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Idle Chess Story

Idle Chess Story Steam news

Joaquin Telleria, Manuel Telleria | Jun 18, 2019 | game

Released

0players observed · 24 September 2026 - 10:38:05 UTC

CasualFree To PlayIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

Idle Chess Story news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews58
  • Release dateJun 18, 2019
  • DeveloperJoaquin Telleria, Manuel Telleria
  • PublisherManuJoaco

Genres: Casual, Free To Play, Indie, Strategy

Company pages: Developer: Joaquin Telleria, Manuel TelleriaPublisher: ManuJoaco

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle Chess Story Steam news

Idle Chess Story news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes for 31/5/2019 - 31 May 2019

    Patch notes for 31/5/2019 Added various UI updates to support multiple languages. Added Spanish localization. Added new songs. Bugfixes. We are extremely thankful for having distributed over 73,000 licenses. As a way to thank all our international players we will continue working on translating the game to more languages over time. Thanks for the continued support and stay tuned for more updates.

  • Patch notes - 13 May 2019

    Patch notes for 5/13/2019 Fixed a bug where the Warrior Tent unit had abnormally high retaliation. It now has the intended 11 base retaliation (down from 121 base retaliation). Ability icons now have a new fresh look. Ability icons now display an information tooltip when moused over, showing the attributes of the ability. Frostball now deals 150% of the caster's spell power (down from 200% of the caster's spell power). Slightly increased the Baby Dragon's spell power to 400(up from 300). Added a new item: Wolf Mask (common, +2 Retaliation, +25 AttackPower, +100 MaxHP).

  • Patch Notes - 11 May 2019

    Patch notes for 5/11/2019 Reduced overall MMR gain/loss amount Fixed some lighting related graphical bugs Changed UI to be more compatible with different screen resolutions Tweaked Unit path finding to make movement more fluid for blocked units Added a separate button to mute music Gold stat tracking for achievements should now be working properly Thanks to all 719 players that have tried the game so far!

  • Idle Chess Story is now released on Early Access! - 10 May 2019

    Patch notes for 5/10/2019 Decreased robot creep scaling Decreased the Longsword item attackpower from 30 to 15 Increased the Stick Sword item attackpower from 25 to 35

  • Patch Notes - 6 May 2019

    Patch Notes for 5/6/2019 Normal enemy units will now have a more random item distribution

  • Patch Notes - 5 May 2019

    Patch notes for 5/5/2019 Increased robot creep stat scaling Reduced item drop rate for non-boss units increased the possible amount of normal units to be spawned by the enemy Increased boss stat scaling on normal and hard difficulty Other Minor tweaks to unit balance

  • Patch Notes - 4 May 2019

    Patch Notes for 5/4/2019 Balance changes are based on user submitted feedback, thanks to all testers that have been sharing their thoughts to us! As part of our early access development we are quickly iterating on user feedback, you may expect big balance patches to come frequently and all features are subject to rapidly evolve. Extended gameplay to round 20 The Engineer boss has been moved from round 18 to the new round 20 Bosses now have a guaranteed item drop Increased item drop chance slightly Reduced boss health by 10% Reduced Engineer damage drastically Increased Engineer Action Time slightly Removed the "retaliation up" ability from the Engineer Slightly reduced the amount of items granted to normal enemy units on hard difficulty Slightly increased the gold bonus compound interest reward from progressing a round and the base gold bounty reward for all units Tweaked stats on vario…

  • Patch Notes - 3 May 2019

    Patch notes for 5/3/2019 Polishing updates to the combat report damage per second meter.

  • Patch Notes - 2 May 2019

    Patch notes for 5/2/2019 Various bugfixes and polishing touches to items and units Added damage per second meter, the damage per second meter will now log the performance of your units during each round.

  • Items Update Live! - 1 May 2019

    We have been hard at work on our last major game play feature: Items! Items are now live and ready to be equipped by your units. Enemies will now have a 10% chance to drop a treasure chest filled items of different rarities. We want to personally thank everyone that has played the game so far! We are working hard to add new features and make the game play experience more enjoyable. Patch notes 5/1/2019 Items have been added to the game. Reduced overall MMR gain/loss. Code Optimization Fixed a bug where enemy units were not scaling up properly to hard difficulty Updated the helper tips. Other small changes and bugfixes - Joaquin

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2019Patch notes for 31/5/20192400895196208516256
213 May 2019Patch notes2405396896223399705
311 May 2019Patch Notes2405396896216326331
46 May 2019Patch Notes2404270358337516558
55 May 2019Patch Notes2404270358332901038
64 May 2019Patch Notes2404270358330352726
73 May 2019Patch Notes2404270358325794089
82 May 2019Patch Notes2404270358322455820
91 May 2019Items Update Live!2404270358318416755

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