SPSTEAMPULSELIVE ANALYTICS
Bonfire

Bonfire Steam metadata

MoaCube | Mar 26, 2020 | game

Released

0players observed · 23 September 2026 - 18:04:49 UTC

IndieRPGStrategyEarly AccessTurn-Based CombatSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)990
  • Revenue (VGI)$13,259
  • Review score79% positive

Bonfire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)990
  • Revenue (VGI)$13,259
  • Review score79% positive
  • Total reviews33
  • Release dateMar 26, 2020
  • DeveloperMoaCube
  • PublisherMoaCube

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: MoaCubePublisher: MoaCube

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bonfire Steam metadata

Bonfire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1067580/metadata
Steam Storehttps://store.steampowered.com/app/1067580/
Steam Communityhttps://steamcommunity.com/app/1067580
PCGamingWiki search
IGDB searchSearch IGDB for Bonfire

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 26 positive, 7 negative

Price and discount

$17.99

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 March 2020

Latest Steam announcements

  • Hotfix 0.9.83 - 1 August 2025

    BALANCE:Reduced Glimmer drop rates in the end game.BUG FIXES:Fixed an issue where a cutscene could cause the battle start event to activate even when the encounter didn't include combat.Added a failsafe to prevent crashes tied to buff icons on enemies without active health bars.Fixes to characters' dynamic "maybe" responses.Corrected Z-ordering on the camp screen.Fixes + additional encounter compositions in the Claw Marks quest.Bandaid fix for texture glitches upon loading the main menu.Dev note: The texture fix is temporary and makes the game load for a bit longer. I'll add a more robust solution in a future update.

  • Hotfix 0.9.82 - 1 August 2025

    Another quick fix. This time mainly for tooltips that got messed up by the GUI rework. BUG FIXES:Fixed positioning of unit tooltips vs the unit's portrait.Portrait tooltips can no longer end up partially off screen.Disabled some debug functions that were left on by mistake.Attempted fix for a rare crash with the Failures encounter.Dev note: The crash fix was done blind, and I'm pretty sure it's not 100% done. Let me know if it happens again.

  • Hotfix 0.9.81 - 25 July 2025

    A quick hotfix for some pretty brutal bugs in the new danger system. BUG FIXES:Ambush chance now correctly updates on travel.Prevented ambushes from happening right after reaching a new area.Potential fix for a bug where ambush would erroneously trigger on quest completion.Fixed crash caused by incorrect asset references in forest sunny weather.Corrected some typos.Dev note: You'll need to move to another location for the changes to the ambush system to kick in.

  • Whispers Update - 22 July 2025

    The Whispers Update is out, introducing new danger management mechanic that finalises the game's survival component, as well as a full GUI overhaul!AMBUSHES & DANGER The party is now on the run not only story-wise but also mechanically. As you explore an area, Mournfolk zero-in on your location and will eventually ambush the camp. These ambushes are extremely challenging even for endgame parties and their best outcome is still forced move to another location with some resources left behind.Managing this new danger becomes a game in itself, with constant pressure of having to pick what quests to prioritise, when to take the risk, and when to just leg it. And like with everything in Bonfire, every now and then you just have to take the loss.MORE USE FOR GLIMMERSGlimmers are now a truly rare and valuable resource with several new uses. Rune abilities are no longer infinite and require Glim…

  • Next Patch Coming Soon - 2 July 2025

    Just a quick update today. The next content patch is almost done and should come out within the next couple weeks. All the big changes - like the GUI overhaul and the new danger management system - are in and tested, and we're currently closing down some remaining assets, the new intro sequence, and general polish. I'm also probably gonna change the strategy for future updates from making a huge patch once every century to something more gradual, but more on that in the actual update announcement. Cheers! -Tom

  • Dev Diary: The Game Plays Itself - 26 May 2025

    (it literally does play itself here) Testing is probably the biggest hidden bottleneck for solo devs and small indie teams. I obviously dry test every new feature and piece of content I add, but there's time where I just have to sit down and play the damn game normally. Especially when I'm almost done with an update and need to check how everything fits together. I do two complete runs for every major release. A fresh playthrough, and one using my beloved save file that I've kept since the very first release to test compatibility and balance from the perspective of an existing player. It currently takes about 60 hours all in all. Including on the fly fixes. That wouldn't be an issue in the studio I work for at my day job. We've got several full-time QA folks who do nothing but play the project every day. But for Bonfire, well, it's just me. And I needed a better solution. I had this par…

  • Update Sneak Peek: They're Out to Get You! - 20 February 2025

    Let me tell you how the next update will make the game easier by making it harder. One of the upcoming features is the introduction of danger level. As your party explores their current area, Mournfolk will slowly zero in on your location and eventually ambush the camp. This leads to an extremely difficult battle and a forced escape to another place, with some resources inevitably left behind. And that's in the best case scenario! Managing this danger level becomes a game in itself. The threat of being ambushed means you really have to pick what to focus on in the current map. Sometimes it's okay to explore a bit, sometimes it's best to pursue only the most critical resources, sometimes you just have to run and that's it. There are also other, more intentional ways of lowering the danger level, if you have the time (and heroes) to spare. All in all, it's something that you'll always hav…

  • Back to Work! - 6 January 2025

    Happy New Year! Sorry for the recent lack of updates. For the past few months I've been focusing on another project (that I hope will go public soon) where I work as design lead to pay the bills. Apparently indie devs moonlight at larger studios and not the other way around these days. Or at least I do. With that out of the way for the foreseeable future, I'm now back to working on the next Bonfire update full-time. Majority of the back-end work is already done, but we're still largely in the woods re. content and overall polish/integration. Expect more info about what's coming soon. Cheers! -Tom

  • Patch 0.9.74 - 8 March 2024

    Patch 0.9.74 is probably the last larger hotfix for Witching Hour before we move to working on the next major content update. It brings some important balance changes, as well as a few minor bugfixes. BALANCE: Zhu's Inspiration ability no longer extends debuffs but instead grants one free use of an item. Hexa's Inspiration ability no longer grants a Special buff and instead extends debuffs. All stats now have effective caps of -100 at minimum and 200 at max. Zivko's Boost duration now increases by 1 per charge instead of 2. Zivko's Boost power decreased from 50%-200% to 50%-150%. Witching Hour rune now applies its quickening effect before the Special buff takes place, making it a little less impactful. Stat boosting items are no longer exempt from free item use effects. Dark Feast should now always kill its target. Dev Note: Zhu's and Hexa's Inspirations switcheroo is meant to better fi…

  • Hotfix 0.9.73 - 23 February 2024

    An important hotfix as -- keeping to the best traditions of game development -- last patch fixed some bugs by adding far worse ones. Gameplay & QoL: You can now equip Inspirations that are slotted by another hero without having to unequip them first. Summoning creatures when at minion limit will now destroy the weakest summon to make space. Added a tutorial message that explains this mechanic. Bug Fixes: Fixed a crash on Food and Glimmer tally in quest and errand reward messages. Abilities that call for enemy reinforcements will now place them correctly in horde events. Absorbing Shadowspawn should no longer crash the game in rare situations where it causes the Witch to die (such as Booby Trap chain reactions). Dev note: The tally bug crashed the game at the end of many quests, which could result in them behaving as if only partially completed. This might temporarily affect your save fi…

  • Hotfix 0.9.72 - 22 February 2024

    Balance: Shadowspawn's free move upon casting has been changed to 66% towards a move. Dev note: This makes the skill a bit more risky as it takes longer for it to be a net benefit in terms of turn economy. Bug Fixes: Brave Blade will no longer crash the game when attacking an already burning enemy. Fixed a crash on skipping the quest reward message when it's at Glimmer tally. Some fixes to string parsing for the scene system. Inspiration descriptions on the hero screen now correctly only list the extra ability at Inspiration level 3. The Undying will no longer take eternity to look for his friends when there are none, even if it's relatable. Corrected the order of some scenes in Hexa's and Erzsi's story arc. Improved some quest wording. Fixed a few more typos in character dialogue.

  • Hotfix 0.9.71 - 21 February 2024

    A small but important patch. Especially for Intel Mac users. Bug Fixes: Bonfire should work properly on Intel-based Macs. Witch's runes and rune items now use correct assets instead of placeholders. Twist of Fate now correctly applies the Hex effects when removing immunity. The dragon in Hexa's tutorial quest can no longer spawn immune to debuffs. Several typo fixes.

  • Witching Hour Update - 19 February 2024

    The Witching Hour Update is out, introducing a new playable character, expanded storyline, as well as numerous optimisations and bug fixes! NEW HERO: THE WITCH Hexa the Witch is the biggest new addition of 0.9.7. She's a support character who uses hexes and wards to weaken enemies and protect her allies. She's also able to halve her HP to spawn a shadow clone that doubles her action output, allowing for a more offensive (but also risky!) build. Especially as her abilities tend to ignore armor. Her addition takes some weight off Hildie's shoulders as damage mitigator, and off Ephrem's as armor piercer, allowing for more diverse party compositions in the opening hours of Bonfire. The Witch is unlocked very early in the game and requires no special actions to be taken. Just play as you would and she'll show up (don't expect her to be happy about it, though)! MORE (BACK)STORY Hexa is an old…

  • Quick Update on the Update - 24 January 2024

    Quick news time. As of today, we've completed the main bulk of work on the next major update that includes the new hero Witch and a lot of additional story content (among other things and fixes). From now on, it's just functionality & balance testing with the help of a new automated testing bot that I totally want to write more about one day. We expect the patch to hit Steam within the next few weeks. Cheers and thanks for your patience! -Tom

  • Dev Diary: The Witch and the Hero Design Process - 26 May 2023

    So as I chip at the next hero update, I thought I could share a bit on how the process looks like from the dev's perspective. The Role Every hero in Bonfire fulfills a couple roles that define their place in the party. For the initial five this was easy. We needed a character for each of the common roles (attacker, healer, damage mitigator, someone who pierces armor, and so on), and another one who can fill their boots in a pinch, to allow for some flexibility. Things get more complicated for the heroes we started adding later on. These have to respond to the game's environment and fill up any unexpected niches that have formed. For instance, we've realised new players over-rely on Hildie, so a new damage mitigator available in the early game could increase build diversity. At the same time, highly armored enemies are a common danger in the late game, and only one character is truly ada…

  • Hotfix 0.9.62 - 20 January 2023

    Bug Fixes: Fixed a potential freeze on maps with high quest density. Fixed all heroes being referred to as "she" during party departure scenes.

  • Patch 0.9.61 - 27 December 2022

    Update 0.9.61 is a small patch that nevertheless addresses a critical crash in one of the quests as well as introduces some minor balance changes. Balance: Zhu's Detonator power reduced from 220% to 200%, Nadia's Assassinate power reduced from 100%-300% to 100%-280%. Updated elite monster occurence for some late-game encounters. Cosmetics: Updated FX for the Champion buff application. Updated FX and animation for Erzsie's Blood Ritual. Adjusted volume for XP bar sounds. Bug Fixes: Fixed a crash related to the Undead Horde quest. Abilities and items that were meant to destroy debuffs no longer also remove positive effects. New highest difficulty encounters now correctly appear on Gauntlet and "Ultimate" tier quests. Fixed some wording and typos in new quests description. Boss explosion effect now correctly takes enemy's scale into account. Have fun! -Tom

  • Runic Update - 22 December 2022

    As the year closes, Hildie's crew finally reaches its true potential thanks to the Runic Update -- a large content patch introducing new rune abilities to find and incorporate into your builds, as well as challenges to match this newfound power! NEW RUNE ABILITIES Update 0.9.6 brings a set of new runes for each character! Some open up completely new item abilities aimed at covering hero's previous limitations, allowing for more flexibility in team building, while others facilitate more focused builds by heavily raising some attributes at the cost of others. This addition finally closes all the content we've had planned regarding character customisation, ticking another box off our Road-to-1.0 list! EVEN MORE ENDGAME QUESTS Late-game parties now get the chance to pass even more difficult journey quests to reach the highest tier of areas, gaining access to a plethora of new Ultimate diffi…

  • Next Update Sneak Peek: New Rune Skills - 7 December 2022

    With the next update coming soon (probably in the next few weeks), we wanted to give you a little preview of its biggest feature -- new rune abilities for each of the characters! Vengeance: Hildie needed her "big" ability and it's coming in the form of Vengeance. When used, Hildie draws all enemy attacks for a while, absorbs their power, and the retaliates with a huge explosion. This skill has a strong screen-clearing potential, especially if you're heavily invested in the Special stat, but drawing all attacks comes at a heavy risk. Good timing and healer support is critical here. Zapper: Zhu now joins Erzsie as a hero who can summon her own help with the Zapper. It's a pocket automaton that -- well -- zaps enemies with armor-piercing bolts of electricity, increasing Zhu's single-target damage potential. Zappers are rather fragile but spammable and they combo very well with Cauterize to…

  • Hotfix 0.9.51 - 11 March 2022

    Balance: Zivko's Blast Prism power went from 70%-340% to 100%-400%. Bug Fixes: Multiple grammar issues and typos have been corrected. Adjusted DoT-related decision making for the AI. Fixed a bug where hero would sometimes end offscreen after clicking a chest. Fixed a similar bug in archer ambush encounter. Nadia's Assassinate skill now correctly doesn't work on NPCs such as Master. Replaced leftover legacy action icons for the Disenchanter enemy. Corrected XP requirements for later skill levels.

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2025Hotfix 0.9.831806698490717867
21 August 2025Hotfix 0.9.821806698490709411
325 July 2025Hotfix 0.9.811806064758638851
423 February 2024Hotfix 0.9.735728086065185451919
522 February 2024Hotfix 0.9.725728086065181543227
621 February 2024Hotfix 0.9.715728086065177901252
720 January 2023Hotfix 0.9.625035621474414664445
827 December 2022Patch 0.9.615000716037460280949
911 March 2022Hotfix 0.9.515631194088562112864
1012 January 2022Hotfix 0.9.4.74224939931824807016
115 October 2021Hotfix 0.9.4.53938951840897860808
1229 September 2021Hotfix 0.9.4.43938951840876752426
1327 September 2021Hotfix 0.9.4.33936699406884889175
1424 September 2021Hotfix 0.9.4.23936699406874402848
1524 September 2021Hotfix 0.9.4.13936699406873292822
1631 October 2020Hotfix 0.9.363884878205221565384

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1067580
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateMar 26, 2020
DeveloperMoaCube
PublisherMoaCube
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent79%
Positive reviews26
Negative reviews7
Total reviews33
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1067580/

Short description

Bonfire is a delightfully gloomy tactical RPG about journey and failure, with a rapid turn-based battle system and heroes who care a little too much.

About this game

Chat with the devs About the Game Bonfire is a bite-sized tactical RPG about journey and failure. Hildie's world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she's kinda into lost causes. Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn-based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together. RAPID TACTICS Bonfire is all about complex strategy emerging from simple rules. The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve. JOURNEY The gloomy world of Bonfire is procedurally generated. You'll travel to really depressing-sounding places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes -- there's even an ending. EXPERIMENTATION Making your own builds and party comps is where it's at! Bonfire classes are designed around subtle synergies to work in any possible combination. As your pool of available heroes, abilities and items increases, you'll be able to experiment with more and more interesting setups that don't fall under common RPG archetypes. FAILURE Bonfire is difficult. The challenge, however, doesn't come from spiteful RNG coin tosses. While you often have to make the best of a situation, success depends on your setup and tactical flexibility. Each decision is final, and each mistake may be fatal, but runs are bite-sized enough to allow for quick adjustments. SHOWERS OF BLOOD & COINS This honestly should be at the top of this list.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Bonfire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bonfire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bonfire at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$17.99$17.99No discountSteam Store

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