk trailer above.  'Cyberpunk adventure game' is my favourite combination of words, and while VirtuaVerse's setup—evil AI controlling everyone, missing girlfriend—is pretty familiar, give me some stylish, neon-soaked pixel art and rebellious hackers and I will forgive a lot.  While the trailer only shows off the gloomy city, our hacker and smuggler protagonist, Nathan, will leave eventually leave and start exploring the world as he searches for his AR graffiti artist girlfriend, Jay. I'm all for cyberpunk leaving the confines of imposi…