- Free Company VR 1.0 Beta - 8 November 2025
To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Combat ReworkReworked NPC damage reactions and responses to physics forcesEnemies fall over less easily and get up faster. Knockdown chance after being staggered is now based on remaining HP and impact force instead of 100%Adjusted weapon hold anglesContentAdded ballistas to defensive positions in several existing maps. They must be manually cranked and are fired with the trigger buttonAdded new map: Hidden CampBug fixesPerformance improvementsFor transparency, this will likely be the final update. I apologize for the game going 3 years without an update. Unfortunately other work, financial, and personal responsibilities prevented me from working on it. I know the game is generally considered "dead" but I wanted one more tangible update to bring it o…
- Free Company VR Patch #14: New Weapon and Audio Improvements - 4 March 2022
Gameplay Added a new weapon: Flail Deduced drag and improved weapon responsiveness Major performance improvements Audio Added NPC voices and ragdoll sounds Added voice volume setting Increased footstep volume
- Patch #13.2 - 26 October 2021
Changes Additional fix for inconsistent weapon damage detection for Quest users
- Patch #13.1 - 7 October 2021
Changes Possible fix for inconsistent weapon damage detection for Quest users Increased grip strength by ~30%, reducing weapon drag
- Free Company VR Patch #13: Physics Update - 24 September 2021
Highlights Physics/Combat Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics) New hand physics Bow has been remade to be fully physics-based. Held arrows now have collision Doors are now physics-based Many adjustments to NPC physics Improved colliders in all maps NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs Weapons now apply bleed damaged whi…
- Patch #13 - Beta Update 3 - 22 September 2021
One more beta update. Changes are coming to the main branch on Friday, September 24th. Major Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting. Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty Fixed smooth turning jitter. Greatly increased smooth turning speeds. Minor Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors. Enemies now ragdoll properly after being hit during a death animation Minor player physics improvements Fixed issues with the dagger on the camp table after completing the unit commands tutorial Made props in the tutorial intractable Fixed tree colliders in forest arena Added a one-time sprinting prompt
- Patch #13 - Beta Update 2 - 16 September 2021
Last beta update before releasing on the main branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Gameplay Holstered weapons are now always be grabbed by the handle Made it less likely to accidentally damage friendly NPCs Made it easier to remove axes and the spiked mace from flesh Disabled snap and smooth turning when commanding units Slightly increased NPC blocking frequency Increased pose damage done by player Fixes Fixed AI Armies charging too early, causing them to trickle in instead of as a group Fixed renaming units in camp and sandbox mode Fixed cases where bow users would hit teammates Fixed bow users having perfect accuracy regardless of archery skill Fixed cases where NPCs would play the fallen struggle animation before fully on the ground Fixed dead NPCs not dropping weapons proper…
- Patch #13 Beta Is Live - 17 August 2021
The latest update is now available on the beta branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Physics/Combat Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics) New hand physics Bow has been remade to be fully physics-based. Held arrows now have collision Doors are now physics-based Many adjustments to NPC physics Improved colliders in all maps NPC damage reduced by 75% when attacking another NPC, lengthening b…
- Progress Update - 21 June 2021
Just a quick update on the state of the physics rework. The major hurdles have been cleared and I'm expecting the update to be hitting the beta branch in less than a month. Below is a list of changes you can expect: Points marked with an asterisk are still in development* Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. An option will be available to choose between the new weighty weapon physics and the old "arcadey" snappy physics* Improved hand physics Player can now set own skin to any of the existing soldier skins Removed movement speed variation based on hand height Option to adjust grip angle* Improved performance and increase…
- Free Company VR - Roadmap and Progress Update - 11 February 2021
Below is an overview of what can be expected in future updates, in order of priority. Physics-Based Player Movement A fully physics-based player locomotion system in currently in development that will allow for expanded movement options, including jumping, climbing/hanging, and properly responding to other physics objects. Work on this is about 50% done. Interaction Improvements The locomotion changes will also come with a combat redesign. Weapon gripping will be more intuitive and will swing with an appropriate sense of weight. Enemies will respond to being hit and grabbed more appropriately. Performance Improvements After the core experience is in a state I am happy with, I will do another round of optimization adding better LODs and improving AI performance. This should also allow for larger battle sizes. Audio Improvements Voices will be added to NPCs along with more ambient sounds…
- Free Company VR Patch #12: Sandbox Update - 28 November 2020
Sandbox Added build options for placing walls and other structures Added a new spawn window UI Added flight mode Added new options for spawned units Added unit spawners Added patrol path editor Bug fixes
- Patch #11 Hotfix - 30 October 2020
Fixed jittery smooth locomotion caused by the update
- Free Company VR Patch #11: UI Update - 29 October 2020
Changes Replaced all fonts and UI elements Stabbed enemies how have force properly applied to them based on hand position Revamped teleport locomotion Fixed arrows hovering when hitting distant targets
- Free Company VR Patch #10: Workshop Update - 22 October 2020
Sandbox Workshop support for sandbox maps In-game workshop browser In-game item submission in sandbox mode Added 17 new character skins Bug fixes Main game Replaced all polearm animations, including 13 new attacks Major adjustments to how hand positioning is calculated when holding a weapon. This should resolve weapon holding feeling a bit "off", as it was causing a disconnect between your real and in-game hands. Friendly and enemy teams in missions will now pick a random set of skins based on 7 factions (3 friendly, 4 enemy) Minor bug fixes New character models appear in tavern and other recruitment zones Free Battle Added previously mentioned factions
- Free Company VR Patch #9: Sandbox Update - 25 June 2020
Sandbox mode is in! More features and workshop support on the way. Changes: Added sandbox mode, renamed original sandbox to Free Battle Improved functionality when a skeleton is not bound. This was the cause of weapon damage and stabbing issues some were experiencing. Hand positions will still not work correctly without a bound skeleton. If you are using an unsupported HMD it is strongly recommended you create a custom binding to set up a skeleton along with other bindings. Increased npc push-back radius when attacking the player Fixed npcs defending from nothing after player dies Fixed floating npcs in hub Other minor bug fixes
- Free Company VR Patch #8 - 1 May 2020
Changes: Fixed cases where defend AI was causing extreme lag in large battles Increased the thrust speed required to stab friendlies Command menu no longer appears when holding an arrow Units attacking a practice dummy will stop when their management window is opened
- Free Company VR Patch #7 - 6 March 2020
Some more fixes and weapon physics improvements. New features are also in the works. Will show them off as soon as they're ready. Changes: Fixed broken spawner in desert town defense Fixed cases where weapon would suddenly be held backwards while two-handing Made sideways stab detection (axes, blade edges, picks) much more consistent Reduced the minimum swing power for sideways stabs by 25% Stabbed ragdolls now have some force applied to them depending on weapon tilt direction Fixed items sometimes dropping into the wrong holster
- Free Company VR Patch #6 - 25 February 2020
A couple more fixes. Changes: Fixed issues with holstering weapons when the toggle grab type is selected Fixed blacksmith colliders Fixed floating corpses Fixed player's hands not reaching the ground
- Free Company VR Patch #5 - 21 February 2020
Some quick fixes for the physics patch. Changes: Fixed ghost colliders from dead enemies Fixed a case where the inventory would fail to load Fixed NPC fist hitboxes always being active Improved NPC transitions into physics mode (fixed the random jiggling when you get close to them) Fixed NPC arrows not firing correctly and not colliding with the player Fixed the price of the hand axe Fixed being able to purchase weapons without enough gold
- Free Company VR Patch #4 - Physics Update - 19 February 2020
The combat physics rework is now available along with some other adjustments. Changes: The combat and interaction systems have been completely reworked to be physics based Knights and warriors now appear in the tavern starting at rank 5 Adjusted patrol difficulty at higher ranks Fixed teleport locomotion issues Increased teleport locomotion max distance and speed Bug fixes