Circadian City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews165
- Release dateOct 1, 2020
- DeveloperNowhere Studios
- PublisherWay Down Deep
Genres: Adventure, Indie, RPG, Simulation, Strategy
Company pages: Developer: Nowhere StudiosPublisher: Way Down Deep
Circadian City Steam news
Circadian City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release Plans - 3 June 2022
Hello dear citizens of Circadian City, It has been a while you haven't heard from us and many of you thought the game was abandoned. Sorry for not letting you know about the things going on at the studio and about our plans. We didn't abandon the game. Circadian City had 2 designers, 1 writer, 2 artists and 2 programmers when we released the game for Early Access. According to the plan, one of the programmers left the studio right after Early Access. He was in his last year at the university and we were only going to work with him until the initial release. After his departure we hired an old team member we knew since our first game Monochroma. We stuck to our roadmap and we made it until the v0.6 release of Circadian City. Then our lead programmer decided to leave the studio. We were left with a single developer who wasn't with us since the beginning of the project. As if it was not en…
- Rollback to v 0.6 - 4 January 2022
We're sorry to announce updating to the new UI was still rushed. We managed to make mouse work but gamepad and keyboard controls were affected and the game became unplayable for some. We're returning to the old version on our default branch and we'll keep the v0.8 on the alpha branch for those who didn't have any issues. We're working on the fixes and we won't add any new features until we clean the mess. Sorry for any inconvenience, Have a healthy and normal 2022!
- The biggest update of Circadian City so far - 14 December 2021
Hello Citizens, Making this update was even more difficult than making the first Early Access version of Circadian City but here we are. This update brings functionality and gameplay changes that fix most of the issues mentioned so far and brings the game to a new level. The New UI and the Mouse Support This was the most requested features since we released the first version of the game and it was the hardest to implement because of the way UI was developed. Yet we managed to bring it to a stable level with few existing issues. There is a list of known issues in our roadmap board. We're commited to solve those issues in the following weeks, so please let us know if you run into something not existing in the board. With the new UI there are now 2 input models for the game: - Keyboard & Mouse - Gamepad Yet we don't suggest to use gamepad until we fix the issues in the upcoming weeks. Toge…
- Major Update is on a private test branch - 2 November 2021
Hello Citizens, We are about to release the update. This felt like developing the whole game from scratch. Normally, we were planning to make content updates and balance changes to the game every month during Early Access. But the overhaul of the UI and adding mouse support required us to refactor everything in the game and overwhelmed us. We realized we were kind of shortsighted as we used a single branch for the development and while working on this update we didn't have a chance to fix regular problems and make regular updates to the game. The good news is: We are back! This update is going to change soo many things in the game and I'm sure you will feel like playing a whole new game as well. I will write a more detailed update post when we release the branch publicly. Until then, if you want to help us with testing of this new version, please send a DM from Discord that you want acc…
- Hotfix for missing hairs - 1 May 2021
After the last Friday Update creating a new character might have given a bald character within the game. This hotfix fixes that and do the following: -Reorders the acquisition of random quests in the Dreamworld -Removes older gem quests in Dreamworld -Fixes a time interval in which church gates were neither open or closed.
- Thanks God It's Friday Update #12 - 26 April 2021
Hey everyone, Before you ask the question, let me tell. Today is Monday but we're doing the Friday update. That's because we wanted to make this update on Friday but due to the fact we couldn't reach the build computer after Covid curfew on Friday and weekend we had to wait Monday. So what do we have on this update? Two new game items: Wishing Well and Growth Enhancer Wishing Well This was one of the first items we designed for the game but we couldn't finish it as it required multiple features in the game. Right now we have those features so there it is. Wishing Well costs 250 lucidium and you can purchase it from the Loonies in the Dreamworld. At first look the wishing well looks just like an ordinary well, so you can refill your water cans as usual. But if you throw a gold coin to the well, it starts speaking with you. Contrary to what you might expect, wishing well doesn't make your…
- HOTFIX to #11 Friday Update - 5 April 2021
This hotfix solves some issues related to the second island in the Dreamworld. - The repair progress of the bridge no longer resets. It saves your progress even if you wake up and come back later to it. - The collisions at the edges of the second island are properly set. - The camera now properly covers the whole area of the second island. - A visual sorting order problem of the bridge is fixed. The fix didn't come to MAC version yet. It takes a bit of time to update the MAC version. Someone reported another problem: In some quests Rob Rob is asking for a blue quietton but there is none in the game yet. Please ignore those quests for now. We will enable them at the next Friday Update.
- Thanks God It's Friday Update #11 - 2 April 2021
Hello Citizens! It has been a few weeks without any updates. While we are working for the new UI without stop, we had the chance to improve the quality of the current build. Our work consists of some new content and bug fixes, so let’s start with the new content as always Personality Level 2 Once you complete the quests of Rob Rob, he will give you a Hamster Wheel. That energetic guy is able to produce “pure energy” that feeds your personality tree. Once you harness that power, you will climb up to the second level of the personality tree. Where you will start choosing between intuitive and observant personality skills. The first skill is there and we’re still working on upcoming skills. Additionally to the red, blue and yellow gems, an orange gem is introduced to the game and our insectoid friend at the East Island gives one as a reward for his daily quests. The first intuitive skill a…
- Thanks God It's Friday Update #10 - 12 March 2021
This has almost been another major update as there were some features waiting to be implemented and we just had the time. We have lots of visual updates this week. Some facilitators and quest reworks for unlocking the second island in the Dreamworld and also unlocking the second level of "You Tree" (where you improve your personality). But most important of all we have a new stress mechanic "Appeal" APPEAL We removed the first personality options from introvert and extrovert and instead we've added the appeal options. If you're playing an introvert character, being at home and spending time at the park will reduce stress. For an extrovert though, going out, bars, restaurants and cafes are places to reduce stress instead. With this change handling stress at the beginning of the game will be much easier (after you unlock the first personality level at least) VISUAL UPDATES There was an ug…
- Hotfix for v 0.6 - 27 February 2021
- Pebbles are back in Dreamworld - Version number is correctly displayed
- Version 0.6 is Released - 27 February 2021
Hello Citizens! Our city is evolving. Before diving into the changes, we want to thank all the players who shared their thoughts about the game. We welcome all kinds of reviews. Good ones motivate us even more and bad reviews teach us what to improve. Most players have been kind so far reaching out to us on Steam forums, on Discord, social media and through emails and they shared their views about the game. It surprised some of them how open we are to communicate. We are and we will be. This is the first major update to the game. We are unlocking a new Dreamworld island, introducing new NPC's with a questline, introducing a new metric and new personality tracks. This update will be followed by many hotfixes and Friday updates and we believe it will change the overall feel and experience positively. Connecting Both Worlds One common feedback we received from the players who played the ga…
- Thanks God It's Friday Update #9 - 9 January 2021
Welcome to the first update of the new year. We will keep the pace of our updates this year as well. But as we are changing a lot of things in the game, you might have to wait for the next update, as the next update will probably be a MAJOR update. Let's talk about this update first and then tease the major update a bit later on. Quest Reminders This is part of a bigger update line. We want to enable random quests and event based quests and they will have their openings. Now NPC's can welcome the player/greet them in different ways and if they are waiting for the player to complete a quest, they always remind that before start talking about anything else. We added those reminders and more will come on this. Watering/Fertilizing Tiles The farming in the Dreamworld was kind of dull without being able to nurture them. But watering and fertilizing needed that we improved the tile system of…
- Hotfix of the Hotfix - 31 December 2020
The last hotfix created a bug to plant seeds in the game. Yesterday night we reverted the game to an older version and now we fixed all of the bugs and we're entering the new year bug free :) Have a happy new year and don't miss 2020!
- Temporary Downgrade to previous version - 31 December 2020
The last hotfix disabled players to plant seeds as we have been working on ground tiles lately. This is a major bug preventing the progress of the game so we decided to revert to a previous version until we solved this issue. Hoping to fix both problems within this year :D
- Personality Tree HOTFIX - 30 December 2020
Bug Fixes Addressed a bug that prevented players from progressing on a personality stage (ie introvert/extrovert) after having completed 5 skills from a single branch The giftbox no longer appears to the same character after being opened
- GiftBox HOTFIX - 26 December 2020
Our Christmas present for you is delayed because of a missing asset :( Now it's fixed. Bug Fixes The missing texture of the giftbox is updated
- Thanks God It's Friday Update #8 - 25 December 2020
Happy Hollidays everyone! We got some new content to share with you! Romance We had some flirt options in the game before this update. But with this update there is a new mechanic related to flirt. When you are interacting with an NPC you can flirt with, now "flirt" appears as an interaction option. Currently, improving your romance with an NPC doesn't give you anything but we are going to add some new content in the Dreamworld that would be unlocked with the power of love! We would like to hear your ideas about what to add. New content and update We have new female and male hat options for character creation Whenever you unlock a friendship quest, your relation with that NPC doesn't improve further until you complete that quest Each new level in your personality tree now requires the previous level to be crafted There is a surprise left to your door! Bug Fixes We fixed a bug allowing y…
- Wearables HOTFIX - 23 December 2020
Sorry for not having a "Thanks God It's Friday Update" last week. We have been working to fix some bugs. But don't worry, the bugs are fixed and we have some content and features for the upcoming Friday. Bug Fixes Solved an issue causing player cloths to lose colors After eating Fish and Chips, "greasy fingers" are applied properly (gives better chance for the Arcade Machine) Solved an issue causing player hats to disappear from the inventory on add/remove
- Thanks God It's Friday #7 Version 0.5 is here! - 11 December 2020
Hey there everyone! Christmas time is here and we are all locked up in our houses. With Covid vaccines on the corner this perior of our lives seem to be ending soon. While you are still at home, we are sure you have some time to play some games. This is a special day for Circadian City as we are doing our first version increment since our Early Access release. This is still a Friday Update but a bit bigger than usual. Let me quickly remind you the updates we're planning. During the Early Access we will have 3 major updates to the game including the release of version 1.0 We will unlock a new Dreamworld map on each of these major updates along with new personality options, features and content. On our regular Thanks God It's Friday Updates, we also bring some lesser features and content. This version 0.5 Update is bigger than our usual Friday Updates but still smaller than a major update…
- Thanks God It's Friday Update #6 - 27 November 2020
Hello Citizens, As promised, we keep adding new content & features until v 1.0. Temporary Status Effects Apart from the permanent boosters from personality and mood based boosters from motivation,stress etc.. we are adding item based temporary boosters and effects to the game. Some of these effects are conditional. We implemented additional effects to 4 food items: Omelette gives additional hunger for 2 hours if consumed in the morning (between 6AM 12 PM) Classic Breakfast gives additional 5 motivation if consumed in the morning Ham and Cheese sandwich gives additional 10 energy if consumed in the afternoon (between 12PM 6PM) Steak with Mushroom gives 25% boosts to all interest gains if consumed in the evening (between 6PM and midnight) We want to implement more content of this type in the following weeks. Let us know what you think. We are also working on the visualisation of these eff…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 January 2022 | Rollback to v 0.6 | 4224939245931528613 |
| 2 | 1 May 2021 | Hotfix for missing hairs | 4074045878078093895 |
| 3 | 5 April 2021 | HOTFIX to #11 Friday Update | 4023377846290836135 |
| 4 | 27 February 2021 | Hotfix for v 0.6 | 4060529371708707949 |
| 5 | 31 December 2020 | Hotfix of the Hotfix | 3917534300098799599 |
| 6 | 31 December 2020 | Temporary Downgrade to previous version | 3917534300097185239 |
| 7 | 30 December 2020 | Personality Tree HOTFIX | 3917534300096208161 |
| 8 | 26 December 2020 | GiftBox HOTFIX | 3917534300080271024 |
| 9 | 23 December 2020 | Wearables HOTFIX | 3917534300069673055 |
| 10 | 30 October 2020 | Day 29 HOTFIX | 3884878205219073614 |
| 11 | 19 October 2020 | Day 18 HOTFIX | 5422856308626865921 |
| 12 | 13 October 2020 | Day 12 HOTFIX | 3853351107568084326 |
| 13 | 5 October 2020 | Day 4 HOTFIX | 3807188575864029516 |
| 14 | 2 October 2020 | Day 1 HOTFIX | 3807188575853614209 |
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