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Cathedral

Cathedral Steam news

Decemberborn Interactive | Oct 31, 2019 | game

Released

1players observed · 25 September 2026 - 20:14:51 UTC

ActionAdventureIndieMetroidvaniaPixel GraphicsSteam Store

  • Latest observed players1 · 25 September 2026 - 20:14:51 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Cathedral news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 20:14:51 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews451
  • Release dateOct 31, 2019
  • DeveloperDecemberborn Interactive
  • PublisherDecemberborn Interactive

Genres: Action, Adventure, Indie

Company pages: Developer: Decemberborn InteractivePublisher: Decemberborn Interactive

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Cathedral Steam news

Cathedral news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • An interview with Decemberborn Interactive for their game Cathedral - 11 February 2021

    Here's another developer interview for you! This time we chatted with Decemberborn Interactive about their game Cathedral. Read the full article here: https://www.gamingonlinux.com/2021/02/an-interview-with-decemberborn-interactive-for-their-game-cathedral

  • Our soundtrack is now available! - 8 June 2020

    Hey there! We still have a few updates and interesting news coming along in the near future regarding Cathedral. We'll release more info about these once we're closer to release! In the meantime, you can now pick up the official soundtrack to Cathedral! A few people have asked us about purchasing the soundtrack, and we've wanted to add something a little extra to it - so with that in mind, we added 9 songs that were replaced and never made it into the final game! You can purchase the soundtrack here

  • Cathedral update 1.2 is here - 1 March 2020

    The next update is here! This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2: For the completionist We've added a counter, showing how much of an area you have explored - hidden rooms are included in the calculations too, so you'll know if you have left anything out! This is what it looks like from the map - notice the percentage in the area name header: Note that the percentage is also shown in areas where maps are missing, such as The Desolate Mines: And in general, if you want to get an overview over how much of the entire world you've discovered (and a breakdown for each area), check the inventory, and spin left/right until you encounter the following screen: A new portal in lower shade forest Getting all the way down to Clive just to realize you're missing a key element can be frustrating! To alleviat…

  • Cathedral 1.1.7 updates - 17 January 2020

    The next round of updates have arrived! This time, it's mostly small adjustments and bugfixes. The complete list is: Bugfix: Using the compass and then a health or ammo statue while awaiting to warp back, you could sometimes trigger unusual situations where the compass wouldn't always disappear (or sometimes reappear, depending on circumstances). Bugfix: You could sometimes get trapped by the doors in Blue Haven, forever re-entering houses (until using the compass or restarting the game). Bugfix: Sometimes, the game crashed randomly when loading audio files. This is fixed. Bugfix: Under very specific circumstances, the game sometimes replaced the save with a blank template for a short amount of time (containing no name and no data). If the game happened to crash or were shut down during this, the actual save was lost forever. This has been fixed. Bugfix: The ghost enemies in Ardur's Dom…

  • Cathedral 1.1.1 updates - 27 December 2019

    The next patch is here! This patch mostly consists of minor bugfixes. The complete list is: The menu, when used from the inventory, wouldn't do anything if you selected "resume game". Instead, you had to press pause to close the menu. Now, you can select "resume game" as well. Rebinding keys/buttons wasn't possible if you entered the keyboard/gamepad settings from the inventory menu wheel. This is now fixed. The skull icon (showing you where you last died in the world), always showed up on top of the map, regardless of which layer you actually died in. This could lead to the skull being placed in some very confusing places. It now only shows up in the layer of the map where you actually died. The compass (that we added in v 1.1.0) opens you up for attacks when you respawn at checkpoints. Even worse, these attacks could usually stack up in a way that you'd die instantly. We've now added…

  • Cathedral 1.1 is here! - 18 December 2019

    Cathedral was built during several years as a passion project by a very small team with a tiny budget - it still IS a passion project in many ways, and we're still trying to improve the game whenever we can. Of course, we don't want to change the fundamental experience, but we still consider our game to be a "living" product, and sometimes things need to evolve a bit. Most of the things this update address is based on community feedback, and we hope it'll only improve the gameplay experience! We'll walk through the list, one item at a time, but in short, this is the list of updates you'll receive, starting from version 1.1.0, a few of them tiny, a few of them large: User marks (exclamation point icons) added to map legend A fix to avoid truncating save files Soul possession charm text fixed Stop NPC interactions while moving Make it possible to disable green flame shooters in the gravey…

  • Cathedral, version 1.0.30 (minor patch) - 8 December 2019

    We just updated the game to version 1.0.30. This is a small patch that fixes an issue where the game read from memory it wasn't supposed to read from during the last boss fight. This sometimes lead to a crash (and depending on circumstances and platform, in some case almost every single time!) - it affects all platforms, but seems to have been more prone to crashes on OSX and Linux. This patch fixes the memory bug, and the crash should not happen anymore.

  • The next patch is here - 7 November 2019

    We have a few smaller changes that we just went live with. The next version (1.0.29) contains the following changes: Bugfix: Sometimes button hints would get stuck in xbox mode, even if using the keyboard. This has been fixed. Bugfix: Fighting Bram the firstborn could soft-lock the game under certain conditions. This has been fixed. The Shade forest quest is slightly reworded to make it less likely to miss the first damage upgrade. Several key items (such as main quest items in Poison Pavilion, Necromancer's Den and Brightwind etc.) now show up on the map in the same way as items in general (as a dot). Enjoy!

  • Another pre-release tweak! - 30 October 2019

    We've had the issue of some players not being able to start the game without running it in admin mode. Sadly, it's been few enough to make this a hard bug for us to track down. It turns out that we had an issue where if your Windows username contained special characters, it would read those characters wrong, and instead of saving to your user profile folder, it would create a new folder with the "wrong" characters in C:\Users. The last fix handles this by simply handling Unicode/UTF-16 on Windows correctly (and Windows is the only affected platform). Are there any side-effects to this patch? For most players - no. If you've never had any issues with this before, it should be business as usual. If you're one of the people who have had this issue, then yes - if you just start up the game, you might notice that your saves are gone (don't worry - they're not!). This is an unfortunate side e…

  • Pre-release tweaks - 27 October 2019

    Over the course of the last few weeks, we've gotten a lot of comments, feedback and ideas. It's been crazy seeing something that we kept so close to our vests for so long be out there in the real world! We're in the final week before officially releasing the game, and thought we'd share our latest set of updates that should be live at the time of writing (in Cathedral version 1.0.21 - you can see the version number in the lower left corner of the main menu) Based on the feedback we've gathered (plus various bugs that have been discovered). Let's go through them, one by one: Icon toggling Pressing the left thumbstick (by default on Xbox controllers) now toggles all icons on/off, except user-placed marks. A few checkpoints moved or realigned We had a few checkpoints that we had placed in such a way that you had to take them when reaching the end of a certain route, forcing you to backtrac…

Patch notes and updates

S.noRelease datePatch nameGID number
18 December 2019Cathedral, version 1.0.30 (minor patch)2587811707176589280
27 November 2019The next patch is here2448197582018815663
330 October 2019Another pre-release tweak!2451574645855599097
427 October 2019Pre-release tweaks2504491307415577852

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