- Trials of Fire Birthday Discount - 30 March 2022
Greetings everyone, This week marks the 1st birthday of Trials of Fire's full release on Steam. To celebrate, we are offering 50% off throughout this weekend so if you are interested in trying out the game, now is the perfect opportunity!
- German Localisation and Lunar New Year Sale – 50% Off - 27 January 2022
Hi everyone, We’re very pleased to announce the release of our German localisation to coincide with Steam’s Lunar New Year Sale. To celebrate the release, we are offering 50% off for the duration of this sale, so there’s never been a better time to get into Trials of Fire! As always, we’re keen for more and more players to be able to get involved and enjoy the game. If you have any feedback about the updated localisation, or just want to come and say hi, please visit our Discord server and have your say. Happy gaming!
- Trials of Fire is the most intricately layered strategy game of 2021 - 28 December 2021
The roguelike deckbuilder genre is almost comically overserved in the wake of Slay the Spire. I think that glut led to Trials of Fire flying a little under the radar when it came out of Early Access early this year, but it deserves to stand out—it’s perhaps the most compelling strategy game to come out in 2021... Read more.
- Card-based Tactical Roguelike Adventure: Play with the Devs - 21 October 2021
Come along and watch the game being played by the devs. Help us out, ask questions or just watch us suffer as we try to make it through the harsh glasslands of Ashe in one piece.
- Card-based Tactical Roguelike Adventure: Play with the Devs - 21 October 2021
Come along and watch the game being played by the devs. Help us out, ask questions or just watch us suffer as we try to make it through the harsh glasslands of Ashe in one piece.
- Trials of Fire - Korean Language and 30% Discount - 30 September 2021
Trials of Fire 1.055 Update Notes Hi Everyone, the latest update of Trials of Fire now includes Korean as a language option. Massive thanks to Discord Community Member @Otiel for their work on this! Please leave any feedback on our Discord channel. To celebrate we are offering a 30% discount on the game from 30 September to 7th October.
- Trials of Fire – French Language - 2 July 2021
Trials of Fire 1.054 Update Notes With this update, we are pleased to have our first implementation of the French translation for Trials of Fire. Trials of Fire is 20% off in the Steam summer sale until the 8th July, so don’t miss out! If you have any feedback on the translations, we’d love to hear it on our Discord channel!
- Trials of Fire – Spanish and Polish - 24 June 2021
Trials of Fire 1.053 Update Notes With this update, we are pleased to have our first implementation of Spanish and Polish languages for Trials of Fire. We are excited to allow more and more players to enjoy Trials of Fire! If you have any feedback on the translations, we’d love to hear it on our Discord channel!
- Trials of Fire 1.05 Update now Live - 22 May 2021
Trials of Fire 1.05 Release Notes Happy weekend, This week’s update focuses on bugs and some balance changes. In addition to this patch, this week saw the release of Steam trading cards, badges and profile backgrounds. We hope you are enjoying these. As always, please let us know what you think of the changes on Discord. Thanks! Card Changes ‘Pommel Strike’ (Warrior) – Decreased Melee Damage to 1 (from 2). ‘Shield Master’ (Warrior) – Reduced cost to 0 (from 1). ‘Overwatch’ (Hunter) – Reduced damage to 3 (from 4). ‘Shadow’ (Assassin) – Increased Resilience to 6 (from 4). ‘Channel Spirit’ (Spirit Speaker) – Increased Resilience to 6 (from 4). ‘Earthfire’ (Spirit Spear) – Increased damage multiplier to 3 (from 2). ‘Study’ – Increased cost to 1. Boss Balance Increased health on all Tier 4 + 5 bosses to tweak their difficulty a little bit. Bugs Fixed a strange issue when re-shuffling cards t…
- Trials of Fire v1.04 now Live - 8 May 2021
Trials of Fire 1.04 Release Notes Happy weekend, This week’s update includes gamepad (controller) support for playing the game. We’d appreciate feedback from players on this feature before we go about integrating it into the game’s tutorials so please let us know what you think! Also some balance changes looking to level out some outlying Heroes and Bosses. Thanks! Gamepad Support The game can now be played using gamepad. Please give us feedback so we can finalise and then integrate this fully into tutorials etc. Common (A) – Select (B) – Back/Undo (LT) – Tool Tips (Left Stick) – Free Cursor (DPad) – Snap Cursor Adventure (X) – Equip/Unequip (Y) – Make Camp (LB) – Cycle Hero Inventory (Right Stick) – Scroll box Combat (X) – Recycle (Y) – End Turn (LB) – Cycle Hero hands (RT) – Fast Forward Known Issues Options menu still requires use of the mouse. Not integrated fully into Combat Tutori…
- Trials of Fire 1.03 Update now Live - 23 April 2021
Trials of Fire 1.03 Release Notes Happy Friday, This update focuses on some Tutorial updates for new players and some new modifiers to allow players to enjoy the game differently. We’ve also toned down the late game bosses slightly on Medium. Now that they all seem to be sitting at a more even level, we’re toning them all down slightly. Thanks! Feature Updates Custom portraits will now be remembered for each class until you change it. Tutorial Updates Added Redrawing tutorial to the basic Combat Tutorial. Added a tutorial for Underway (cavern) entrances. Modifiers Added the following optional game modifiers. Added ‘Three Lives’ modifier. You will be able to restart battles up to 3 times in a run after being defeated. Added ‘Flesh Wound’ modifier. Being defeated in a non-main path battle will not result in a game over. Boss Balance Reduced the difficulty of Tier 3+ bosses slightly on Med…
- Trials of Fire 1.02 Update now Live - 16 April 2021
Trials of Fire 1.02 Release Notes Hello all, What a week! It’s been a super exciting time for us since the 1.0 launch last Friday. We’ve been gathering tons of feedback and data from all our new players that will really help us make the game even better going forward. This week’s update addresses some of the bugs that have been appearing and some small tweaks to the game’s bosses to make the challenge a bit more consistent at each boss tier. For the next week or two we will be focusing on: Updated tutorials to help teach new players some of the mechanics that can still be unclear. A handful of new modifiers to allow you to play differently. More balance changes based on new player feedback and data. During this time. we will also publish a plan for content going forward. Thanks! Bugs Fixed player getting stuck in the Combat Run quest if you leave the game while camping. Fixed the Hybrid…
- Trials of Fire review - seduced by sculpting the perfect RPG team - 12 April 2021
Trials of Fire is a powerfully seductive game. It pulls on a desire to sculpt a perfect RPG team, to have them gleam in the best equipment and have them wield the strongest powers, and to see them work together in beautiful synergy. I find few things more pleasing in an RPG, and I bet you do too, and Trials of Fire knows it. But rather than make you play for tens of hours to achieve this, Trials of Fire condenses everything into around one or two. Everything's still there, all the hallmarks of an RPG adventure - picking a team, journeying across a map, battling, levelling, looting, dilemmas, bosses - it's just squished into a much shorter period of time. Short enough to play again and again and again. And you will: it's a very hard game to put down! But it takes time to get to grips with. It's because it's three games in one. Fundamentally, it's a card game, a deck-building Roguelike, s…
- Trials of Fire Exiting Early Access - 9 April 2021
Trials of Fire 1.0 Release Hi everyone, This update sees Trials of Fire transitioning out of Early Access and into full release. It’s been an exciting ride to get here with our debut game and we’re glad that so many of you are playing and enjoying Trials of Fire already. Along with the latest update, we also have a digital Artbook and Map as well as the game’s official Soundtrack available from Steam. If you prefer you can get all 3 in the collector’s Inferno Bundle. As always, we want to express our thanks for the awesome support of our Early Access community who were so instrumental in getting us to this point - both with your support and feedback. It's no understatement to say we wouldn't be here without you! Also note that along with the 1.0 release, we are resetting the game's leaderboards to give everyone a fighting chance with all the changes since the last leaderboard reset. Tha…
- 1.0 Week and Price Update - 5 April 2021
Hello everyone, With the 1.0 launch fast approaching on Friday, I want to clarify what will be happening over the next couple of weeks, both for our existing players and new visitors to the page. Friday April 9th To start it all off on the 9th, we will be releasing the 1.0 update along with some digital extras (an Official Soundtrack and digital Artbook) as standalone or part of a Collector’s Edition bundle. At this point, we will not be raising the price to our planned post-Early Access pricing, and in fact be offering a launch discount of 10% for a week. Friday April 16th The following week, once the launch discount has finished, we will also be increasing the price of the game to our post-1.0 price of $19.99. As a big thank you to our Early Access community, we will be offering free access to all the digital extras to everyone who has purchased the game prior to this announcement and…
- Trials of Fire 1.0 Release Date - April 9th - 30 March 2021
Hi everyone, Whatboy Games is happy to announce the release date for our 1.0 update as April 9th 2021. After this point, we will be officially moving out of Early Access and into full release. We put a new trailer up on the Steam page, or you can see it here: https://youtu.be/9P2gOn17-FQ As well as a final coat of spit and polish, version 1.0 will feature an all new playable Hero as well as a number of updates to existing cards and mechanics to open up a host of new play styles and party builds for you to experiment with. With only 10 days to go, we know that there is NO WAY we could even have come close to this if it wasn't for the support we have received from our Early Access adopters. Thank you all SO MUCH for the help that you have given us since May 2019 - we'll always be grateful for the trust that you have put in us throughout this early access. Thank you all, Whatboy Games
- Trials Of Fire leaves early access on April 9th - 23 March 2021
Trials Of Fire has the most painfully generic name imaginable, so much so that despite having been presented the game in person and having edited several articles about it, I did not recognise it when I heard today's news. That's a shame - because by all accounts the tactical deckbuilding roguelite is worth remembering - and the news is that it's leaving early access on April 9th. Read more
- Trials of Fire Weekly Update #82 now Live - 22 March 2021
Trials of Fire v0.89 Release Notes Happy Monday everyone. This week’s update is not going to be too exciting for our existing players I’m afraid. We’ve updated the game tutorials and tool-tips to help new players into the game more smoothly. This update will also be the last Weekly Update before our 1.0 launch soon. (Look out for an announcement tomorrow!) It’s been a hell of a ride up to this point and we are so grateful to everyone who has tried out our Early Access build and given us feedback on Steam and Discord. The game is so much better because of all of you! Let us know what you think of any of these changes on Discord and I’ll see you on the other side! Tutorial Update Updated combat and adventure tutorials to better explain game mechanics (and point players to where they can find answers in-game). UI Updates Updated card and effect tool-tips to be more consistent, clearer and…
- Trials of Fire Weekly Update #81 now Live - 12 March 2021
Trials of Fire v0.88 Release Notes Happy Friday everyone. This week’s update includes a big update to some of the in-game UI. We’re also looking at balancing out the Heroes’ class cards by tackling cards that are selected too or too much. While we’re not expecting parity on all card choices, this update tackles cards with a less than 10% pick rate or greater than 50%. Let us know what you think of any of these changes on Discord! UI Updates Updated quest/party select pages. Updated camp pages to be more consistent. Card Updates ‘Protector’ – Update effect to, ‘Whenever this character Defends itself, all other friendly Heroes within range 3 gain 2 Defence.’ ‘Grit’ – Changed effect to ‘Defend 2 then remove all negative named effects.’ ‘Defensive Movement’ (Warrior) – This card has been changed to ‘Shield Master’ with the effect, ‘Defending with an ACTION card, grants an additional +2 Defe…
- Trials of Fire Weekly Update now Live - 5 March 2021
Trials of Fire v0.87 Release Notes Happy Friday everyone. This week’s update includes a bunch of new achievements and some balance changes and bug fixes. I’ve been working on gamepad support this week, but it’s not quite ready for prime time yet, plus, a bunch of improvement to our final Hero for 1.0 release next month. Can’t wait to share more! Most of the new achievements should unlock retroactively if you meet the criteria, so let me know if you don’t think you are getting what’s owed! Let us know what you think on Discord! Card Updates ‘Pommel Strike’ (Warrior) – Increased damage to 2 (from 1) and cost to 1 (from 0). This new card has been proving a bit too strong compared to other class cards. ‘Phantasm’ (Witch) – Increased base damage to 4 (from 3).