- Rick Henderson: Eternal Arena Demo - 14 June 2026
New Rick Henderson Game is Coming!Hey everyone! Whether you've been here since the Early Access days back in 2020 or just discovered Rick Henderson recently, I wanted you to be among the first to know what's next for the franchise. I'm excited to officially reveal Rick Henderson: Eternal Arena!Same DNA, new arenaThe original Rick Henderson was a horizontal-scrolling shmup built as a love letter to 16-bit classics. Eternal Arena keeps retro pixel-art heart and spirit, but reimagines it as a top-down roguelite arena shooter, inspired by classics like Crimsonland and Bitblaster.Pick your pilot and find your perfect buildUpgrade your ship, guns, and dronesBurn, freeze, electrocute, slow time, and chain combos against waves of enemiesShort, intense gameplay built for "one more run"Built solo, with love, and with youJust like the original, Eternal Arena is being made solo, with the community…
- Performance improvements and small bug fixes - 24 January 2022
Performance and bug fixes: Smaller build Better loading time (especially for players without SSD) Gems, ranks and weapons no longer fail to despawn after picked up Small animation fixes Other: Homing enemy missiles now properly target and home on Rick's hologram if it's present
- Hard endless mode fix - 21 December 2021
While doing some performance improvements in the previous patch i accidentally messed up the endless hard mode so only the pirates faction enemies were apperating. This patch fixes it. Sorry for the inconvenience.
- Small QOL update - 8 December 2021
Faster loading Better in game performance Smaller memory footprint Smaller hard drive space requirement Sony Dualsense controller support Small bug fixes
- Rick Henderson Coming To Consoles - 27 October 2021
https://i.postimg.cc/DfSxVxpw/Rick-Henderson-banner.jpg I'm happy to announce that, thanks to the publisher EastAsiaSoft, Rick Henderson will hit consoles in early 2022. Meanwhile, work is being continued on Rick Henderson spinoff, we will have some more news soon!
- Rick Henderson spin-off is being made! - 10 August 2021
Hello dear players, once again i'd like to thank everyone for supporting Rick Henderson, it means the world to me. I want to reward everyone that had faith in me and bought the game, so i'm working on a small spin-off that will be something like BitBlaster XL meets Rick Henderson, a top down bite-sized game that will be free for all Rick Henderson owners. Here's the video of the development version (it's still rough around the edges, some sprites need changing and a lot of juice needs to be added, but it's all going quite quickly). Core loop is there, adding some more pickups and special abilities. Like in Rick Henderson, goal is to last as long as possible in the progressively harder surroundings. Touching the screen edges is insta-death :) Hope you like it, it will be available soon! Stay well :)
- Rick Henderson is out of Early Access - 4 August 2021
Thanks for the support during the Early Access, hope you enjoy it.
- Warp malfunction bug fix - 24 June 2021
Small fail safe system improvement for warp malfunctions.
- Small batch of performance and QOL updates and fixes - 4 June 2021
Proper display when picking up more than 5 perks of the same type (now 10 are visible in the pause menu) Proper hologram functioning, always Shabuk Paragon was not adding EXP Warp malfunctions are now shorter and bug free Shielder and Shielded Shielder now blink when hit with Desolator Helios Sundyne floating waves now properly float and move in certain waves Fixed final boss lasers and flames Failsafe system if the game soft locks Energy maniac subtext was not being translated in pause menu Miners and Double Miners now have muzzle flash when firing Tarida Paragon improvement Gems in Asteroid Field no longer add score when going offscreen Added bigger explosions to some enemies Credits (space on keyboard or Y on gamepad in main menu) Performance and loading speed improvements
- Final Early Access Update - 20 May 2021
Hello everyone, sorry for the lack of updates, i had COVID and it took me a while to get back on track. I've been really busy preparing everything for the full release, lots of new waves, better tutorial, UI, overall better performance and stability, localization to German, Japanese, Spanish, Chinese and French. I've been working on the game for more than five years and time has come to wrap things up. There's a lot more that i'd like to add to the game, but at one point i have to release it. At the moment, i think it provides a lot of fun, especially for the price tag. If the game goes well in terms of sales i will be working on additional content which can be seen on the Roadmap in the Discussions part of the Steam page. I would like to thank to all the players participating in the early access, you helped made a better game, i hope all of you will enjoy it, both rookies and veterans…
- Squish them bugs and balance some more - 17 February 2021
Adjustments Kamikaze perk is now "No shield, + 100% score", was "No shield, +20% score". Shield upgrade perks no longer appear if you have Kamikaze perk active. Ben changes weapons quicker by default. Quick Draw perk no longer appears when playing as Ben. Thoraxx changes weapons slower by default. Fixes Fixed a bug where Hawk Eye would stay stuck during the boss sequence if you started targeting just before boss sequence. Enemy bullet speed progression over loops is now slower (it was exponential by logics mistake). Performance improvements. Fixed some translation issues (coming soon).
- Small bug fixes - 17 February 2021
Fixed Hologram not properly despawning when player is killed and game is restarted Fixed ranks picked up when ranks bar blinking not added to the rank bar Fixed drone perks sometimes not appearing on screen Fixed bullets not properly returning speed to their base value on restart
- Drones are coming! - 16 February 2021
Added Bullet, Energy and Weapon drones They are not weapons, but are collectible through perks. They follow you around while shooting at enemies but DO NOT soak up bullets or draw enemy fire/homing enemies. You can have only one of each. Having all three is quite powerful. New Waves Added some new waves with more shielded enemies. There's more than 300 waves now and i aim for more. Bug Fixes Fixed some bosses' tags not despawning properly Fixed final boss tags for homing weapons not appearing in proper place Fixed Rift Miners Boss MK3 not despawning when boss dies
- Round of bug fixes, performance improvements and adjustments - 15 February 2021
Bug fixes and performance improvements Fixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram.…
- Small post boss patch - 12 February 2021
Raised Final Boss HP by 50% Fixed one wave that was causing the game to stop
- Final Boss + tons of new stuff - 12 February 2021
New Boss Level 6 added along with FINAL BOSS. QOL Improvements Added score appearing above rank when you pick it up, i believe most of the players were oblivious that you also get 500 points for rank if it's already collected. Ranks bar now blink to notify you you collected all ranks needed to get the promotion at the end of the level. Bug fixes I noticed sometimes ranks could not be picked up (or they're picked up but not despawned), i hope i fixed that. Fixed Bloodhound missiles not despawning when fired close to the enemy. Fixed Terran Boss Mk3 firing missiles non stop. Fixed Rippers not activating the homing system sometimes. Fixed some waves not working as intended. Fixed Hunter Seekers not targeting properly. Fixed Riftminers MK1 not spawning asteroids after the first batch. Fixed RiftMiners MK1 light getting stuck. Fixed Riftminers MK1 sudden long distance movements. Fixed the bu…
- New perks and new weapon online - 8 February 2021
Perks Short Fuse - Launch mini mines when hit. 10 mini mines are launched in random direction from the player ship when hit. Pretty cool, the mini mines are the same ones from the Bull Hammer weapon. Razor Rider - Increases Graze radius (default is 0.15, perk increases it to 0.20) - NOT stackable. Makes is quite easy to graze with that kind of radius. Matrix Stabilizer - Increases Hologram duration by 2 seconds (default is 4) - stackable, so hologram can last a pretty long time. Photon Stabilizer - Increases Microwarp distance by 5 (default is 10 units) - stackable. Muchos jumpos. Provisions - Increases Artillery Strike Missile number by 5 (default is 20) - stackable for maximum punch. Weapons Randomizer - Energy weapon that shoots small round bullets that randomly move around the screen, but never backwards. Damage per bullet is not bad (30 per bullet) and the firing rate is good so yo…
- Perks balancing - 5 February 2021
Since i want a stronger feeling of importance of perk selection so you can actually make a categorized build, i improved some of the perks. Shield Overload now adds +100 damage to shield damage instead of 50 (default is 75 for Ben, 100 for Rick, 125 for Thoraxx) Shield Battery now adds +2 seconds to shield duration instead of +1 second (default is 0.75 seconds for Ben, 1 second for Rick, 1,25 seconds for Thoraxx) Speed Freak now adds +0.2 speed to ship (default speeds are 1.1 for Ben, 1.0 for Rick, 0.9 for Thoraxx) I believe that previous values were too small to make a difference and I hope these changes will improve the importance of perk selection and enable some cool ship builds in longer games like boosting the shield to last 10 seconds, make the ship go very VERY fast or make the shield damage extremely devastating. Also, horizontal speed of ranks is lowered from a maximum of 1.5…
- Quick Draw Perk - 4 February 2021
I believe some of you were annoyed with the speed the weapons change and would like perks to be something more substantial to the ships upgrades. I added Quick Draw perk under Support perks which enables you to switch your weapons in half the time, which is pretty much instantaneously.
- Balance changes - 4 February 2021
Enemies Provoker bullet speed lowered from 1.00 to 0.75 Provoker HP lowered from 40 to 35 Boshin HP lowered from 400 to 350 Randara HP lowered from 350 to 300 Single Randara HP lowered from 200 to 150 Weapons Desolator damage raised from 32 to 40 Turboblaster bullet damage raised from 5 to 8 Sidewave bullet damage raised from 30 to 40 Hawkeye bullet raised from 200-300 Bouncer bullet damage raised from 10 to 20 Waver bullet damage raised from 12.5 to 15 Bloodhound bullet damage raised from 25 to 30 Avenger bullet speed lowered from 2 to 1.5 Razor bullet damage raised from 75 to 100 Needler damage raised from 8 to 15 Metal Storm bullet damage raised from 3.5 to 5 Omnigun bullet damage raised from 10 to 15 Triad bullet damage raised from 27 to 30 Valkyrie bullet damage raised from 10 to 15 Bosses Fixed Rift Miners Boss MK1 not to move around so fast in the pattern with cannon firing Overa…