- Skautfold + Granser Bundle! - 23 June 2026
If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off!
- Granser Act 1 out now! - 13 April 2026
Granser act 1 (of 3) the sequel to Skautfold is now OUT! It is less Lovecraft and more JRPG and Anime, but the entire Sakutfold series was simply a prequel setup for this story and game. If you like what you see, consider supporting it.
- Bugfix. - 22 February 2022
-Act 3 boss check barrier fix.
- Another bugfix - 21 February 2022
-Fixed all enemies AI wherin special cases they would crash the game due to the player dissapearing. Unfied change on all enemies.
- Bugfix - 20 February 2022
-Quick bugfix of the vehicles regarding map blockers like acid pools.
- Knight's End, the series finale is not out of Early Access. - 26 December 2021
As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able to start on Border, the new series that serves as the sequel to Skautfold separated by thousands of years and quite a few light-years.
- Knight's End out NOW in Early Access. - 9 November 2021
Its now live in Early Access, there is a clear roadmap, and it is getting daily updates. The game should be finished and 1.0 by Christmas.
- Knight's End storepage is live. - 20 October 2021
https://store.steampowered.com/app/1778830/Skautfold_Knights_End/ The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all.
- Knight's End - The final game in the Skautfold series coming this Halloween. - 27 June 2021
The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End, will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline based combat system, with active defensive and aggressive play using the final iteration of the Guard system. Planned release date is this Halloween, so October 31st. If you wish to know more in detail read on. Story: The finale will follow the First Knight Lennecia as she undertakes a personal journey to save Saragat from a rather unfortunate fate. To do this she will venture onto the now abandoned Waltham Industries factory site, and delve deep into its secrets, facing the worst possible adversary for such a mission, Waltham himself. The story takes place only days prior to the now broken Moon's pieces laying a…
- #Update 32 - Patch 1.05 - 20 March 2020
Not gonna list out the various small bugfixes I had in the last week, updating almost daily, they were too minor to mention. --- Boss Rush added. The mode can only be accessed if you have the final boss achivement, or have a clear file (Read on). Once unlocked any save file cna be used to access it, the bosses can be defeated in any order, death leads to full booting to main menu... no second tries. - Each boss will drop 1 vitae injection to help you cope. - You can attempt the boss rush using a clear save file... this will let you try your skill at level 1, no weapon upgrade, no injection upgrades, no pet levels, no relics... good luck. --- Final boss now generates clear save file used for future additions, achivement checks are also used in case you defeated the final boss prior to this update. --- Final boss arena changed. --- Acid status should now work as intended. --- Two new achi…
- #Update 31 - Patch 1.04 - 10 March 2020
--- Fixed final boss scene related death issue, was not cleaning up properly. --- Infinitely respawning chest fixed. --- Door connection issue in act 2 fixed. --- Undeath mode while dying during poison fixed. --- Healing is now disabled during poison.... --- Pickup hitboxes doubled in size. --- Broken scoll you can buy is now fixed. --- Act 2 boss 3 door issue fixed. --- Various small save related issues fixed. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and ot…
- #Update 30 - Patch 1.03 - 7 March 2020
--- Curse dmg bonus doubled. Curse was too much of a no brianer choice with too many positives and not enough punishment. --- Boss markers fixed for dark area. --- Scroll massive bug related to stat rescalling fixed, was only affecting one life untill saving or dying. Now fixed. --- Pug loading error fixed, wont harm pre existing saves! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, if you don't use Discord, pleas…
- #Update 29 - Patch 1.02 - 6 March 2020
--- Pug pet added, will spawn even if you already got the achievement, its more powerful than the rest of the pets, but considering the means to get it, its fine. New projectile and explosion effect added to reflect the nature of this amazing familiar. --- Some more spelling errors fixed. --- Human enemies will now actually run away sometimes as intended, I genuinely forgot to finish the code. :S JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. O…
- #Update 28 - Patch 1.01 - 5 March 2020
--- More work on the gore layer issues regarding non permanent rooms. Should be fixed now. --- Twitching hidden elevators fixed. --- Act 2 boss 2 door blocker trigger fixed. --- Gold saving updated to 100 --- Spelling errors fixed in a few places. --- Act 3 boss 2 less cheesy now, you will have a harder time just ranging him. His regen is also increased by 35% JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, if you…
- Skautfold: Moonless Knight 1.0 Exiting Early Access - Support continues. - 4 March 2020
As of right now Moonless Knight exits Early Access, but just as the title says, the support won't stop here. Content updates will still be frequent, in addition to the obvious bug fixes and balance changes where needed. The core content of the game is now officially finished. However, post game content is planned, in the form of new game plus, buss rush, boss gauntlet, challenge modes with appropriate achievements, at least one additional area with a super boss, just more reasons to replay the game once you are done with your first run. I would like to thank everyone who provided feedback, here and especially on our official discord. Continued interest and engagement helps me a lot. I do hope you enjoy your time with the game! Have fun. Enjoy the launch trailer! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be complet…
- #Update 28 - 4 March 2020
--- Act 3 2nd boss added, not too hard, but has his cute lore appropriate gimmick. --- Various boss improvements for 3 bosses across the game, a bit of move variety and some much-needed balancing for a few too easy ones. --- Map fixes to act 1 displaying nonexistent door. --- All 20 Pugs added, appropriate achievement added, for now it will only reward you with the achievement, the true reward will be added post launch (will be awarded retroactively don't worry) --- Store page screenshots updated to current build... they were VERY outdated being pre-early access... Like I said the game will leave Early Access today. Once the trailer is out, we are moving to full release. As said before, support will continue and further content will be added as I make it, focusing mostly on post game content. Thank you for reading. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that…
- #Update 27 - 3 March 2020
--- 5th and 6th Familliar added. --- Final boss new move added. --- 10 more wounded soldiers added. --- Footprints for the snow added. --- 20 Achivements added. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Or on Facebook: https://ww…
- #Update 26 - 2 March 2020
1.0 Update. --- Final boss added, still work in progress balance and attacks wise, subject to change. --- Ending added. --- Credits added. --- After credits added. --- 3 new pieces of music added for the appropriate places. --- Relic usage bug fixed where bow would be visible for no good reason. Planned release date is still 4th of March, day after tomorrow, I still need to clean a lot of things up, and finish a trailer and an uncut gameplay video for the page as well as provide new up to date screenshots. Finally, achievements WILL be in on launch with more created as more content is added. I am not some publisher who will make you a fancy roadmap, but here is some general outlines for what's planned: -New game plus. -Boss rush/Boss all at once (returning from SiS) -More vehicles, including something... something... hover board... -The pug hunt. -Difficulty modes (need feedback to bala…
- #Update 25 - 24 February 2020
--- Final Act 3 areas added. --- "Map" for Act 3 added, it will intentionally not work as intended to fit the themes of the area. --- Map now shows opened shortcuts! --- Act 3 area surface changed. --- Act 3 final area music added. --- Second to last teleport point added and opened. NOTES: Act 3 will have one more mandatory and one more optional boss. Finally the final boss. once that is finished the core content of the game IS finished! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to…
- #Update 24 - 22 February 2020
--- Act 3 boss 1 finished, this is an odd one, as it will vary wildly in difficulity based on who was spared, and who was killed. --- Black fire crash should be fixed, still not certain how it is caused, but countermeasures were added. --- Getting stuck on corners when using the 7th relic and going over pits should be fixed now. --- New act 3 teleport point added, only 1 more to go in this regard. --- A few new sound effects, including one for using the teleport menu. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images…