- BLACKSHARD HOME INVASION - 10 September 2026
Hi everyone,Between two updates on HYPNOS, it is with immense joy that we bring you some more news:BLACKSHARD will be released on PS5 and Xbox on 22 September!It’s been a long-running project, carried out in collaboration with our friends at Bromio, and it’s finally coming to an exciting conclusion. We can’t wait to let more people discover the game and to see it take over your living rooms.Here’s the trailer:For the latest newsletter about HYPNOS, click here:In the meantime, take care.
- Our BIGGEST sale ever and a word on the consoles situation! 🍁 - 21 October 2022
This is our BIGGEST sale ever 🍁🍂⚡️👀🥳 Help us spread the word, let your friends and family know! Instead of eating candies and watching horror movies, feel free to join Remiel at The Wail! ❤️ Also, a huge thank you to all the people who took the time to leave a positive review in here. We know the game isn't perfect (we've learn so much along the way) so your support really means the world to us. We're so glad to see some of you resonate with our strange universe, even with its flaws ♥ We can't wait to talk more about our next project, and show how much we've grown and learn. Stay tuned dear Wanderers, we'll have news soon! So, about the consoles! The game is out on PS4, PS5 and Switch. We're aware those versions have bugs, and our partner Forthright who did the port is currently working on patches to fix them. They're also working on the XBox version, but we don't have a release dat…
- Back to school 2022: grab Shattered at 50% off!! - 1 September 2022
We hope you all had a great summer ☀️ To ease you into those harsh "back to work" days, we're doing the biggest sale we've ever done on Shattered: you can grab the game at 50% off for 10 days, starting now! 🥳 Don't hesitate to let your friends know or even gift the game to them if you can and want to support a tiny little French studio! As we're still fully independant and trying to live off of our sales, we'd be forever grateful ♥ In others news, we realize it's been almost a year since we haven't really made an update on what we're doing. We're working on new secret stuff, and we might finally be starting to talk about it in a few 🤭 So stay around, and many, many thanks for your support, trust & patience ♥
- Shattered is 1 year old! News on the consoles release! - 18 February 2022
Since today is Shattered's anniversary, here's a little overview of what we did since last February! • Well, first we kept bettering the game for around 6 months. We made several content & bugfix updates, until we reached the best doable version of the game we wanted to achieve by the end of June. • Then, we took a little break (yay summer!), before getting back to work. We took the time needed to find a trusted partner for, finally, a consoles port! Read more on that just below ♥ • And we may have started to actually work on a new project... We obviously can't tell anything for now, but be sure you'll be hearing about us soon enough 🤫 "Publisher Forthright Entertainment and Redlock Studios will explore, slash, and hack their way onto Switch, Playstation, Xbox, and Epic Game Store in Q1 2022 with Shattered - Tale of the Forgotten King. The Epic MegaGrant recipient game has an intriguin…
- Epic MegaGrant & an early Winter sale! - 16 December 2021
Dear Wanderers, Perhaps you've already seen the logo on our front page, but if not: We're so happy to tell you that we're among the recipients of the Epic MegaGrants! Have a look at this beautiful reel! We're super humbled to be featured alongside those beautiful games. To celebrate that little announcement, we decided to go for an early Winter sale and put Shattered at the deepest sale we've ever done! If you already own the game, please tell your friends, pets & families. If you don't, we'd be honored to have you play our first game ever during your Winter holidays! ♥ We would also like to thank all the people who took the time to leave positive reviews lately. We received a bunch of those in the last few weeks, and it's difficult to express how much this counts - not only for the visibility of the game of course, but for us really. Knowing our story actually touches people is still a…
- WE'RE BACK! With a patch notes & a discount: 35% off for 10 days ♥ - 9 September 2021
Hello there dear Wanderers! We're so happy to get back to you! We hope you had a wonderful summer, with lots of games and sweet wandering ♥ We have something for you to kick off this back to work time with the right foot: a discount! And also, as you may have seen if you already own the game, a little patch notes to fix a few more things :D Here is what we've done: • Game is lighter! It's now 6.5GB! • The performance issues in the snowy lands has been fixed • Some UI textures sometimes went all blur, not anymore! • Dashing foes can no longer keep the player aggro after you died • The graphical options menu now always shows the right resolution ;) So, if you haven't tried Shattered already, this is kind of the best time ever! The game is in its final version along with a big discount, soooo we can't wait to have your feedback! And so, now that we're here, what is next for Redlock Studio?…
- SHATTERED APOCRYPHA - 24 June 2021
Hello everyone! We’re so happy to see you again. This is possibly the last content patch notes we’ll ever make, so we particularly wanted to thank you again for all the support, presence and feedback you blessed us with. This patch notes is happening entirely thanks to you ♥ And to celebrate, we decided to go for a big 35% off for the week! 🥳 We’ve been working on this update since last February, thanks to all the feedback we’ve got, mostly regarding the lack of diversity with the ennemies. We made new patterns, new FX and basically new foes to inhabit Hypnos, so we hope you’ll like them :D (A little hotfix is already planned for tonight, but you shouldn't even see the difference! Just to let you know it's be normal if you see a new little something to download in an hour or so.) ADDITIONS: • Basic ennemies now have special capacities! • Spellcasters! • Healers! • More lore unlocked af…
- The new languages are in! - 14 May 2021
YES, YOU READ RIGHT! We're so eager to let you know that Shattered is now available in 4 new languages. We're so excited, and cannot wait to get your feedback!! It is definitely not the only thing we've done on the game this past month, so... Here you go for the patch notes! FIXES: The sword collision system is way more precise (no more hits not landing when they should!) The Wanderer's hits now land or miss the foes' shields more consistantly depending on your position The keybinding menu now displays the keys depending on your layout Multiple sound design fixes The triangle teleporters are more dynamic, and won't kill you anymore nor let your ennemies hit you while you're in there :D Loot in the maze will no longer disappear when recharging a game Higher resolutions are now supported (yay for the 4K!) No more random heart attacks when riding your hoverboard in the Ancient Lands ADDITI…
- Steam Achievements are in! - 12 March 2021
Dear Wanderers, The Steam Achievements are in! :D There are 34 of them, and if they'll mostly be unlocked retroactively, SOME will not. Here are the achievements that (we're sorry about that) won't be automatically unocked: The endings: none of them are retroactive "Complete the route in the Ancient Lands with the Espada": you'll have to take that challenge again :D "Collect every mask" if you already have all of them, but if you sell them and start your collection again, it will work! Feel free to let us know what you think about them! As for the patch notes: Bugfix Menu inputs have been smoothed out We reworked the input system to support all types of keyboards (Caution! You'll perhaps have to rebind your inputs) Fixed the rebinding bugs Multiple crashes have been fixed Fixed the bug where you could lose controls after falling off the hoverboard Fixed some environment collisions Somet…
- And so, what's next? - 25 February 2021
Dear Wanderers, What a week it has been! Thank you so much for your support and feedback. Our Discord welcomed lots of newcomers and we're so grateful for that. If you have any question about the game or want to chat with us, don't hesitate to join too :) Despite a lot of support for which we can't say thank you enough, we've also received a handful of negative reviews since the launch. We do read every single one of them and try to take them into account (when it's not just a matter of taste). No matter what was the outcome of your review, thanks for taking the time to write feedback! So, what's next? First, a patch notes! We're already working on a post launch patch notes, to come next week. Here is what we're focusing on: • Fix of some crashes • UI bugfix and UX improvement • Improvement of global navigation & level art for your in game orientation • Balancing of the Demiurges • Corr…
- 15% launch sale! - 17 February 2021
Here it is dear Wanderers: the official launch sale! Enjoy 15% off Shattered for a week! ... And please let us know what you think ♥ We can't wait to have your feedback on how the game has evolved along the years; or how you perceive it if you just discovered it for the first time. Join us on our social media, and chat with us more easily! • Facebook • Instagram • Twitter • Discord And in the meantime...
- THE FULL RELEASE IS HERE! - 17 February 2021
Yes Wanderers, you read it right... After 5 years of hard work, a Kickstart campaign, lots of ups and downs and a year of early access, the official 1.0 version of the game is finally ready. We couldn't have done it without all of your feedback, so we wanted to thank you once again. You made the game what it is today, and you definitely made us better devs, artists, writers and designers. From the bottom of our 5 little hearts: THANK YOU ♥ Please note that due to a little delay in our comms with Valve, the launch sale will be a bit late: so tune in in 20 minutes from now for a 15% off launch discount! About the languages: the game is currently in French and English only. A post launch update will come as soon as we can with Russian, Simplified Chinese, Spanish and German. Other languages are still in discussion (we have duly noted the interested of Turkish players) we'll let you know ho…
- Last patch notes until full release - 27 January 2021
Hello there, dear Wanderers! As you know, we’re now less than a month away from Shattered’s full release. But we didn’t want to let you hanging until then with a 3 months old version of the game, so… This update is a big one. Such a big one, that we won’t tell you precisely what we fixed and added, because there is SO much. We’ll just let you discover the reworked areas, new NPCs, etc. etc... ♥ What we’re going to do though, is telling you what is still missing and the bugs we already know and are still working on. Let’s have a look: • You now have access to everything in the game, EXCEPT for the last zone. That means the full release will still have surprises for you : the said last zone, endings, last Boss… • The Quick Access Inventory will be improved & fixed • We’ll add and/or balance certain craft recipes • There’s a bit of polishing left on combat gameplay and a few enemies/Bosses…
- Shattered's official release date! - 19 January 2021
We've been MIA for several months now. We weren't leisuring on Hypnos' secret sunny beaches, though, we were working towards the end of Shattered's development! It's hard to even begin to tell you how excited, proud and exhausted we are. We're also so eager to show you this... For those of you who already own the Early Access of the game, don't worry. All the bugs and weird stuff that still exist on the version you have have been fixed (again, many many thanks to all of you who shared their feedback with us ♥) and a lot of things have changed. Really changed. We'll make an update in the upcoming days for you to see it all that has happened! We'll keep coming with more content and news until then. Also, we'll post more often on our social media, so join us if you don't want to miss anything :) • Twitter • Facebook • Instagram • Discord Share the word, and get ready for the 17th!
- Autumn sale: Shattered is 20% off for 6 days! - 25 November 2020
Hello there dear Wanderers! We're happy to announce that we're participating in this autumn sale :D Shattered will be 20% off until december 1st! To be honest, we wanted to launch an update right along, but it still needs a few days of polishing. Of course, we'll let you know as loud as possible when it's out! Wouldn't want to spoil what's coming, but... Here you go. Yes, Wanderers, we've been working really hard on that area... Can you name it? We took all the feedback that we could into account to make it more fun, more beautiful, more enjoyable to explore. More info to come :)
- Build 0.12 Hotfix! - 3 November 2020
Hey again dear Wanderers, Thank you so much for your quick feedback and positive comments on the last update, we're so glad you liked it ♥ We've been able to make a little hotfix, since a few problematic bugs had shown up. Here it is: • Fix of the crashes that happened when fighting the Stranger and Gheb • Fix of display bugs in the binding menu • Fix of the freeze that happened when you used a Mark from the inventory • The casting bar of the Marks no longer stays on the screen afterwards • Loot still appears even if you hide the HUD • Fix of the link between Limbo and the door of Khotar • Legionaries now have a thrust attack with a wider dash, and gained a few adjustments on their AI • Damage reduction for the charged attacks, light and heavy • The door of Khotar can't be skipped anymore • We also made a few display corrections on certain maps. As always, we're all ears for your feedba…
- Build 0.12: a new Demiurge and a new zone! - 30 October 2020
Dear, dear Wanderers We took longer than usual to craft today’s update. We decided it was worth it to make you wait a while, since we had so many things to work on and finally show you. We made so many corrections, changes and additions, we really really hope you'll like everything that's new ♥ In order to make sure it all works fine, please remember to start a new game after downloading the patch notes. So, what have we done? :D BUGFIX: • Stamina comes back up at a normal pace when the shield is destroyed. • Legionaries’ spears can no longer hurt you after you killed their bearer. • Items no longer have a negative value in the inventory, and the whole system is more stable. • Items are correctly synchronized betwen the quick access and the inventory. • Menus are finally fine when navigated with a mouse. • Stats bars of the weapons are fixed in the inventory and no longer comes on top o…
- Back to school sale & what to expect from the next update - 25 August 2020
Hello there dear Wanderers! We hope you had a great summer and were able to take a break. We took a little one ourselves, and got back to bettering Shattered! To try and make that "back to school" time a bit less annoying, we decided to put 20% off Shattered for the next 14 days while we finish up the next patch notes. As always, if you already own the game and would like to support us, please tell your friends about the discount and/or put a positive review here on Steam, that's an awesome and super efficient way to help ♥ Oh and, since you're here, wanna know what the upcoming patch notes will be about? Well, friends, here you go: • The next update will contain a brand new Demiurge to fight. We don't want to say too much about it, but it might be the very first one we ever worked on, that we've been reworking and reworking and reworking for the past few years... We cannot wait to know…
- Hotfix #3 - 26 June 2020
We just fixed the Limbo wells! No more respawning problems and neverending mists. You should probably restart your game, to make sure everything is ok now ♥
- BIG UPDATE! The first Demiurge and the Summer sales! ♥ - 25 June 2020
Wanderers, we have big news! This patch notes contains the very first Demiurge of Hypnos, to go with these Summer sales! We cannot wait for you to try it, and we hope you'll enjoy that harsh fight! There's also an entirely new area for you to roam... Please let us know what you think ♥ More details about all of this: BUGFIXES: Lots of crashes have been fixed When sprinting then falling, stamina stops decreasing Debug of the spawn and death of the Dark Wander Debug of the Homonculuses' colliders ADDITIONS: NEW AREA, NEW BOSS! New moving grass for the Ancient Lands Spell system! With 3 spells for the moment: invisibility, shield and a weapon buff We added a little freeze frame when the Wanderer touches a foe. Let us know what you think about it ! A little light under the Wanderer for better, easier jumps during platforming phases New music in the Ancient Lands, new theme for Ackbar! CHANG…