SPSTEAMPULSELIVE ANALYTICS
Knights Province

Knights Province Steam metadata

Krom Stern | To be announced | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID1026220
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKrom Stern

Knights Province metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1026220
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKrom Stern
  • PublisherKrom Stern
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Krom SternPublisher: Krom Stern

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Knights Province Steam metadata

Knights Province metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1026220/metadata
Steam Communityhttps://steamcommunity.com/app/1026220
PCGamingWiki search
IGDB searchSearch IGDB for Knights Province

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Includes level editor, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Knights Province launches Alpha 13 with long-awaited Multiplayer - 24 December 2025

    December 2025 - Just in time for the Christmas season, Knights Province reaches a major development milestone with the release of Alpha 13, the major update after two years since previous Alpha 12. Following the previous Alpha 12 release, this new version delivers substantial technical, visual, and gameplay advancements - most notably, the long-anticipated arrival of multiplayer.Alpha 13 marks the first step into multiplayer gameplay, allowing you to experience Knights Province cooperatively or competitively. Alongside this, the update deepens mission scripting and storytelling tools, improves performance, and enhances audio and visuals - all pushing the game closer to a fully realized Real-Time Strategy experience.Key Features in Alpha 13MultiplayerPlayers can now join online servers to play together, engage in PvP or cooperative matches, or spectate ongoing games. Maps and save files…

  • New food mechanics - 7 November 2023

    In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both Ale and Cider, or Fish and Sausage. Sometimes units would overeat and waste the food (e.g. unit ate to 80% and then another 60% sausage, resulting in 40% going to waste) Attempts at food management micro distracted from the game Starting from r13944 new rules are in effect: each visiting unit will want to eat three dishes – meat, bread, drink. Meat can be sausages or fish, bread is always bread, drinks can be cider or ale. Exact choice is made randomly upon availability. New satiety values are: Meat – 35% Bread – 25% Drink – 15% For each 2 dishes combo unit gets an additional 10% satiety. Result is that in the full Tavern a newly arrived hungry unit (satiety

  • Knights Province Alpha 12 release (and 10 year anniversary!) - 20 October 2023

    October is a special month in Knights Province history - the game was conceived almost exactly 10 years ago back in October of 2013. It has been three years since the last big release of Alpha 11. There was a lot of work done to make the game look and play better than ever. Here are the major improvements and features: 4-way buildings placement - buildings can be placed facing each of 4 main directions. This makes town planning more interesting and strategic. New water rendering engine with waterfalls and water levels for better looks. PBR and Screen-space reflections, normal maps and parallax maps - these are new rendering techniques that allow for a nicer picture, especially for metallic surfaces (like armored units warfare and water bodies), buildings roofs and roads. Lots of new house models, textures and improved unit animations Brand new in-house work animations - covered in detai…

  • In-house animations for every home! - 1 October 2023

    Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are - chill, laid-back experience where players can enjoy building their towns and interact with others towns (including AI). Animations help to reach and support that goal in several aspects: Setting the Scene - Animations help create the right vibe in the game. They make the town and its people seem alive and active, adding a lively feel to the game world. Reinforcing the idea that Building Stuff Feels Good - The game is all about taking your time to build a town, and animations make that process enjoyable to watch. Seeing buildings go up, trees and grain grow, and resources being moved around and processed keeps the game engaging and satisfactory. Feedback that Works - Animations give feedback to players about execution of their orders. When you tell…

  • Working on graphics pipeline - 13 May 2023

    While revamping graphics pipeline to implement PBR, also been adding underwater caustics effect:

  • Adding bridges to Knights Province - 5 February 2023

    Following periodic requests, I’ve checked and revised the decals used to place bridges in Knights Province. Usually they have been faked with “Pier” decal, but it has one unfortunate property – it’s unwalkable. Not to mention gaps between boards don’t look that good. Taking “Pier” as a base I have made 2 new decals for bridge body and bridge side. Here’s how they turned out

  • How does one fix AI starvation? - 16 December 2021

    Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to fix that issue! What is it so bad about unit starvation in the game anyway? Well, a number of things: First and foremost (all others stem from it) is that units dying of hunger is a planned penalty from the game for poor town management. Hence all the points below are more or less intended to be working together to implement that penalty. Units die of starvation and need to be replaced by hiring new ones, which is free for serf/builders, but costs gold for skilled professions. In both cases, re-hiring takes additional time. Units waste time by going to Tavern frequently and back instead of working Hungry serfs may die while carrying wares, which not o…

  • Starting Alpha 12 wip cycle - 5 August 2021

    It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle! Starting from today, you can find a link to fresh Alpha 12 wip build on Discord Long story short - lots of coding, game design, artists interactions and debugging went into Alpha 12 over the past year. There are several new big changes and improvements in the game: Sheep farms, Sheep, Pastures, Wool, Gambesons! Reworking object picking (aka hitboxes) UI/UX Reworking HUD UI/UX Waterfalls and multiple water levels New text localizations - French, German, Spanish, Polish and Turkish And as always - a lot of smaller features and improvements Now let’s look into these features more closely. As always, a word of caution - anything described below is not final and can change during or after Alpha 12 release. Sheep, sheep farms, pastures, wool and gambesons One of the things that bugged me from the ear…

  • Substance Designer purchase - 20 June 2020

    Thanks to monthly support from my patrons on Patreon I was able to buy Substance Designer! SD is a tool for procedural texture generation. Those nice shingles, wooden beams, plaster and whitewashed walls, grass and lava. Guess what, instead of painting by hand, all those textures can be generated from noise and simple functions! So I was looking for shingles textures online again. Shingled roofs are so common in the game and they make the most screen area after terrain. Finding suitable textures (free or not) to use in the game is not easy. Every time it’s either a different scale, too low-res, watermarked, has unclear copyright, etc. So when I found another bunch of neat textures I noticed they were not hand-painted, but procedurally generated. That made me think, if those nice textures are a product of an algorithm, surely I can tweak and repeat that algorithm to get the exact result…

  • Alpha 11 news - 7 May 2020

    It is the most worked-on version of the Knights Province yet (except for Alpha 1, of course). Last release was 7255 and this one is going to be at least 8930. Means that a whole 1600+ bits of changes and improvements went into it. Main features of the new version are: Manned towers. Now each tower can be manned with 1-3 warriors who will pick up bows inside and shoot from atop at the enemy. Warriors will request food to be brought in by Serf when hungry, otherwise they will stop "working" and walk out, just like citizens do. It is yet unclear how warriors specialization will affect his performance in the tower, or if warriors inside could take a fraction of damage from enemy archers. At the moment, all warriors shoot with the same strength, distance and frequency and stay 100% protected inside. Buildable fences. Now you can build and destroy your own fences (and enemy fences too, of cou…

  • Knights Tavern news - 8 April 2020

    Knights Tavern (KT for short) is a codename for the accounts server we have been developing since 2019. Accounts were one of the more often requested features in KaM Remake, but we never had expertise or bravery to actually implement it (well, for numerous reasons). Attempts were made for the KP, but they did not succeed until recently, when a lucky chance has arrived (in form of an article ( https://habr.com/ru/post/491272/ ) and a code repository ( https://github.com/Cooler2/ApusEngineExamples )). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true. Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for bo…

  • Adding fences - 19 January 2020

    Fences have been long on the game’s todo list. Being a really neat feature described by a single word, it comes with a lot of problems to solve. How does one approaches a feature like that? First the “wants” had to be outlined. Fences might have a number of variants and uses in the game: Short crossable fences can be used to designate grain fields and orchards. Purely aesthetic Medium breakable fences. Can be a weak fortification, slowing down enemy advance. Maybe they can also be used to keep the cattle Tall tough fences can be a better fortification. More expensive and harder to break If we think about it, fences around house building sites are somewhat related too Next comes the problems and features exploration phase. Here’s a short FAQ I did on fences before starting the work. Each line poses a problem and has a solution below. The FAQ is not final and solutions can be changed to a…

  • Campaign improvements - 8 January 2020

    Campaign menu is one of the menus that received the least attention during Alpha development so far. Why is that? Well, it’s not as important as the main game or map editor - it’s rarely used and serves a small role of allowing to click “Start mission” or choose to replay the previously beaten mission. It lagged so much behind now that it’s subpar even by Alpha standards. By requests from mapmakers it’s finally getting some dev time. Along with that campaigns are also getting some new features (campaign scripting, yay!) What campaign menu should look like? The big idea is to have it in 3D as a sort of map laid on the table, with heights and 3D banners. However this is far from priority, since it’s better to have a more developed game, rather than campaign menu, right? So for now, campaigns are getting most of their planned mechanics, but still retain its simpler (and easier to develop)…

Patch notes and updates

S.noRelease datePatch nameGID number
17 November 2023New food mechanics5288974951225360301
213 May 2023Working on graphics pipeline6557848386948746018

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1026220
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperKrom Stern
PublisherKrom Stern
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Real-Time Strategy game focused around town-building and resource management

About this game

Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, KP planned to emphasize on “strategy” component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

Supported languages

English, Russian, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Greek

Steam categories

Category IDCategory
2Single-player
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt Alkohol / Tabak
igrs18Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Knights Province's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Knights Province's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Knights Province at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.