SPSTEAMPULSELIVE ANALYTICS
Baby Redemption

Baby Redemption Steam news

Shotgun Anaconda | Apr 5, 2019 | game

Released

0players observed · 25 September 2026 - 12:35:29 UTC

ActionAdventureIndieAction RoguelikeArena ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Baby Redemption news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews14
  • Release dateApr 5, 2019
  • DeveloperShotgun Anaconda
  • PublisherShotgun Anaconda

Genres: Action, Adventure, Indie

Company pages: Developer: Shotgun AnacondaPublisher: Shotgun Anaconda

Top Steam chartsTop 100 gamesGame directorySteam Store page

Baby Redemption Steam news

Baby Redemption news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New game: Velocity Noodle - 16 June 2021

    Hey guys :) Just wanted to let everyone here know that I'm currently working on a new platformer. I've always had a soft spot for challenging platformers and speedrunning. So i've tried combining them to a game that focuses on going fast and I urge you all to check it out. If you like games like Celeste or Super Meat Boy you'll dig it. Please Wishlist it so you can follow development (and it also helps me in Steams mysterious algorithm) There's also a demo for you to try so what are you waiting for! https://store.steampowered.com/app/1488650/Velocity_Noodle

  • Arena Update (Free DLC) + Steam Sale! - 25 June 2019

    Hello! Just wanted to swing by and say that I've now released a new update for Baby Redemption and I'm calling it the Arena Update. With it comes some bug-fixes but also a new game mode called... the Arena. To keep it short; The Arena is a new horde mode gameplay that throws you straight into the action. The Lizard has dug up a new hole in your hub and if you jump down you'll find yourself in a new room where 6 waves of increasing amounts of enemies will spawn in. If you survive 3 waves you have the opportunity to leave with 1 baby, but if you finish 3 more you get double the babies and can leave with a total of 3 joyful babies. Between waves you get money, weapons and upgrades. It's quite fun and can be quite a challenge. If you guys like it and if it gains any traction I'll add more arenas for you guys. There's also a new trailer in Store-page where you get a quick glimpse. https://yo…

  • Content Patch "Burn Baby Burn" - v1.02.20190427 - 27 April 2019

    The first content patch is here! Enemy shield Drone https://i.imgur.com/jrTynyq.gif To add more variation and challenge to the later waves there are now enemy drones that fly around and add a bubble shield to your enemies. This Drone has to be taken out before you can damage selected enemy. New Enemy: BoomBoom https://i.imgur.com/3X9eNa5.gif Speaking of variation, a new challenger enters the building. He's called BoomBoom and well... he goes boom.Hope your aim is good. New Weapon: Burner https://i.imgur.com/e5oWbNt.gif New enemies requires new tools. The gun rack now has a flamethrower you can unlock for 5000 credits. Synergizes nicely with dashes and slowmotion forcing you to go in and out of Baby-Mode. Misc Fixes -New trap room -Enemy HP bar doesn't disappear as long as selected enemy is alive. Should now show Enemy HP correctly. Sometimes they died before the bar updated making it lo…

  • Patch v1.01.20190411 - 11 April 2019

    Quick little update with some QoL improvements. v1.01.20190411 Programming: Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming: Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug: Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.

  • Hotfix v1.01.20190406 - 7 April 2019

    Quick Update to fix some last second bugs that popped up: v1.01.20190406 Art: Safes get damaged now visually when shot Art: added icons to .exe file (whoops) Art: added new escape menu buttons and a darker background Art: moved around hud elements Bug: Death text-string was loading the wrong text Bug: Mouse cursor now follows correctly in escape menu Bug: Moved some text in option screen because on some computers the font gets bold and larger which covers some things (unclear how widespread this is) Bug: Weapon selection now correctly reset between missions. Temporary weapons found in mission can only be carried between waves. Bug: Babies now correctly spawn on wave 3 and boss waves Other: to move on from victory/death requires holding the interact button (E). This allows you to dash around to pick up loot and upgrades without accidentally moving on. Thank you for the support and feedba…

  • It's out! - 5 April 2019

    https://i.imgur.com/gBWxQWI.jpg Crazy feeling! Thank you to everyone who has supported early and helped spread the world. If you do decide to get it there's a 20% launch discount for a week. I hope you enjoy it! Steam Store

  • We have a date! - 4 April 2019

    https://i.imgur.com/q9CfB9C.jpg Had some issues with Steams build check but now we are set to go! Game is out tomorrow 5 Apr 2019 @ 3:00am PDT. Hype!

  • What a run in Baby Redemption looks like - 25 March 2019

    We are getting close to release so I thought I would do a quick post showing how a typical run through the game works. On a highlevel the game loop is: Select your tools -> Select amount of Waves - > Play -> Repeat Lets go through each step one by one. TOOLS You start out in your house with which acts as your hub. Other than being able to see your rescued babies crawl around it’s here you buy/select guns and tools. You start out with a simple Assault Rifle but can unlock 10 (at release) unique weapons that each have their own playstyle. This aspect was important to me, I could easily make 5 different variation of the same gun to boost numbers, but what’s the point? So each weapon feel and play differently. E.g. the Sniper requires you to keep distance and pick your shot, while the Rapid P forces you in close to constantly build your slowmotion and DPS enemies down. Unlocked weapons stay…

  • Hello... are we live? - 18 February 2019

    What a crazy feeling... the Steam page for Baby Redemption is finally live. I'm going to keep this first post short but this has been a long time coming (for me). Been working on this on and off for roughly 1.5 years as a one-man-indie-game-band and we are so close to release. All that's left is polish, fixing up the games two bosses and fun stuff like menus. It would mean the world to me if you would wishlist this game if you have the slightest interest. If you have questions or want to see some gifs and pics (other than the ones here) you can always check out my twitter. More updates coming soon! Thank you so much!

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2019Content Patch "Burn Baby Burn" - v1.02.201904272432417221743592578
211 April 2019Patch v1.01.201904113763229740643219089
37 April 2019Hotfix v1.01.201904062508976515652241816

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