- Price reduction - 29 January 2026
Good morrow, traders, producers and consumers! I realised what an insane amount of games get released on Steam every day and since supply and demand decide over what prices are adequate for games, and since the current economic situation is not quite great for many of us, I decided to drastically reduce my prices (as announced). This is happening with the release of this post. I hope the new price is more fitting and can maybe attract more players that are passionate about games and enjoy nichey indie games. =) Have a great day and keep producing those goods! - Mike
- Do *not* buy my games! - 5 January 2026
Happy new year, traders, producers and consumers ;) I've decided on a huge price drop for all my games in the near future. So if You plan on buying any of them, wait. Until then have a great time and enjoy gaming! =) - Mike
- Celebration discount! - 10 November 2024
Heya traders, producers and consumers! To celebrate the upcoming 5th anniversary of Haprokon and the release of my new game "Die, Pablo!" I discounted Haprokon for a massive amount for ten days. The base price of the game has also halved, so don't worry, if You miss the deal ;) Have fun guys! All the best! - Mike
- 3 year anniversary sale - 30 November 2022
Hello traders, producers and consumers, with the autumn sale I totally forgot, that Haprokon just hit its three year anniversary! Woop! I wanted to celebrate that with You and discounted the game for another celebration week! 33% for the 3rd year... I hope I don't have to discount 111% during the 11 year anniversary week xD Have a great one! Bye!
- Steam Winter Sale! - 22 December 2020
Happy Holidays, traders, producers and consumers! Get Haprokon during the winter sale. Or simply make an apple punch. Or both ;)
- Update #12 - The end of nasty installations - 14 December 2020
Hellaz traders, producers and consumers! And another important update! You are no longer required to install Java to play the game. Yay! Also, ingame, destroying some power producing buildings would always destroy all of them, no matter how many You actually planned to destroy. This is now no longer the case. Have a great week, everyone and if there's something wrong: write me! Cheerio!
- Update #11 - Anniversary Update! - 20 November 2020
Happy Anniversary traders, producers and consumers! Finally (one day late, sorry) the anniversary update for Haprokon is here! After already updating the store page and editing the achievement descriptions in Steam there are some important changes in the game. Here the complete change list: changes: - the pineapples are no longer as ugly as they were. achievement changes: - all time-related achievements have been made much easier - viewer completed quests are required to unlock the quest related achievements - the achievement 'Always a smile on the face' is now much easier - the power-related achievements are now much easier - the no-quest-fail achievement is now easier to unlock important fixes - destroying certain buildings no longer increases their productivity beyond 100% - Your population will no longer consume wine which isn't there. - changing the action multiplier (10x, 100x, 10…
- Update #10 - 31 October 2020
Buon giorno traders, producers and consumers! In less than three weeks Haprokon will be on Steam for one year! Woop! For that I've created a new store page to make it more clear, what's to expect when one chooses to play Haprokon. Also the achievement descriptions of the Steam-achievements now show what to do to get the achievements instead of the wannabe-funny comments from before. On the 19th of November we'll celebrate the one-year-anniversary of the game and on that day there will be a big update. Mostly fixing achievements, mistakes and adding new pineapples :)
- Update #9 - 12 December 2019
Namaste traders, producers and consumers! Here some fixes for some mistakes from the last update and more building grounds! Yay! Changes doubled the possible amount found of building lots in temperate climate on expeditions. Fixes fixed trade price errors when trading 1000 units at a time fixed display errors of power and balance numbers
- Update #8 - 5 December 2019
What's up, traders, producers and consumers? Here the update to version 1.0.3 bringing a fix to the game-freeze bug and some other new features and fixes. Looky here: Major features: There is now a x1000-button! Upon reaching the highest civilisation level You can now do things in 1000s-steps cutting Your clicking needs by at least a factor of ten! There are now more sound channels which means more bings upon reaching multiple challenge ranks and this should also fix the game-freeze bug. If the game freeze still happens to someone, tell me! Minor fixes: when in the consumption good overview of a category and You click on back it will now properly display the building costs when hovering over the build button. material consuming power plants now no longer talk about satisfaction but about progress instead when all phosphorite deposits are depleted it will now tell You so and not about "n…
- Update #7 - 30 November 2019
Hi! Just a quick fix to avoid a horrible bug that made the game stop. Here the patchnotes: Fixes Maximum Satisfaction forced to 100% Cooldown for sounds set to 3 seconds as a try to fix the other game-stopper. Didn't work, though :( Selling Linen will now count towards selling building materials and not as selling raw materials.
- Update #6 - 27 November 2019
And another. I'd rather throw out a lot of updates to make sure You have a nice smooth gaming experience. So here it is: Fixes: tarmac and glass buildings requirements for population nr. 21 correctly switched cocoa beans now properly demands tropical building lots clicking on pasta dishes in the satisfaction overview will now no longer lead to the wrong good.
- Update #5 - 27 November 2019
Heyhou! Quick fix! launching the game will now longer start with 500.000 people O.o the maximum rank of the fruit challenge will now properly display.
- Update #4 - 26 November 2019
Good evening, traders, producers and consumers! Here are the patchnotes for update 1.0.1! Major changes: - Added caps for challenges. This will now nicely be shown when You reach that cap. - When in the overview of a consumption-category (where You can for example see the list of all the fruits that make Your people happy) You can now click on the bars which will immediately make You jump to that corresponding good! Minor changes and fixes: - having too much many will no longer reset the game. Thank god! - when building a house for Your people of which there were 0 before it will now correctly show the satisfaction bars of these people. - a delivery quest will no longer require You to have x+1 in storage of the good to be delivered when the amount to be delivered is x. - the resource screen will now be updated when an expedition is finished and the resource screen is open - Electrolysis…
- Update #3 - 19 November 2019
Bonjour! It's finally time! 19.11.19 at 11:19 Time to release the game! Thanks to everyone involved and also to You who play the game and maybe even like it. Tell me, when something is wrong. Until then, happy trading, producing and consuming!
- Update #2 - 29 July 2019
Good Day, traders, producers and consumers! It's been over two months since my last post and I guess it's time for a new one. Production Clocks To further increas the clarity of what good is needed for what, You can now click on a question mark in the top right corner of a good's info screen: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34568875%2F20c5e683830b715d9688a0eb626b94540665d831.png This will lead You to the Production Clock of that specific good which shows You, what exactly that good is needed for. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34568875%2F181e743b7023350f823b832db0f824535724a5ce.png Should You click on the icons at the end of an arrow, it will lead You directly to the corresponding overview of that product. And as the game progresses, the production clocks will be updated, too: https://steamcdn-a.akamaihd.net/steamcommuni…
- Update #1 - 14 May 2019
Hello, traders, producers and consumers! After happily seeing, that some of You are actually interested in this game (You crazy people!) I decided to let You know, how things are going. In fact, many things are happening simultaneously right now. I'll keep You updated about all the progress. Today I will write about the Game Settings Since making the game publicly visible on Steam I added eight more difficulty settings to the previously six existing ones so You can modify Your experience each time You start a new game. In addition there is a little info text in the bottom right corner that further explains, what exactly those settings change. Looky here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34568875%2F0867a6ea2ff917e4119e81d1db8fb50ef9321981.png I hope You all have a great day! I'll write soon.