- Introducing: Hedgine - 17 August 2026
One of the defining traits of Afterconflict is that it's built using a custom engine, and it occurs to us, especially with some of our most recent developments, that we haven't properly introduced it to you. So, let's get to that which has been a long time coming now, we're proud to introduce you to Hedgine! First we'll cover some of the features we've been previewing recently that can also serve as an intro to the context to the context of "Why would you spend all of this time and effort to make a custom engine?", and chief among them is scale. While we've been rather reserved in showing off the map sizes that Hedgine is capable of thusfar, what we will state is that a safe bet for the scale of the maps possible in Afterconflict will be around 300km x 300km, which for reference relatively easily encompasses the size of Switzerland. We use double precision for everything in the world wh…
- Development Update 22 - 30 May 2026
We're a good ways into 2026 at this point, so we figured we'd write up a new development update to fill you all in on what we've been up to since the new year; while a lot of it is more technical in nature we have no doubt you'll be interested in hearing about it.So, whether you're into submachine guns or the inner workings of game engines, let's get on with it!As a direct follow-on from our previous development update, we have the reticle for the FERO-Z 51 night sight which serves as a uniform reticle not only for use on the G3 rifle and the MG3's "Feldlafette" tripod, but also the Panzerfaust 44 and Panzerfaust 3.While technically not as multifaceted as sights such as the AN/PVS-4 which allows for the usage of various different detailed reticles for different platforms, the FERO-Z 51's approach in having a universal reticle for most of the Bundeswehr's primary infantry weapons platfor…
- Development Update 21 - 24 November 2025
As we're now in the final stint of 2025, today we're going to give you a summary of what we've done throughout the year.(If you haven't already, be sure to check out our new roadmap as shown off in our more recent announcement!)One of our biggest focuses this year, by far, has been developing Afterconflict's modding tools.Afterconflict has been built from the ground-up (including the custom engine that it runs on) to be moddable as-shipped without the need for external tools and large SDK downloads; whether a total conversion, a minimod, or even a simple addon, we are dedicated to our goal of making modding as accessible as possible.To this end, in our most recent demo update we've introduced the ability to mod infantry weapons, and as a part of this we've included a few templates including the AKS74 and RGO grenade to familiarise you with things such as our custom scripting language th…
- DEFCON 3: New Roadmap - 23 May 2025
With the release of our new demo, we also have a new roadmap for you all, outlining what we'll be focusing on next as development continues! WE ARE AT DEFCON 3 If you haven't already, be sure to check out our new firing range demo which can be downloaded on our store page below! https://store.steampowered.com/app/1030780/Afterconflict/ On our Discord server we discuss everything from the game and Cold War history to posting photos of hedgehogs! In addition to our own server, MicroProse also have their own Discord community, so be sure to check it out! If you wish to keep up to date with all Afterconflict updates, be sure to follow our X/Twitter feed too. As Ever: Stay Tuned!
- MicroProse Partnership & Firing Range Tech Demo Out Now! - 7 May 2025
As is customary at this point: Kept you waiting, huh? Yes, it's finally here, the demo you've all been waiting for is now available for you to download, along with it the announcement of our partnership with MicroProse! Those who are fans of our game no doubt know them well; our partnership with MicroProse has been instrumental in getting this demo out to you, and they're giving us their full support in helping us realise our vision and making Afterconflict the best game that it can possibly be! The initial tech demo release covers a basic firing range somewhere in the Eastern Bloc with the ability to play one of two factions (USSR & DDR) and try out various weapons, vehicles, and pieces of equipment to enjoy and give your feedback on, along with a couple of basic tutorials to help you get your bearings as you step into the world of Afterconflict for the first time. Especially as Afterc…
- Development Update 20 - 20 January 2025
With 2025 now being fully underway: As we haven't done one in a while, we figured we'd give you a summary of all of the stuff we were up to in 2024, from general engine improvements to a variety of different things that go boom. So, let us not dilly-dally and instead get straight into it! Starting out we have some of our more serene additions, namely in improved reflections (as seen below) and a fully-featured night sky! Now featuring over 5000 different individual stars, the Moon's phases, and the faint Milky Way, Afterconflict's night sky now looks a lot more beautiful, especially to the keen astronomers among you all! But similarly in the day, we also have our first iteration of rain to Afterconflict; while perhaps duller than a clear, vibrant night's sky, a simple rainy day can be beautiful in its own right. To complement all of the above, we've introduced functionality into our edi…
- Development Update 19 - 31 December 2023
2023 is coming to a close and we figured we'd give you an end-of-year summary of what we've been doing for the last 3-or-so months since our last development update, from various different overhauls to the addition of a few new weather systems! So, let us not delay and get right into it! Starting hot off the heels of our previous dev update, some of you requested to see our UAZ-469 with its canvas top cover down, and we have exactly that (in a couple of different configurations) as a preview of the sorts of vehicle customisation you can expect to see in Afterconflict! Personally I prefer the sanctity of a structure that prevents both the driver and passengers from being smushed/dismembered/both by what is effectively a very large metal brick if said metal brick inexplicably rolls over after hitting a particularly nasty pothole and careening into a ditch, but a stern commitment to lookin…
- Development Update 18 - 16 September 2023
We're back with a new development update, we've been doing all sorts of stuff since our last development update from new content on both sides of the iron curtain to all sorts of engine improvements, so instead of just waffling on and giving a summary of it all: How about we get right into it and show you?! Starting off, we have the big one; the last time you saw us showcasing vehicles they were largely stationary, but no longer. While still a work-in-progress like everything else, vehicles are now drivable in Afterconflict! We're applying the same philosophy to our vehicles as we have to our infantry gameplay, namely in our absolute adherence to trying to simulate combat, in doing this we're making sure to take into account the simulation of various factors like vehicle suspensions, meaning trucks like this here M923 will feel suitably mobile over rough terrain! On the matter of trucks…
- Development Update 17 - 30 December 2022
While 2022 has certainly not been the greatest of years, given the circumstances (as detailed in our last development update), we've still made various great strides in Afterconflict's development, from the addition of a new plethora of machine guns to various under-the-hood improvements which we'd like to summarise here today before the year ends! So, let us delay no further and get stuck in! Starting off simply and with no need for introduction, we have our newest rendition of the humble AKM (and its dovetail-railed brethren the AKML), with a few improvements over our previous examples! In addition to the base Soviet AKM we've also overhauled the distinctive East German production AKM which should also need no introduction at this point, the MPi-KM! As opposed to the AKMS which has a different base receiver to the standard AKM, the MPi-KMS-72's side-folding stock can be fitted to virt…
- Development Update 16 - 10 July 2022
As many of you may know, some of our development team is from Ukraine, and as you could imagine the Russian invasion of Ukraine, their home, has impacted development somewhat as priorities shifted from what to work on to mere survival in a matter of minutes as Kalibr missiles rained down on them in the initial blitz as the rest of us could only look on in horror as our friends were at ground zero. Even now, over 4 months on, as Russian offences stall or outright collapse, as their forces have to rely more and more on outdated equipment such as T-62s and BMP-1s, and as their Kalibr cruise missiles have largely been replaced with Kh-22s or worse, air raids still occur on a daily basis, often multiple times a day. As shown recently in Kremenchuk and Serhiivka, clearly non-military targets, with over 40 dead and rising in total with many more injured including children, both done with Kh-22…
- Development Update 15 - 31 December 2021
As 2021 comes to a close (feels like déjà vu) we'd like to round up the advancements we've made since our last development update, such as our improved weapon handling, foliage being able to be set ablaze, and high-poly renders of our family of M16 rifles for the United States and other NATO forces, along with a general summary of some of the progress we've made in the year! So, little time to spare, we'll jump straight into our first showing, our improved PSO-1 (ПСО-1) model! While our previous PSO-1 model was serviceable in terms of functionality, we shall not rest until we provide you the players with the most authentic models we can muster, and considering one of our developers had recently come into possession of an authentic original Soviet PSO-1, we only saw it as right to model it after it! In addition to the model looking nicer in general, we've also added a lot more functional…
- Development Update 14 - 25 October 2021
It's that time again, time for a new Development Update! As with the bridge between Development Update 12 and Development Update 13, we've got a large amount of new content to go through, so instead of laboriously going through each addition in this short summary, how about we just go right ahead and show you some of the highlights? First off, we're not going to play coy, we know what a lot of you are here for: Our New T-72B tank! This is the first of what we hope to be many highly-detailed tank models in Afterconflict, ready to storm over the battlefield and batter enemy lines to bits. The T-72B is fitted with "Контакт-1" (Kontakt-1) Explosive Reactive Armour (ERA) bricks that vastly improves its resistance against most conventional attacks NATO forces may mount against it! If they actually hit the ERA bricks, that is. Over time we plan to add an assortment of tank models for our diffe…
- Development Update 13 - 30 June 2021
Since our last development update back in April, we've been working on all sorts of new additions you'll no doubt be pleased with, such showcasing the new, textured version of our Type 88-1 from our last update, showing off different gameplay additions such as leaning and advanced scope mechanics, our improved night time visuals and equipment to go with that, vehicles and the means to destroy them, you may even spot some snippets of a map we previously showed off in Development Update 9... We've got a lot to go through- so let us not dally, and get on with it! As already mentioned, since Development Update 12 we worked further on our rendition of the North Korean Type 88-1 and released a showcase video on April 15th, the Day of the Sun, officially making it the first ever fully-modelled, fully-textured, fully-featured rendition of the rifle in existence; presented for your enjoyment! In…
- Development Update 12 - 1 April 2021
As we work further on our West German content that we showed off in our last development update we've also been working on a few other additions. This includes the addition of vehicles, compass models, barrel heat haze, weapon resting, overpenetration mechanics, scope shadow simulation, scope parallax, and one final, more irregular inclusion, the North Korean Type 88-1 rifle. Starting off, those who have been following our Twitter page have likely seen our previews of various new vehicle models present at the NATO and Pact ranges in-game; so far these include the BTR-70, T-64BV, Ural-4320, Leopard 1, TPz 1 "Fuchs", and the M939 truck. BTR-70 T-64BV Ural-4320 Leopard 1 TPz 1 "Fuchs" M939 Truck Currently these vehicles are only stationary and their lower-poly models only temporary, but later on we intend on both improving said models and making them fully functional, allowing you to tear…
- Development Update 11 - 31 December 2020
As 2020 comes to a close we'd like to further update you on the state of our WIP West German weaponry, Standortschießanlage map, and a summary of some of the progress we've made in the year! With no time to spare, we'll jump straight into our first showing, the textured G3A3! While the G3A3 we showed off previously only had the more modern, plastic furniture option that became standard for most G3 rifles since the introduction of the G3A2 in June 1962, wooden G3 furniture stayed in Bundeswehr stocks along with a lot of original G3 rifles well into the 1990s, and so because of this we've added wooden furniture for the G3A3 as a customisation option. This was a frequently requested addition, so we hope you enjoy it! If there are any additional G3 customisation options/variants that you'd like to see (such as the original G3, G3A1, G3A2, etc.), be sure to tell us either on our Discord serv…
- Development Update 10 - 29 November 2020
In this development update we have what a lot of you have been waiting for, high-poly previews of our first set of standard-issue NATO equipment, specifically that of the West German Bundeswehr! For said standard-issue equipment we have 4 pieces to show you, the G3A3, the Bundeswehr's standard-issue battle rifle, the P1, a post-WW2 version of the P38 that served as the Bundeswehr's standard pistol, the Bundeswehr's Kampfmesser, commonly called the M68, and the multi-purpose DM51 grenade. Starting off with the G3A3, what can really be said about it, after being refused the ability to build the G1 rifle under licence (the G1 only continuing the service in the Bundesgrenzschutz), the Bundeswehr instead selected the CETME rifle to be made under licensed production as the G3 with various improvements and supplied as the standard rifle for Bundeswehr soldiers. Our first G3 is the G3A3, likely…
- Development Update 9 - 31 October 2020
In this new update we have various new additions to Afterconflict, this time largely mostly on the gameplay front with various new ways to interact with your weapons, from being able to inspect your magazine and the bullets within, to the addition of inspection animations, and even more minor additions such as different ammunition types such as subsonic ammunition now realistically being depicted with less recoil, and continuing to add staged reloads to more weapons since we discussed them last update. On the content front, we still have some interesting additions, from the PBS-4 for the AKS-74U to convert it to the AKS-74UB, to some minor additions that we previously overlooked while developing other content such as the AK-74N and night iron sights to go alongside it. We also have a new map to show you that we've recently been showing to our Patreon supporters, those of you interested…
- Development Update 8 - 6 October 2020
In this new update we have plenty of new additions to Afterconflict we think you'll enjoy, from character-related improvements such as staged reloading, new recoil, and velocity-based sprinting, to various pieces of equipment such as the new and improved Obr. 1988 uniform in Afghanka, Barvikha, Butan, and Berezka, the MPi-KM with early production wooden furniture, the AK-74 with wooden furniture, the AKS-74, the AKS-74U, the DM51, and an update about where we are currently on our roadmap! We'd like to start this development update with showing off some improvements we've made to various aspects of weapon and player handling, the first of-which we'd like to show off is staged reloads! As we want Afterconflict's gunplay to be realistic, we didn't think it'd make sense to continue using the standard reloading model where interrupting a reload by switching to another weapon or sprinting res…
- Development Update 7 - 1 August 2020
In this new update we have some new additions to Afterconflict we think you'll enjoy, from various examples of DDR folding AK variants such as the workhorse MPi-KMS-72 or the more specialist MPi-AKS-74NK, to the DDR-produced ZFK 4x25 scope designed specifically for the MPi-AK-74N series of rifles, to various other additions such as improved SVD animations, improvements to our dynamic clouds that can now be changed dynamically, pouches on characters changing depending on the weaponry equipped, and a preview of our improved Afghanka model! Starting out with the MPi-KMS-72, while the MPi-KmS was a faithful licenced copy of the Soviet AKS, East German forces, especially Fallschirmjägerbataillon 5 were unhapppy with its under-folding stock design, instead wishing for a folding-stock rifle that was more ergonomic. With these complaints in mind, when the MPi-KM went into full production in 196…
- Development Update 6 - 4 July 2020
Welcome to Development Update 6! In this new update we not only have additions to Afterconflict itself such as the AK-74, its DDR-produced counterpart the MPi-AK-74N, DDR production RGD-5 and F1 grenades, the AKMS, and night iron sights such as the 6CH3 and ZVN-64, but we also have the new Afterconflict Development Roadmap alongside the launch of the new Afterconflict Patreon! Starting off strong, the AK-74 was phased into to the service of the Soviet Army in the late 1970s and served as the USSR's standard-issue rifle among virtually all branches through the early 90s. While the AK-74 was first issued with a more traditional set of wooden furniture, in 1985 production shifted to a plum-coloured polymer (PA-6) furniture, initially only the handguard, but quickly expanding to the stock too, both of-which will be customisation options in-game. While the plum-coloured furniture was produce…