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Reforged TD - Tower Defense

Reforged TD - Tower Defense Steam news

Sascha Klenk | Dec 9, 2021 | game

Released

1players observed · 6 October 2026 - 14:21:21 UTC

AdventureCasualIndieStrategyEarly AccessSteam Store

  • Latest observed players1 · 6 October 2026 - 14:21:21 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Reforged TD - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 14:21:21 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews39
  • Release dateDec 9, 2021
  • DeveloperSascha Klenk
  • PublisherSascha Klenk

Genres: Adventure, Casual, Indie, Strategy, Early Access

Company pages: Developer: Sascha KlenkPublisher: Sascha Klenk

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Reforged TD - Tower Defense Steam news

Reforged TD - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update (v0.7.6f) - 13 September 2025

    New Features ✨Added a new button to skip a track in the playlist.Technical ⚙️The game now waits for Steam initialization during loading.Bug Fixes 🐞Fixed another issue where the game speed automatically jumped to 3x after opening the talent tree.Fixed a bug where the game could freeze when opening the tower configuration after finishing a map.Fixed an issue where items could be sold even if no merchant was available (Challenger).Fixed a bug that occurred when dropping a slot onto itself.Fixed a bug where the client could not build towers when playing Challenger mode with custom settings.Gameplay & Maps 🗺️It is now possible to build a maze on the Mist map.It is now possible to build a maze on the Twisted Path map.Added new path indicators: they now show how creeps would move if a tower is built on the selected position. Invalid build spots are highlighted in color.Arcane Tower shots now…

  • Update (v0.7.5.5b) - 5 August 2025

    Fixes: Player character now correctly positioned on map mist Player character build animation no longer triggered when a teammate builds a tower Fixed issue with double selection of pre-selected tower Default pre-selected graphics quality set to "Fantastic" Inventory no longer opens when interacting with another player's character

  • Major Update (v0.7.5.4c)* - 1 August 2025

    Hello dear Reforged Tower Defense community,I’ve just released today’s latest update and wanted to give you a quick rundown of what’s new. In the current patch notes, you’ll find mainly bug fixes, performance optimizations, and balance adjustments that make the gameplay smoother and fairer overall.I’m also taking another big step: over the coming weeks I’ll be reaching out to influencers to arrange Let’s Plays, livestreams, and reviews. Maybe you’ll spot one of them in an intense multiplayer match soon. 😉You’ll find the full patch notes below—have fun trying out the changes, and as always I’m looking forward to your feedback!⚡ HighlightsPlayer Character – Every player now has a controllable character serving as an avatar, able to pick up items.New Map “Crystal Plateau” – Now the first solo mission, gently introducing all core mechanics.Challenger Mode 2.0 – Multiple save slots, freely…

  • Developer notes - July - 28 June 2025

    Hello dear Reforged Tower Defense community,The release of Reforged Tower Defense is getting closer and closer! Over the past few months I’ve already been able to cross many items off the to-do list.With this post I not only want to inform you about the current state of the game, but also announce that—starting now—there will once again be regular news: once a month I’ll publish an update to keep you posted on development progress. Highlights of the upcoming updateCharacterFrom now on every player has their own character that they control directly. This avatar mirrors the player’s actions in-game—for example when placing a tower or using an ability.Using abilities:Placing towers:New mapA brand-new map is being added to the game and will replace “Mist” as the starting map.Don’t worry: “Mist” will remain available in Challenge Mode and can still be played there.Crystal Palace: Save slots…

  • Update V2025.1.3.46d - 13 April 2025

    General: The death animation for “Fire Dragons” has been added. Balance changes The maximum level in the challenge has been increased to 50. “Mana Abundance” now grants 12 mana instead of 15. “Inner Strength” now increases ability power by 12 instead of 15. “Book of Wisdom” now only reduces cooldown by 5% instead of 6%. Toxic Poison now only deals 25% damage over time instead of 50%. The poison damage of crossbow towers with upgrade has been slightly reduced. Bug fixes: In multiplayer mode, sold, usable items could still be used at the merchant - this bug has been fixed. Fixed a bug where points were calculated incorrectly in challenger mode. The “Barrel” ability could collide multiple times - this issue has been fixed. Enemies intended for higher levels appeared on the “Mist” map - this has been fixed.

  • Update V2025.1.3.46b - 8 April 2025

    Bug fixes: Fixed a bug where stats and achievements were not initialized correctly. This resulted in leaderboards not being updated. Fixed a bug where the talent “Meteor Shower” made the ability “Meteor” unusable. Fixed a display error of points in challenger mode. Adjustments to spells: Healing spells on towers are now only activated when auto-casting if the tower has already lost enough health. Changes to leaderboards: Your own rank is now highlighted in orange in the rankings. The first 50 ranks are now displayed in the challenger rankings. The own rank (if available) is always displayed in the challenger ranking list. The labeling in the ranking list has been changed from “Level” to “Points”.

  • Update V2025.1.3.46 - 30 March 2025

    Hello dear Reforged TD community, I’m very pleased to finally present you with the new update—even though I managed to finish it later than originally planned. This update will be the last major one before the official release, and it’s also the most extensive in the entire Early Access phase. I hope you’ll enjoy all the new content, and I’m excited to hear your feedback! Patchnotes Main New Features Automatic Casting: Can now be activated via the UI, either globally (for all abilities) or individually. This strengthens the Tower Defense aspect. Players who don’t want to intervene actively (e.g. Mage) can now play more passively. Singleplayer Overhaul The singleplayer mode has been completely revamped. See the Singleplayer section for details. Skirmish Settings In Skirmish mode, extensive settings can now be configured. New Maps: Nimbus Reaches Heavens Crest Skyveil Gales Reach Thunderp…

  • Latest update now on the public test branch - 19 December 2024

    Hello dear Reforged Tower Defense community, The new patch is now available on the public test branch! Below you will find the complete patch notes. To activate the public test branch, please go to your Steam library, click on Properties > Betas > rtd_pte - Public Test Environment. PTE Patch Notes Key Features Automatic Ability Casting: You can now activate automatic casting of abilities via the user interface (UI). You can choose to have all abilities cast automatically at once or set them individually. This change puts the tower defense aspect more in the spotlight again. Players who prefer not to intervene actively can now play more comfortably – even when using, for example, a Mage. New Maps: Nimbus Reaches Heavens Crest Skyveil Gales Reach Thunderpeak Forsaken Fields Crossed Paths Floating Citadel Cloudkeep Skyveil: Over 100 New Items: - New potions and scrolls - Many items in the…

  • December Update / Dev Notes - 30 November 2024

    Hello dear Reforged Tower Defense community! This Sunday is the first of December, and thus the year is coming to an end again. Since I have a few days off around this time of year, as I do this year, I would like to continue the tradition and inform you about the upcoming development steps and release a major update. However, I don't want to promise too much, as things often develop differently than you think when you have children. Based on the progress so far, I am quite confident that I can release the update before Christmas. Let's start with the contents of the next update and then see how it continues. New Maps & Revised Single-Player Mode There will be at least nine new maps, and depending on how I progress in the next few days, one or two additional maps might make it into the update. These maps will be available in both the standard single-player and challenge modes. As I alre…

  • Patch Notes V2024.2.1.42c - 10 June 2024

    Patch Notes V2024.2.1.42c Balance General - A static offset could previously be specified when calculating the time between waves. This has now been replaced by a procedural offset, which makes it possible to better adjust the difficulty curve in the lower levels. - The time between waves on the start maps has been increased. Skills - The skill coefficient for Static Overload has been reduced from 2% to 1%. General - The default target selection for the following towers has been changed from "Random" to "First target changed" - Crystal turret level 1-4 - Laser turret level 1-4 - Mortar turret level 1-4 - Impulse turret level 1-4 - Rocket turret level 1-4 - Tesla turret level 1-4 (has no direct influence, but target selection for the red Tesla turret is also applied if the setting Apply target selection is active) - Tesla turret red level 1-4 - The standard tooltip size has been slightly…

  • Update V2024.2.1.42 & Roadmap - 5 June 2024

    Dear Community, I am very happy to inform you that the next update is finally ready. This update has taken a lot of time and energy, especially the change from UNet to FishNet and the rebalancing. But now directly to the topics of the update. I'll start with the most important points, followed by the full patch notes and a preview of the next update. The most important points: New game mode - Double Up: With this update, you can play the challenge mode together with a friend. This means you build towers together on a map and the crystals for killing enemies are shared. All items are instanced, so everyone has their own loot. UNet to FishNet: One of the most significant points of this update is the change from UNet to FishNet. Anyone can now create a lobby without the need for port forwarding. In addition, the stability and performance of the network connection have been improved. Balanc…

  • Roadmap Update / Dev Notes - 24 November 2023

    Dear Community, I am excited to update you today on the latest developments in my game. A crucial step has been taken to improve network stability and performance: the switch from UNET to FishNet! Additionally, I want to give you an insight into the upcoming content. But first: Why the Switch? Since Unity 2018.4, UNET has been officially declared obsolete and no longer receives updates or support from Unity. This change meant that I had to look for a modern and efficient alternative to offer you the best possible gaming experience. What is FishNet? FishNet is a modern network framework for Unity, known for its high performance and stability. It offers me the flexibility and scalability I need to further develop and improve our game. With features like efficient message handling, support for dedicated servers, and easy implementation, FishNet is an excellent choice for our game. What Doe…

  • Update v2022.4.12.33 - 4 September 2023

    Hello all, I am happy to release the next update. This update mainly improves the multiplayer experience with some bug fixes and optimizations in the netcode, especially in the fragmentation of the packages. In addition, some adjustments have been made to the game balance, making it easier to get started but promising a more constant difficulty increase. In the coming days I will publish an updated roadmap for the next months. Feel free to send me feedback if there are specific features you'd like to see in the game. At the moment, I'm still a bit undecided about which elements I should implement first. For example, some players have asked for a "true co-op mode" so that you can play the current single player maps in pairs. Any further feedback is greatly appreciated. Patch Notes New - Over 50 new items for multiplayer mode - New effects for items - Acoustic sound when destroying an ite…

  • Update v2023.3.8.37 - 28 August 2023

    Patch Notes V2023.3.8.37 New - The missile tower has been added to the game - New enemy variants for the wave generator in multiplayer mode - The damage meter now also works in multiplayer mode - The target for a turret can now be selected manually. By right clicking also a unit while a turret is selected - New ability for the Engineer "Quantum Overload". Is cast on a turret. Increases its damage and attack speed. The effect is amplified when more mana is available. - All enhancements for the Engineer have now been clearly named - The Engineer enhancement tree has been restructured and some icons have been replaced - New effect "Burn": units that are burned get reduced healing - New upgrade which unlocks "Quantum Overload - New upgrade for the engineer which increases the maximum mana - New upgrade for the Engineer which reduces the cooldown of Quantum Overload - New upgrade for the eng…

  • Update V2023.3.7.36 - 6 July 2023

    Note In the last update the Tesla Tower was slightly buffed. Now it hits the Mortar Tower which also gets a buff. The Mortar Tower felt too weak overall. Its previous job was to take out slow heavy targets. With the new effect, it's now worth using the Mortar Tower against other targets as well. Overall, it should be worthwhile to combine a different selection of towers wisely. Patches Notes New - New effect "Wound": Targets affected by Wounding suffer increased damage - Wounding added to the tower description - Wounding added to the tower statistics - New upgrade for the Engineer. Changed the Lightning Strike ability. The cooldown is increased by (200%/400%) as well as the mana cost (50%/100%). In exchange, the damage is increased by (210%/420%) and the AOE radius is increased by (10%/20%). - New upgrade for the engineer. All your towers get the following values: Health (15%/30%) - The…

  • Update v2022.4.12.33 - 2 July 2023

    Hey, it's time for an update again. After the last update was a while ago. With this update you will get much more content. The bigger innovations New maps Five new maps will find their way into the game. These are five maps where the path is open, so the path for the units can change. The terrain has a greater influence on the new maps. Because some of the nodes are blocked with stones or trees and can not be built on. Lake Tower 3 paths Blazing Meadows 3 paths Ice Crown 4 paths The Kings Dungeon (now also available in single player) 1 path Hidden Caves 3 paths New Tower Impulse Tower The Impulse Tower has a very slow rate of fire. However, its attacks significantly reduce the movement speed of enemies. In addition, the attacks have a small splash radius. Preview of the upgrade levels Patch-Notizen Upgrades - Impulse 1: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%). -…

  • Update v2022.4.12.33 - 28 December 2022

    Update v2022.4.12.33 General I made some changes to the game quality settings. The game should now look better on lower settings. Especially the tearing on the terrain should no longer occur. Also improved performance for the "Nights Secrets" map, this should now run at more frames per second as well. New - New map "Lumberjack camp - 14 new items added - The talent "Engineer 17" in the engineer tree is now available. - The talent "Engineer 25" in the engineer tree is now available. - The talent "Engineer 26" in the engineering tree is now available. - The talent "Engineer 27" in the engineering tree is now available. - The talent "Cold Weather Front" in the Mage Tree is now available. - The enhancement "Tesla 5" is now available. Allows the Tesla Tower the chance to silence opponents. Balance - Leather Bracers now give 3 mana instead of 5. - The Black Hole ability now deals magic damage…

  • Update V2022.4.12.32 - 25 December 2022

    Update v2022.4.12.32 New - New map "Spruce Valley - New map "Nightshade - Added a bunch of new items - Each boss in single player now has its own loot table Balance - The difficulty of "The Wall" slightly increased - Loot in "The Wall" slightly improved - Scroll of Silence" removed from "The Wall - "Scroll of Silence" is now a persistent item, so it no longer disappears after a round ends. - A sound effect is now heard when buying a card Fix - Fixed a bug where you could get green and purple crystals endlessly Spruce Valley Nightshade

  • Update v2022.4.12.31b - 23 December 2022

    Update v2022.4.12.31b - Fixed a bug where items were duplicated when purchased - The map "To The Village" is now easier to use - Fixed a bug when saving items to the equipment slot chest - Fixed a bug when saving items when restarting challenge mode from the pause menu - Randomly generated waves are now automatically selected when the endless mode was. - Using up the last charge on items now no longer triggers the action bar cooldown. - Fixed a bug where some talents did not have correct tooltips - The talent to improve the ability "Repair" is now available. - The price of the "Small Mana Potion" has been corrected and increased to 30 coins. - Fixed a bug where the update menu did not align correctly. If you did not have a 16:9 screen format selected.

  • Update V2022.4.12.31 & Dev/Roadmap Info - December - 22 December 2022

    Hello all, I am happy to announce that I was able to release the latest update before Christmas. In the following, I'll first go into the changes of the update and its major innovations. I have already talked about some of the new features in some previous announcements. For the sake of completeness, these innovations appear here again. Afterwards a view on the development and a summarized overview of the patch notes. The biggest changes: Armor and damage types General The complete spreadsheet of armor and damage types has been revised. Pictures speak louder than words ... here is the spreadsheet: Randomly generated waves and endless mode in single player Each map in the standard single player can now be played in two other variants. Whereby the two variants are similar and the opponents are randomly created by a generator. In the first variant, a fixed difficulty level is chosen for th…

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2025Update (v0.7.5.5b)1806698490853459
213 April 2025Update V2025.1.3.46d1796631172342552
38 April 2025Update V2025.1.3.46b1795917897490404
410 June 2024Patch Notes V2024.2.1.42c5746109972563160386
56 July 2023Update V2023.3.7.365124582150156499245
623 December 2022Update v2022.4.12.31b5000716037446517307
75 June 2022Update V2022.2.5.30 - Bug fixes & new options4469272893503481127
830 May 2022Update V2022.2.5.28b - Bug fixes, QoL & small content4437747060842335351
929 May 2022Update V2022.2.5.27 - Bug fixes and Quality of Life Changes4437747060838515971
1028 May 2022V2022.2.5.26i - Small Hotfix, Balance and some items4437747060833520213
113 April 2022Patch Notes & Roadmap Update - April4347669995472064077
1213 December 2021Update Version 2021.4.12.18 & New Content Preview4224936849664336077
1310 December 2021Hotfix4224936849654788863
149 December 2021Small Hotfix4224936849650738692
158 December 2021Update Version 2021.4.12.164224936849648426802
165 December 2021Update v2021.4.12.154224936215394109968

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