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Weed Farmer Simulator

Weed Farmer Simulator Steam news

Polyák Kristóf | Mar 16, 2020 | game

Released

0players observed · 10 October 2026 - 18:57:53 UTC

CasualIndieSimulationEarly AccessMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Weed Farmer Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews218
  • Release dateMar 16, 2020
  • DeveloperPolyák Kristóf
  • PublisherPolyák Kristóf

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: Polyák KristófPublisher: Polyák Kristóf

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Weed Farmer Simulator Steam news

Weed Farmer Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 2.0 Patch 4 is live! - 6 November 2020

    What's new? Hello Farmers! Heres's the patch notes for the latest maintenance patch: Sell Fixes *Fixed a bug that caused selling items after each other to take longer and longer and eventually freeze/crash. *Fixed some smaller performance bottlenecks when selling items. *Modified the selling system that you can sell all the same type of item at once, you no longer need to sell for ex. joints one by one. *When you drag an item from your inventory to sell it disappears from your inventory and shows up only in the sell panel. (if you cancel the sell or close the shop it gets back to your inventory) Vehicles *Flipped vehicles now should auto-reset and unflip themselves. Game Mode Tweaks *To further differentiate sandbox and simulation gameplay and playstyle for every sold item you get 2X the money in sandbox mode. *Added a back button when you select a game-mode in a loaded save and click o…

  • Update2 patch3 Is now live! Electric switches, multitool, fixes and more - 13 October 2020

    The newest patch is now live for the game! This patch's focus is addressing feedback and fixing bugs. What's new? GameModes This update introduces game modes. You can select a game mode for your existing save or select one when you create a new game. Currently, there's 2 with a Sandbox and a Simulation mode. Electric Switches Now you can use switches to turn on or off your electric equipment as well as a light-sensitive automatic switch that you can use to toggle your electric objects at night or at daytime. Multitool Added a multitool to the default inventory. You can use this to move or remove your placed objects (electric, decoration, sticks etc..) Time of day speed Slowed down the time of day system's speed by feedback. Previously a full 24-hour cycle happened in 20 minutes, now it's 35. Battery Power By feedback increased the battery's power from 2000w to 3000w. With this and the a…

  • Update 2.0 hotfix 1 - 5 October 2020

    The first patch for the new update is now live! What's changed? *Fixed an issue where some plant's models were still visible after harvesting and or plants would appear as fully grown when planting and became small later on. *Fixed a mistype in the tutorial instructions *Fixed a graphics issue where flowers would cast big and long cube-like shadows *Fixed a physics bug where cut down trees just roll around on the ground and don't break *Fixed a visual issue where if you harvested a weed, the falling leaves looked like another breed's leaves.

  • Update 2.0 - Time of day, Electricity System, Steam Cloud Save and more! - 4 October 2020

    What's new? Time of Day The game now features a fully featured time of day system! Apart from the visuals, this influences gameplay too. Your plants need sunlight to grow in the day or you can place an electric heater near them to grow at night. Lights have also been added to vehicles that turn on automatically at night. Also, you can sleep at night in your container to pass time. Electricity This update introduces a new electricity system! You can use solar panels to charge batteries at daytime and use electricity at night for lamps, heating your plants without sunlight and more to come! New grass and landscape rendering system, visual redesigns. The game now features new landscape microdetails, redesigned landscape materials with more "3D" look for the terrain without the use of expensive techniques like tessellation, and fast GPU-Powered geometry shader based grass system with photos…

  • Back on Steam! What happened, what's new and what's next - 24 May 2020

    Hello Farmers! I'm happy to announce that the game is back on Steam! You can read all about what happened down below but first, some new things in the latest patch: All new higher definition vehicle models! Floating HUD for vehicles (motor torque, attachment state, keybinds) Manual vehicle attachment activation/deactivation (no more always-on attachments) First Person view mode inside vehicles Fertilizer now adds yield to a plant instead of growing faster (it was a popular request to make something with the fertilizer as plants grow fast enough, this is still an experiment, let's see how it goes ) Chop down old/not needed planter sticks with the axe The build is live right now, you might have to restart steam to start the update. Fixed from the previous build: * Grass stays on the road and on the plowed land * Vehicles having no icon and name in the shop * Cut grass casts invisible shad…

  • Hotfix 3 is now live! Performance impovements, detail options and fixes - 29 March 2020

    Hotfix 3 is now live for the game! What's new: *The first batch of performance improvements (optimized parts of the rendering system to reduce CPU-overhead significantly. This should increase your fps on lower-end systems) *Detail distance option - Setting this to a lower value on lower-end systems should increase your FPS drastically. *Detail density option - Setting this to a lower value on lower-end systems should increase your FPS drastically. *Fixed a bug that caused the game to black-screen after a long play session or leaving the game idle for a while. *Fixed the rendering distance for the ground where you plowed. *Fixed that some joints had no sell value. *Fixed a bug in the shop that caused to get 1 less or more item that what you paid for (x10 tobacco gave you x9) *Fixed a bug that you can plant on the road as it was registered as a plantable surface. *Partially fixed an issue…

  • Offical Discord server is now live! - 26 March 2020

    Join us in the game's official Discord server! Discord Invite From now on you can also report bugs and suggestions on Discord, chat, hang out, meme, share your gameplay..etc Special thanks to Kjerne for making this happen, if you like the server show him some love :D

  • Hotfix 2 is live now! - 23 March 2020

    Another hotfix is now live for the game. What's new: *Fixed a bug when the shop doesn't display the user's money upon entering the shop. *Fixed an issue where the player's money sometimes wasn't saved correctly. *Fixed an issue in the shop that made everything cost 2x the price. *Fixed a bug that would make the player's money go negative. *Fixed a bug in the shop that made the planter and harvester attachments were switched up. *Added map bounds, you can no longer run to the map's edge and fall off. *Added item sorting to the inventory. Clicking it automatically reorganizes your inventory based on the available free space. *You can now resell your unused tobacco and rolling paper in the shop.

  • Quick hotfix - 23 March 2020

    A new hotfix is live for the game. *Fixed a visual glitch where if you stand in a place of a cut-down tree things disappear because of occlusion-culling and when you move they come back. *Fixed an issue where not all attachments are available in the shop to purchase. *Added a quick fix for when you run too fast high on the RunRunRun weed on plantable land you rarely can fall into the ground. (this will be properly investigated in the future)

  • Update 1: save game, options, bugfixes and more! - 22 March 2020

    What's new: Save and load system Save and load your progress. Game options Igame settings for anti-aliasing, resolution and FOV. Complete inventory system rewrite Complete rewrite and redesign of the inventory. Bugs like the game forget where is what and infinite items/items disappearing should be fixed now. You can also use the mouse scroll wheel to select the active item on the Hotbar. Planter Attachment management. Now you can fill your planter attachment with the seed you want and you can plant it via vehicles. Irrigator attachment You can now buy an irrigation attachment for your vehicles. You can give water to a lot more plants with it. Complete tutorial system redesign and rewrite It was way too ugly. Plus now you get tutorial popups to recharge items with water for the first time. Weed growing changes Weeds grow slower as they should. Plus the game now has fertilizer in the shop…

  • An update on the game's release date - 28 February 2020

    Hello everyone! First of all, thank you for your amazing support! Honestly, it's been overwhelming to see how many of you wishlisted my game, contacted me as a content creator, blogger/news site, fellow developer or just to say hi. I'm sorry to inform you that the game won't hit it's scheduled release date of February 28. This is my first solo project as an indie developer and I know this is early access but I want to do this right. In short, I'm really close to releasing it but I need around a week to make some final polish on the first early access release. I'm contacting Valve about setting a new release date in early March. This way I can have the polish phase, have a bit of headroom if something goes wrong and possibly a build review with steam. Thank you again for all the support I got, thanks for your patience and I'm looking forward to releasing this game as soon as I can. In re…

Patch notes and updates

S.noRelease datePatch nameGID number
16 November 2020Update 2.0 Patch 4 is live!3887130640396822215
25 October 2020Update 2.0 hotfix 13807188575861705691
329 March 2020Hotfix 3 is now live! Performance impovements, detail options and fixes2984138620256373066
423 March 2020Hotfix 2 is live now!2698159409988933788
523 March 2020Quick hotfix2698159409987996561

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