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Fruit Crawler

Fruit Crawler Steam news

IfThen Software LLC | Jul 5, 2019 | game

Released

0players observed · 25 September 2026 - 14:19:36 UTC

ActionCasualIndieArcadePuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Fruit Crawler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 5, 2019
  • DeveloperIfThen Software LLC
  • PublisherIfThen Software LLC

Genres: Action, Casual, Indie

Company pages: Developer: IfThen Software LLCPublisher: IfThen Software LLC

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Fruit Crawler Steam news

Fruit Crawler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V1.3.0 Added Steam Cloud Saves - 18 September 2022

    Steam Cloud Saves supported Steam Dynamic Cloud Sync supported When playing on your Steam Deck you can easily continue playing on your PC The game now pauses when you open the Steam Overlay

  • V1.2.0 Achievements Added - 11 September 2022

    Five achievements have been added: Complete levels 1-10 Complete levels 11-20 Complete levels 21-30 Complete levels 31-40 Complete the game If your current save file shows you have accomplished these achievements you will automatically receive them.

  • #ScreenshotSaturday - Invulnerability Upgrade - 21 May 2019

    https://www.youtube.com/watch?v=-t3aEy-j7zQ We spent this week working on a new “Invulnerability” upgrade for Fruit Crawler. We aren’t entirely sure what to make the upgrade item look like, so for now it’s just a yellow circle. A lot of time was spent trying to get the sound design and visual effects looking right. How did we do?

  • Indie Game Business Interview - Now Available - 13 May 2019

    https://www.youtube.com/watch?v=4Yle8w3MSE0 The recording of our interview with Indie Game Business is now available to watch on YouTube. Thank you again to the hosts for this opportunity to talk about our games and the development process.

  • #ScreenshotSaturday - Improved Tail Mechanics - 11 May 2019

    https://www.youtube.com/watch?v=VFdc8QFPy-Q This week we have been working on improving the tail mechanics, so that the player doesn't get knotted up as easily. Jake designed a system where the tail segments are constantly trying to get directly behind the segment in front of them, and it seems to have helped. What do you think of the new motion?

  • Devlog #1 - 6 May 2019

    https://www.youtube.com/watch?v=xVbgtKbFMLg This week we increased the resolution of the wood log. To conserve storage space, and to make it easier to iterate on, the wood log was very pixelated. We are certain that this is an object that will make it into the final game, so it was time to make it look smoother. We also improved the appearance of the explosion. The first version is actually a spell effect from one of our previous games. For the new explosion, we started with a stock particle effect. Our artist kept adjusting the effect until it had the appearance we were looking for. A bit of screen shake was added, and the final explosion effect was complete. Late in the week, we discovered that the game objects and the tilemap were misaligned with each other. A game object, when converted to tile coordinates, always had an awkward fraction in its x/y value. Because of rounding errors,…

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