Destructive Physics - Destruction Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews103
- Release dateAug 20, 2021
- DeveloperKreizLand Games
- PublisherKreizLand Games
Genres: Action, Indie, Simulation
Company pages: Developer: KreizLand GamesPublisher: KreizLand Games
Destructive Physics - Destruction Simulator Steam news
Destructive Physics - Destruction Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small update - 23 January 2022
Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "clipboard" so you can load them in the editor
- Destructive physics RELEASE UPDATE #1.0 - 20 August 2021
OPTIMIZATION Physics • Debris performance significantly increased (+ 30-200%) • Walls performance slightly increased (+ 10-40%) Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage Object freezing system • The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary • If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU New stuff Timer and dynamic explosives editor Hmmm but it doesn't do anything... Could this be for the next update? • Now, by pressing Alt, the explosion radius of all charges will be displayed. • If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer. • Pres…
- Destructive physics release on August 20 - 18 August 2021
OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner What else will change? • Timer and dynamic explosives editor • Stairs The full list of updates will be available on the day of release! Yeap, get ready for discounts!
- Destructive physics Pre-release UPDATE #0.7.0 - 30 June 2021
More maps • Added the most popular maps made by players • Slightly changed map packs Now there are more big buildings in the game Fire system • The wood burns! • It actually burns! CTS • Sand and winter terrains visually changed - the textures repetition pattern now is much less invisible Weaponry • Increased the maximum radius for some weapons Timer? • Hmmm but it doesnt do anything yet ... Could this be for the next update? (It is) New platforms • The game now supports Mac OS • And Linux Minor changes • Fixed a bug when when choosing a random card it was impossible to switch back to ready-made sets • Fixed many minor bugs
- Destructive physics UPDATE #0.6.4 - 13 January 2021
KreizLand workshop • Launch random maps wich are built by other players - just press the Random button when selecting map • In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on different platforms or to let other users play them Small changes • Walls in the editor are now placed correctly • Fixed a save bug when some walls were replaced with wardrobe (no matter how ridiculous it sounds) • Added winter location PS: nothing else to say or... if you got bugs tell me ... game bugs not real bugs
- Destructive physics UPDATE #0.6.3 - 3 October 2020
WEAPONRY • 2 tools to play with destructible terrain: - left click to dig, right to extend terrain - simply restets terrain to default GRASS • Pretty grass effect that can be enabled in Graphics PHYSICAL PLAYER • It wont lag anymore when you move MAP EDITOR • Inventory items (wardrobe, vase, table and mannequin) • Easier walls placement
- Destructive physics UPDATE #0.6.2 - 24 August 2020
Explosions A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know). Whereas on the processor these are animated billboards (up to 200 per explosion). Small changes: Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall Fireworks! (No real damage) Fixed some bugs with the interface and loading settings I've bought a new headphones to hear all your feedbac…
- Destructive physics UPDATE #0.6.1 - 27 June 2020
Physical player Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand straight! Yeah, finally he doesn`t fall immediately. Well at least he tries to, so do not place him on walls - he doesnt like it. Small changes: Cannonballs now automatically choose a method physics calculating so now they should not "get stuck" when flying through a pile of debris (it also help performance a little) Fixed disappearance of sounds during missiles spam Fixed surface deformation during explosion spam Explosions push debris a bit stronger to the sides Mannequin looks in the same direction as you I`ve bought a new mouse to make games with less amount of wires... Have fun destroying in this game :)
- Destructive physics UPDATE #0.5.0 - 5 June 2020
New weaponry Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9 different missiles and destroy maps with missiles only or take all types of guns... Small changes: Better slow-mo physics Now force will be properly applied to debris (it used to be lower when time was slowed down) Sounds New sound system will reduce sound of 100 explosions to protect your ears ;) Tornado New physics system also applied to tornado. And with some extra changes it should become a bit more tasty. Skybox Now sky looks different. Glass I have bought a new Glass to drink water from... Have fun destroying in this game :)
- Destructive physics update - 6 April 2020
Terrain deformation X2 detailed terrain for better destruction! Just change terrain when choosing a map and that`s it - not you can dig it all Procedual explosions Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particles Minor fixes: - Inventory custom gun - Balls will always spawn when you shoot them - And they will always collide with walls - HUD can be fully hiden (press H)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 January 2022 | Small update | 4237325463681256623 |
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