Space Trade Fleet 1.5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews5
- Release dateApr 19, 2019
- DeveloperZeta Heo
- PublisherZeta Heo
Genres: Action, Casual, Indie, RPG
Company pages: Developer: Zeta HeoPublisher: Zeta Heo
Space Trade Fleet 1.5 Steam news
Space Trade Fleet 1.5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.5.3 Patch Note - 3 August 2019
1. A new laser-shooting enemy unit, 'Laser Machine,' has been added. This laser attack is damaging by penetrating our warships in a straight line. Therefore, be careful not to damage the cargo ship in the rear. 2. Added enemy units 'Laser Machine' drop a large number of special resources. So, although it's dangerous, it's able to collect a lot of special resources, so the overall difficulty has gone down. 3. At the same time, a lot of the special resources used to upgrade skills in the second half have been replaced with the ones that are easily available in the second half. 4. And with the advent of the 'Laser Machine', the amount of experience and money you can get on one stage has increased dramatically. 5. As a result, the playing time to clear the game has been dramatically reduced by about 15 hours. 6. And in this patch, this game has also been well maintained, allowing you to wat…
- Price rises with 1.5.3 patch - 15 July 2019
The initial price currently in effect will rise with the 1.5.3 patch scheduled for August 2019. If you haven't bought it yet, hurry up.
- 1.5.2 PatchNote - 27 June 2019
1. On the battle stage, the deployment of our fleet is divided into three lines On 1st line, when the ship consumes all of its weapons energy, it automatically retracts to 2nd line and collects a certain amount of weapons energy, and then automatically advances to 1st line again. If there is a ship in front of our ship, the ship in the back can quickly gather weapon energy. But at this point, the ship in the back is not allowed to use lasers. The cargo ship will automatically retreat to the 3rd line at the start of the battle. 3rd line ships do not automatically advance 2nd or 1st line. 2. The Automatic Shooting button has now been switched off for a few seconds after use and then back on with a timer. It's not toggle anymore. Also, turning off the automatic Shooting button will speed up the recovery of the entire fleet's weapons energy. 3. On the assembly screen, the correct weapons ar…
- 1.5.1 PatchNote - 1 May 2019
1. Sound settings can now be performed during combat and are shared and stored as one as the global settings of the game. The new sound balance option automatically adjusts the volume of battle-effect sounds as the number of ships increases after the middle of the game. 2. If you click on one of the wide areas of the screen in battle, the entire fleet will fire at the spot for a moment. You can set or change the target by clicking continuously. Each time, the focused shot is extended. But during this targeted focused fire, the entire fleet consumes a little more weapons energy. At the end of the focused shooting period, the fleet immediately switches to normal automatic target mode. 3. Half of each planet's quest list is replaced by AI Core 1 through 3, a new random acquisition item from the enemy This item can be sold to a planet and can be used to complete the quest while stored in th…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 August 2019 | 1.5.3 Patch Note | 2412159905932822974 |
| 2 | 27 June 2019 | 1.5.2 PatchNote | 2436926440567897263 |
| 3 | 1 May 2019 | 1.5.1 PatchNote | 2404270358318699698 |
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