- 'Affinities Reborn' Major Update 0.8.40 - 30 April 2026
Hello Threadbearers,This major update adds new equipment affinities, item level upgrades, new equipments and enchantments, quality of life features, and much more.New Affinity progression system:All armor now falls under one of five Affinities. You’ll receive powerful bonuses for focusing on specific Affinities (you can track your progress in the Affinities tab in the inventory). This system is designed to make equipment choices more meaningful and to better reward specializing in certain enchantments and modifiers. Item level upgrades:Gear progression has been reworked so every piece of equipment now has an item level. Higher-level equipment has stronger damage, defense, and affinity values. Use rare Slag items to upgrade the item level of your existing gear, or delve deeper to discover higher-level drops. This is meant to make late-game loot more meaningful, since you can now find ite…
- Minor Update 0.8.34 - 26 July 2025
Added equipped tooltip to dungeon branch selectionFixed some interact UI panels persisting after closingNerfed Mana Shield Mod from 3 damage to 2 damage per manaNerfed Mana on Damage Mod from 1% chance to 0.5%Nerfed Mana on Damaged Mod from 50% chance to 30%
- 'Lost Relics' Major Update 0.8.33 - 24 July 2025
Hello Threadbearers,This major update adds new buildable shrines, overhauls loot drops and relic shrines, many new enchantments and equipments, and much more.Loot drops are now usually of a lower value, with common items (with less than 2 mods) being re-introduced. However, there are now more ways to upgrade/exchange these common and magic items by utilizing Revered Shrines, Offering Perches, or Fuse Spires (craft-able from the crafting menu). Hopefully loot and item management feels a bit more rewarding.The experience required for a Level Up has been increased, but each Level Up grants 5 Fate points instead of 3.New contentRevered Shrine Overhaul: shrines can now imbue 1 common item with a relic's powerNew Buildables: Offering Perch, Fuse Spire6 New Mods/Enchantments (Hitless Damage, Pacifist Defense, Ambush Damage, Parry Counter Damage, Move Speed Damage, Weapon Skill Timing) 2 New Ar…
- 'Prophecy' Major Update 0.8.31 - 27 November 2024
Hello Threadbearers, This update adds extremely powerful and build defining Legendary fate nodes, several fun new mods/enchantments, and some new weapons and armors. New content Legendary Fate Nodes- 8 Powerful build-defining passive nodes on the Fate Wheel New Enchantments/Mods- Phantom Echo Attack, Shield HP Regen, Lightning Field Crits, Ice Shard Mana Deplete, Weapon Skill Damage New Spells: Ice Shards, Flame Swirl, Withering Hex New Weapon: Vortex Blade New Armors: Phantom Armor Set, Chuma Mask New Shields: Molniya Shield, Moroz Shield, Oath Shield New Major Fate Nodes- 1 new major node in each of the 5 fate wheel domains Fixes/Tweaks Tweaked item drop rate/rarity (rarer and best gear less likely in early game) Equipping an item now swaps it with the slot position of the previous equipped item Please let us know your thoughts, and consider joining us on Discord to help vote on new f…
- Hotfix 0.8.25 - 21 July 2024
Fixed settings not being saved after changing monitors or multiple profiles
- Minor Update 0.8.24 - 17 May 2024
This update improves general performance, fixes potential stuttering and freezes, and other general balancing tweaks. Fixes & Tweaks Major performance improvements with stacking mana/buff mods Parrying has slightly more strict timing Mana +crit chance mod now a flat +crit chance if Mana is greater than 0 (it was too overpowered) Balanced several other mods/enchants Fixed shop/portal costs in NG+ Bell hits now affect everyone globally, instead of just your current Act Added an indicator for leveling up/fate points available on HUD Best, Outer Brain Team
- Minor Update 0.8.23 - 16 May 2024
This update fixes major issues with exp scaling in NG+ Ascensions and other tweaks Fixes & Tweaks Fixed a bug causing EXP to scale by 1000% (!!) in NG+ Ascensions Fixed NG+ Ascensions not reloading Fate Wheel on death Tweaked EXP scaling formulas Introduced Critical Hit Damage multiplier Replaced "+Int on Crit" mod with "+Crit Damage each Mana" mod Nerfed Thorns Buffed Mana Shield Improved performance on Fate Wheel Best, Outer Brain Team
- Update 0.8.22 - 15 May 2024
Hello Threadbearers, This update introduces some fun new enchants for items and Fate Wheel, as well as some balancing tweaks. New content New enchants: Mana Shield, vitality weapon damage, strength spell damage, HP on crit New Fate nodes: Mana Shield, HP on crit, mana on inspiration, mana increase passion, vitality weapon damage, strength spell damage New item: Glass ring Fixes & Tweaks Nodes on the Fate Wheel have been rearranged so that several extremely powerful synergies are not directly adjacent to each other (existing characters have been refunded their fate points) Nerfed Holy Bolt enchant (cast chance 30%>>20%, slightly slower rapid-casting) Increased monster damage/power escalation over clock days Monsters give more EXP in each deeper Act (encourage pushing forward) Increased EXP requirements to gain a level up Fixed a major stacking issue with Thorns mods Fixed dice rerolls on…
- Hotfix 0.8.21 - 13 May 2024
Fixed Fate Wheel mods occasionally not activating until scene transition Fixed Fate Wheel being overwritten null if spamming open/close
- 'The Fate Wheel' Infinite Skill-Trees Major Update 0.8.2 - 13 May 2024
Hello Threadbearers, This is a very exciting update. This update adds the "Fate Wheel"- a new procedural Skill-Tree level up system, as well as a new starting class, and several fixes and tweaks. New content Fate Wheel: A fully procedural skill grid that regenerates with every run New Class: Fool Other minor mods and content I forgot to take note of ːsteammockingː Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback. Super special thanks to our community and everyone that continues to support us. Best, Outer Brain Team
- Demo Update and Online World merging - 12 April 2024
Hello, This is a huge update of the GUILT free Demo. The demo is now running on the latest update. In addition, the demo now shares the same Online World server as the full retail game. This means demo characters will leave corpses for the full game characters and vice versa, as well as other online interactions. If a demo player wishes to continue their character, they can now buy the full game and resume from where they left off. Consider sharing the free demo with friends, it's a juicy one. Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback. Best, Outer Brain Team
- Minor Update 0.8.14 - 12 April 2024
New mod: Mana on deal damage New ring: Ogle Ring Rebalanced/tweaked weapon mods Fixed deleting characters Fixed depleting consumables breaking shortcut Fixed lootable flasks on corpses Fixed settings resolution options Added frame rate limit Fixed stacking damage projectiles (sword cleave) New shield icons
- Hotfix 0.8.13 - 11 April 2024
Fixed Act 3 generating inaccessible dungeons/corpses Fixed starting items duplicating IDs Reverted Bone Armor set to +Mana on kill mods
- 'Eternal Combat' Major Update Part I 0.8.12 - 10 April 2024
Hello Threadbearers, This is Part I of II for this major update. The next major update will be released by May 14th, 2024. This update adds lots of new content: a new Weapon Skills system, completely overhauled equipment/inventory system, combat improvements, QOL improvements, and much more. New content Weapon Skills: Every weapon has a new unique skill Hold light attacks: this replaces heavy attacks Inventory overhaul: can choose swappable weapons, shields, consumables, and spells Auto lock-on setting: much more comfortable for casual play or beginners Travel map points of interest Fixes and Tweaks Improved tooltips and fixed tooltips on higher aspect ratios Improved visibility through camera obstructions (trees, leaves) Fixed some particles lingering forever and causing slowdown And other minor fixes and tweaks Please let us know your thoughts, and consider joining us on Discord to he…
- Hotfix 0.7.35 - 26 August 2023
Fixed online character data saving issue exceeding network limits
- Update 0.7.34 - 17 July 2023
This small update fixes many major bugs and tweaks some values. Level up improvements are roughly 2x more impactful Map structures are cheaper and drop more often Fixed empty grave loots crashing the game Fixed NG+ characters not loading correctly Fixed mourning player names not being saved/populated Bauk health nerfed Players start with 10 more HP and other minor fixes and tweaks
- Hotfix 0.7.33 - 3 July 2023
Fixed some map inspects locking the game
- Hotfix 0.7.32 - 30 June 2023
Added player names to corpses and relics Fixed incorrect formatting on map inspect prompts Fixed mouse cursor appearing during dialogues
- 'Corpse Harvest' Major Update 0.7.30 - 28 June 2023
Hello Threadbearers, This update adds lots of new content: Level Up system, player corpse mechanics, player-built structures, new characters, new weapons, new monsters, and more New content Level Up system and experience Corpse Grave interactions: Pray or Embrace Player-built dungeon structures: Revered Shrine Player-built map structures: Watchtower, Portal Mourning/Relic system Map Inspect info system Koschei Observatory story scene New NPC: Kolda the Sanguine New monster: Upyr New weapon: Stake A few new hairstyles and faces Fixes and Tweaks Minor performance tweaks Character select screen tweaks Screenshake tweaks And other minor fixes and tweaks Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback. Super special thanks to our community and everyone that continues to support us. Best, Outer Brain Team
- 10 year anniversary of Outer Brain Studios - 13 May 2023
I'd like to take a moment to celebrate the 10 year anniversary of Outer Brain Studios 🥳 Roughly 10 years ago, Kory and I started brainstorming a small game project idea we came up with while working at a miserable bowling alley together. The concept originally titled Hook Arena was supposed to be a simple little flash game focused on hook shot mechanics, but feature-creeped into Scum Lord, a platforming adventure over several levels with monsters, puzzles, bosses, and an amazing retro soundtrack by Anadale. We launched our first kickstarter to failure, and eventually abandoned the project after other priorities took over. Some day we might return to Scum Lord... In 2014 after Scum Lord, I decided to try and develop some games on my own. Abandoning Flash, I discovered Unity. I had a very basic understanding of programming at this point (I didn't even grasp the concept of arrays) but I q…