- Halloween 2021 - 19 October 2021
What is the most creepiest and ugliest thing in the world? As for me, these are flies! What could be even more ugly than a fly? Paladin Fly! Ugh... I want to introduce you to a small event in which you will kill a lot of flies and will be rewarded for it. Kill as many flies as possible and take as many rewards as you can carry. Happy Halloween!
- New Patch! v1.1.1 - 16 October 2021
Skill System Rework Changelog General Added Vendor tabs Added Arcanist tabs Added some vfx for forging Added "Complete" button for treasure map encounter Added "Ingredients" stash tab Balance Buffs now tick at the start of the caster turn Removed item quality You can equip only one vision item Damage is increased by 10% while at maximum rage Condensation talent damage increased Dodge and Block agains magic attacks have 50% effectiveness Constitution bonus on items increased Monster health increased Weapon rarity now have effect on it's damage Sphere of Ascension can be used only on epic and legendary items Potion of Invisibility duration reduced from 3 to 2 turns Skills Deep Freeze now cannot be casted on self (may be rolled back later, as soon as I find workaround for this) Mind Control removed from hunter skill set Fiery Trail now increases movement speed Forked Lightning damage incre…
- Chinese localization - 27 March 2021
Dark Bestiary is now available in Chinese! Many thanks to the guys at YouHanhua for the work they've done.
- New Patch! v1.1.0 - 27 January 2021
New game mode "Dreams" Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars. In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills. To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaini…
- New Patch! v1.0.8 - 9 September 2020
Skills Overdrive duration increased for mechanical units and reduced for caster Relics Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points) UI Added rage filter to skill vendor UI Units Removed level cap (was 200) Masteries Armor/Magic penetration bonus reduced Items Lightbringer removed "Unique equipped" flag Fixed Healing bot heals allied undead High level blueprints drops on low levels Torturers, Amaroq Fang and Cull the Weak talent didn't work Mods Sligtly improved mod installation process and added support for multiple mods. To add your mod to the game you must place it into "mods" folder and use following file structure: core data ... i18n ... mods YourModName_01 data units.json items.json i18n en_US.json YourModName_02 data scenarios.json i18n en_US.json
- New Patch! v1.0.7 - 28 August 2020
Skills Shadow Bolt added to sorcerer skill set New skill Companion: Owlbear New skill Consume Corpses Skill sets Hunter x6 bonus reworked Items Magic weapon attack rework Forging bonus slightly reduced Ingredients cost reduced Fixed Possible fix for potion bag and AI stuck Not much changes this week, I'm currently working on new game mode, it takes most of the time.
- New Patch! v1.0.6 - 21 August 2020
UI Added "Return to Town" button Added 4 stash tabs Changed default hotkey for attributes Dismantle by quality buttons Scenarios Added Training Grounds scenario Items Jewel of the Overlord no longer available Enchantment scrolls now can be bought at black market Axe-rifle slightly reworked Skills Ice Meteor added to Elementalist skill set Ice Meteor removed from Warlock skill set Mantra of concentration removed from cryomancer skill set Mantra of restoration added to shaman skill set Biotic potion removed from assassin skill set Rune of Power added to warlock skill set Snowball added to sorcerer skill set Adrenaline weakness duration reduces from 2 to 1 turn Blood ritual reworked New skill: "Battle Command" New skill: "Fighters Guild" New skill: "Injection" New skill: "Drain Blood" Talents Concentration rolled back to 1 turn duration with 6% bonus but now expires when turn ended Monster…
- New Patch! v1.0.5 - 14 August 2020
QoL Now you can rename your character in character selection screen Key bindings Stash size increased from 192 to 384 UI Added Potion Bag Items Added leadership gems Added legendary gems (Ruby, Emerald etc) Jewels of Might/Defence cannot be obtained anymore Removed regular gem recipes, they are unlocked by-default Dragon Breath pistol reworked Flaming Arc reworked Scenarios Living Rocks reward changed to chipped gem version Skills Sets Added alchemist x6 bonus Hunter added x2/x4 bonus (5%/10% leadership and ferocity) Added a lot new synergies (thx Expaer) Skills Healing potion alchemy bonus reduced First Aid initial healing reduced Yggdrassil Gift healing increased Preparation removed AP cost
- New Patch! v1.0.4 - 6 August 2020
Skill Sets Paladin - bonus changed from might/con to might/healing power Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16 Attributes Constitution health bonus increased from 10 to 15 Leadership health bonus changed from 2% to 1% Dodge now have cap: 80% Skills Chain hook now deals damage Biotic Potion added to Assassin skill set Shield Blast damage now deals 125% of your shield amount instead of 200% Static Field damage changed back to lightning Health based skill effects reduced by ~33% Shield Block shield duration changed from infinite to 1 turn Desecrated Ground cooldown reduced from 8 to 6 turns Smoke bomb now gives invisibility for 1 turn Shadow veil now increases dodge chance by 30% instead of damage reduction Preparation cooldown reduced from 6 to 4 turns Target Dummy AP cost increased from 2 to 6 Time Bomb range increased from 1 to 5 UI Item tooltip now displays pas…
- New Patch! v1.0.3 - 27 July 2020
Talents Deadly Reach damage increased from 3% to 4% and now increases magic damage too Hawk Eye now increases range of spells and ranged weapon Vampirism now generates overheal Overheal shield duration reduced to 1 turn Barrier duration reduced to 2 turns Masteries Weapon masteries now gain experience when dealing any damage Relics Spyglass now increases magic damage too Items Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable Two-handed swords attack skill target changed to unit, was point Tower keys no longer drops from monsters, only from legendary nightmare chests "Tempest" enchant damage reduced: was 8 * Level, now 5 * Level Amulet of the Void reduced cooldown reduction from 5 to 3 Amount of stats on Mythic (red) items slightly reduced Hawk Eye enchantment now increases range of spells and ranged weapon Hood of Mind Vision spell range reduced…
- New Patch! v1.0.2 - 18 July 2020
Attributes Attribute: "Leadership" - increases minion health and damage Scenarios Patrol missions now scale above level 20 Talents "Cull the Weak" now increases damage against slowed or rooted targets "Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health Items Stash now saves item position Slightly increased drop chance of tower keys and treasure maps "Black Soulstone" removed level requirement Legendary gems of Resistance|Defense stats reduced from 52 to 26 Skills Kick now in assassin skill set Summon Elemental skills cooldown reduces from 20 to 15 Dash cooldown increased from 2 to 3 Improvements Added high contrast mode for cell highlighting Vampirism now restores at least for 1 health. Music is 0.25 volume by default Stash size increase from 160 to 192 cells Socketable items will be highlighted when you drag a gem Fixed Shadow Crystals and Augmentati…
- New Patch! v1.0.1 - 14 July 2020
Fixed Buffs tick on dead units Skill acquired by leveling-up not appearing as bought at arcanist Truncated text in books Pressing "F1" while in town displays a walking route Skill can be removed from action bar while outside of town Dismantling armor or two-handed weapon gives more resources that required to craft this item Word "Loot" was not translated to russian Skill "Piercing Arrow" not applying bleeding Skill "Sanctified Ground" not damaging enemies Skill "Sanctified Ground" missing visual effect Skill "Noxious Miasma" visual effect creates on caster, not at target point Talent "Last Stand" not working propertly Improvements Added gold amount label to "Eatery" window Added tooltips for "Action Point" and "Rage" resources Removed "Reset game speed" button Stash now saves more often Skills "Dash" added to "Assassin" skill set "Sanctified Ground" now dispels immobilization effects wh…
- End of Early Access - 12 July 2020
Almost a year has passed since the launch of Early Access, and today the game has everything that I originally wanted, but the development does not stop, I will continue to support the game, improving it and adding a new content. As some of you know, I had to find a job, so there have been no updates over the past half year. But I still do not lose hope of returning to the development of my games full-time. I wish to thank to all players who participated in the early access, thanks for your feedback and support, you guys really helped me. If you like the game, please share the link, this will help me a lot. Best regards, Ivan Qd Karlashenko.
- New Patch! v1.0.0 - 11 July 2020
Changelog Tower of Ascension scenario New Gems New Legendaries New Skills New Transmutation Recipes Balance changes Known bugs fixed
- Tower of Ascension available on "test" branch. - 4 July 2020
First playable version of Tower of Ascension available on test branch. How to activate test branch: 1. In your Steam library, right-click the game, choose Properties 2. Click the "Betas" tab, choose the beta entry from the drop-down list. 3. Steam will now start to update your game files to the currently available beta version. Every character above level 20 will receive an item "Tower Key" every time you enter town, this item unlocks new scenario. PS I have one more week to make improvements so please leave a feedback :)
- New endgame mode (WIP) - 1 March 2020
Hey everyone, finally I have something to share with you. Currently i'm working on a new end-game mode called "Tower of Ascension" (name may be changed in future), in this mode monsters are getting stronger with every floor and every 5th floor you will face a guardian of the tower. How to get there To get to the tower you need a key, you can get it from monsters as a random drop (same as treasure maps) or buy it inside the tower after defeating a guardian. Monsters Mostly they are the same as in nightmares, but much stronger. Guardians Guardians are strong bosses with 5 skills each. Guardians have rage resource and will use "ultimate" skills. Currently I've created 4 of them but later i will create more, at least one for each possible "class". Ascended Knight (Sword + Shield) Medium damage, very tanky but have no healing skills. Ascended Assassin (Dual Daggers) High damage, high mobilit…
- Further development - 18 December 2019
Hi everyone! Unfortunately I can't continue developing Dark Bestiary at full time, I've found a job and now I have 1-2 free hours every day :( I will still continue development but it will be more chaotic and unregular than before. Here is small recap of recent month: - Scrolls of Enchantment - new droppable items that allow you to upgrade your gear, similar to gems but some of them have unique effects. - Alchemy split into potions and transmutation - Lots of bugs fixed, most of them was minor but some was really painful like summons that blocks exit. I really want to thank you for your feedback and suggestions, i have a huuuuge ToDo list :D Thank you for playing Dark Bestiary
- New Patch! v0.6.2 - 15 November 2019
New Option that allows you to control your summons Armor skins Legendary items Skills Rage resource Summoning Mastery Skills Flashbang - blind duration reduced from 3 to 2 turns Smoke Bomb - duration reduced from 3 to 2, cooldown reduced from 10 to 6, AOE increased from 1 to 2 Shield Blast - damage increased from 150% of shield to 200% Stomp - stun duration reduced from 2 to 1 turn Arcane Beam - damage increased by 33% Lightning Strike - cooldown reduced from 3 to 1 Holy Light - cooldown reduced from 2 to 1, healing amount reduced by 50% Skill Sets Arcanist removed, skills moved to Sorcerer Items Health Regeneration bonus on items reduced Thorns bonus on items reduced Stats on items now varies from 80% to 120% Iron Guard x4 set bonus: thorns bonus reduced from 2% to 1% Bulwark of the Mountain King: no longer gains constitution bonus on block Templar x4 set bonus: blessing chance increas…
- New Patch! v0.6.1 - 2 November 2019
New Eatery Weapon Swap Legendary Item Global Dual Wield off-hand weapon now have 1 turn cooldown Items Lightbringer not have a 30% chance to release a holy nova but its damage increased by 100% Tentacle Rod now summons tentacles around target Skills Bomb renamed to Flashbang. Now blinds for 3 turns and stuns for 1 turn instead of silence Mighty Blow now cannot attack diagonally Mantras slightly reworked, buffed bonus and no longer requires an AOE skill Blood Ritual not restores 25% health instead of 10% Salvation cooldown reduced from 12 to 10 Noxious Miasma cooldown reduced from 6 to 2 turns, damage bonus increased from 5% to 10% Relics Sacrificial Skull of the Blood Moon Cult health penalty increased from 3% per level to 4% per level Talents Lock and Load chance to restore 2 ap increased from 15% to 20% Resilience and Hardened Skin damage reduction bonus reduced from 15% to 10% Fixes…
- New Patch! v0.6.0 - 19 October 2019
Hi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more. Relics Relics are special items that becomes stronger over time. Alchemy This new option, available at Alchemist, allows you to combine two or more items to get an interesting result. Masteries Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic. Story Campaign have been updated with scripted events and dialogues. Attribute Rework Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom. Might - increases your attack and…