SPSTEAMPULSELIVE ANALYTICS
Meteorfall: Krumit's Tale

Meteorfall: Krumit's Tale Steam metadata

Slothwerks | Jul 22, 2020 | game

Released

0players observed · 23 September 2026 - 08:32:43 UTC

IndieRPGStrategyCard GameRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)27,120
  • Revenue (VGI)$267,000
  • Review score90% positive

Meteorfall: Krumit's Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)27,120
  • Revenue (VGI)$267,000
  • Review score90% positive
  • Total reviews890
  • Release dateJul 22, 2020
  • DeveloperSlothwerks
  • PublisherSlothwerks, indienova

Genres: Indie, RPG, Strategy

Company pages: Developer: SlothwerksPublisher: Slothwerks, indienova

Top Steam chartsTop 100 gamesGame directorySteam Store page

Meteorfall: Krumit's Tale Steam metadata

Meteorfall: Krumit's Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1073320/metadata
Steam Storehttps://store.steampowered.com/app/1073320/
Steam Communityhttps://steamcommunity.com/app/1073320
PCGamingWiki search
IGDB searchSearch IGDB for Meteorfall: Krumit's Tale

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 802 positive, 88 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

34

Platform releases
  • Steam 5 November 2019

Latest Steam announcements

  • Meteorfall: Krumit’s Tale is launching on consoles! - 25 September 2025

    We’re excited to share that Meteorfall: Krumit’s Tale, our beloved roguelike deck-builder, is launching on Nintendo Switch and PlayStation 4/5 today, September 25! Designed by Eric Farraro, with Evgeny Viitman’s vibrant art and Craig Barnes’ immersive soundtrack, Meteorfall: Krumit’s Tale promises depth, humor, and endless replayability. The console versions include the base game and the expansion Varfa the Ranger, offering players a complete experience from day one.A huge thank you to our community for supporting Meteorfall’s weird, wonderful universe. We can’t wait for you to play!

  • Meteorfall: Bramble Royale is now available! - 5 April 2025

    It's been a long road but we're excited to announce the the follow-up to Krumit's Tale, Meteorfall: Bramble Royale, is now available! As you can tell, Bramble Royale is quite different than Krumit's Tale but shares a lot of the core DNA that connects all the games in the Meteorfall series: The wacky world of Meteorfall! Bruno, Greybeard, Rose, Mischief, Muldorf and all your favorites are back in action, along with new allies and enemies Roguelike deckbuilder where you add / remove cards and optimize your deck Bramble Royale is - by far - the biggest and most ambitious Meteorfall game yet, and we hope you'll enjoy it as much as we enjoyed making it. A big thank you to you for giving Meteorfall your love & support over the years: you made Bramble Royale possible.

  • Metorfall: Bramble Royale Trailer & Steam Page release - 8 August 2024

    I'm excited to announce thath we've launched a trailer and Steam page for Meteorfall: Bramble Royale - the third game in the Meteorfall series and follow-up to Krumit! https://store.steampowered.com/app/2372950/Bramble_Royale_A_Meteorfall_Story/ Bramble Royale plays very differently than Krumit's Tale, but - like Krumit's Tale - is a fresh take on deckbuilders. It also features many of your favorite characters (and plenty of new ones!) In Bramble Royale, you'll build your team of 3 heroes and take to the arena to dominate your opponents. And of course, you'll be playing cards to do so. Between battles, you'll rest in Bramble Town, where you'll have an opportunity to improve your brawlers and build your deck. Once you're finished in Bramble Town, it's back to the arena, where you'll fight your next opponent. You'll need tactics and strategy to become the champion of the Bramble Roytale!

  • March Content Update - 30 March 2021

    Full notes: https://krumits-tale.com/krumit_patch_notes.txt GOT A BUG REPORT OR FEEDBACK? Check out our Discord http://discord.gg/meteorfall Submit feedback automatically by typing !bug or !feedback. MARCH CONTENT UPDATE NEW New Mutation Mode - Electromancer Play as Chief Electromancer Itchitah! New Ability - Bottled Lightning (Greybeard) 3 cost Instant. Fill your empty inventory slots with copies of Zap New Ability - Gathering Storm (Greybeard) 1 cost Instant. Shuffle a copy of Zap into the deck, then cycle this New Item - Screwdriver (Neutral) 1 cost - 1 attack / 3 durability weapon Depleted: Restore 1 durability to items in your inventory BALANCE Removed Bounty and Gold Chest from spawning in any daily BUG FIXES #1368 - Tinker and Wishing Lamp no longer target Lord's Helm when restoring durability #1639 - Nukdr0mancer's self-destruct ability no longer sticks tiles on the screen in ce…

  • February Content Update - 28 February 2021

    The February update has arrived - apologies for cutting it a bit close! My Windows laptop had a battery swelling issue and I wasn't comfortable shipping an update unless I could standy to fix any Windows issues that came up. The good news is that I'm back online now! This update features a new enemy that will show up in the final dungeon - Cococat! Cococat was one of the deadliest and most hated enemies in the original Meteorfall: Journeys game. In Krumit's Tale, in addition to having deadly quick and piercing attacks, Cococat also punishes you on the board by causing tiles in the same row to require health to pick up. Rounding out the update are a couple new abilities, and a new perk, Magician, that adds a 'Push' action to all of your abilities that target enemies. It can be a difficult perk to make use of, but can be used to inflict more damage with burn as Greybeard, help trigger tra…

  • The January Content Update - 20 January 2021

    The January Content Update We're back from holiday and have some exciting new updates for Krumit's Tale! Krumit can now speak Chinese! We partnered with out publisher, Indienova, to add a world class Chinese localization of all Krumit's lines! After listening to Krumit in English for the past couple years, it was a bit surreal (and awesome!) to hear him speak Chinese. You can check out the Chinese VO in-game by language in-game to Simplfied Chinese. NG+9 Now Available Some of the most skilled players have blazed through New Game+8 and have been asking for a new challenge. This update introduces NG+9, which adds an additional modifier. The final NG+ level, NG+10, will be added in a future update. We've also rebalanced the earlier NG+ levels which add curses. Those NG+ levels will add curses to your deck in the 2nd and 3rd dungeon respectively, to make the first dungeon less punishing due…

  • Holiday Content Update - 8 December 2020

    Hi folks! We're back with another content update to celebrate the holidays! New Mutation: Endless In this new mutation, you fight through a single dungeon, surviving as long as you can. As you defeat more and more enemies, stronger enemies will begin to spawn. 'Gift' tiles will also spawn, allowing you to draft a perk mid-dungeon. How long can you survive before you're overwhelmed by a board full of bosses? New items: Wishing Lamp & Frost Trap We're also adding two brand new items! Frost Trap Varfa, Greybeard Pay 1 coin to arm this trap. Trigger: Apply freeze to enemies in the same row Wishing Lamp Neutral Choose: Gain 1 coin, restore 3 health, or restore 1 durability to a random item in your inventory New perk: Battlemage Battlemage Greybeard When you burn or freeze an enemy, reduce the cost of weapons in the same row by 2 We hope you enjoy this brand new content update, and have a saf…

  • November Content Update - 24 November 2020

    With Varfa out, the team has been focused on expanding out Krumit's Tale with free content update. The first update we have adds the following new features: New Mutation: Baron In this Mutation, you start out with the Privileged and Greedy perks, and gold carries over between dungeons. You'll amass a huge fortune of gold - but achieving the top score will require careful management of your resources. Baron can be accessed when starting a new run in the Mutation menu, and will occasionally show up during the daily challenge. New Perks: Bandit and Fencer We're also adding two new perks: Fencer (Bruno, Rose) When you parry an attack, restore 2 health Bandit (All heroes) Your attack is increased by 1 against solitary enemies but your deck size is decreased by 1 New tile: Liquid Armor We're also adding a new potion / item called Liquid Armor Liquid Armor (All heroes) Use to gain 3 block this…

  • Varfa DLC - Now Available! - 21 October 2020

    Hi folks! Super excited to announce new DLC for Krumit's Tale is now available! I'm rerunning a post from earlier about some details of what the DLC includes, along with some FAQ - check it out! ____________________________ We're excited to announce new DLC for Meteorfall: Krumit's Tale! This new DLC adds a brand new hero: Varfa the Ranger & her loyal companion, Orhu. Includes are more than 50 new items & abilities, several new perks, and a bunch of brand new gameplay mechanics. Your Loyal Companion With Varfa, we wanted to introduce a new type of minion to better reflect the unique capabilities of Orhu. Orhu works similarly to Muldorf's skeletal minions, but also has his own set of abilities. You can pay gold to unlock 3 tiers of abilities for Orhu. All of Orhu's abilities recharge after a certain number of rounds of combat. Depending on your playstyle and the deck you're building, you…

  • Beware the Reaper's Curse! - 15 October 2020

    We've prepared our spookiest update yet and are introducing a brand new Mutation mode called "Reaper's Curse"! It's available immediately for all players and can be accessed when you start a new 'Mutation Mode' game. It'll also come up periodically during the daily challenge, including an extra spooky challenge on Halloween (Oct 31) where the Reaper's Curse is guaranteed to show up. How does it work? Fight monsters and acquire items & abilities as normals. At some point, stairs to the next floor will be revealed and you can proceed up to the next level - or, you can stick around on the floor for a bit, acquiring tiles or fighting enemies. However, once the stairs are revealed, copies of Reaper's Curse are shuffled into the deck. While on the board, your max health is reduced for each copy; however, you'll also be awarded more points. It's dangerous to keep them around, but it's also how…

  • The Varfa DLC launches this October! - 1 October 2020

    We're excited to announce new DLC for Meteorfall: Krumit's Tale! This new DLC will add a brand new hero: Varfa the Ranger & her loyal companion, Orhu. Includes are more than 50 new items & abilities, several new perks, and a bunch of brand new gameplay mechanics. Your Loyal Companion With Varfa, we wanted to introduce a new type of minion to better reflect the unique capabilities of Orhu. Orhu works similarly to Muldorf's skeletal minions, but also has his own set of abilities. You can pay gold to unlock 3 tiers of abilities for Orhu. All of Orhu's abilities recharge after a certain number of rounds of combat. Depending on your playstyle and the deck you're building, you might choose to unlock different abilities for Orhu. For instance, some of Orhu's abilities add extra damage; others stun or block. Traps Traps are a type of new tile in the Varfa DLC update. Traps are items that stay o…

  • [BETA] Rose Perk Rework + New Tiles - 21 September 2020

    These changes are out today on the beta branch so that we can test them out, and will be on the default branch in the coming weeks. Rose's Starting Perk Rose's starting perk, which converts visible curses on the board into blessings, has proven more difficult than expected to use. While we feel good about her Queen of Shadow perk (corrupt enemies you attack), Rose 'Chosen' perk doesn't feel very impactful. In this update, we're reworking Rose's Chosen perk to read: When you remove or transform a visible curse, deal 2 piercing damage to enemies in the same row Effectively, the playing as Queen creates a bunch of dangerous waste (curses) on the board and it's up to Rose to clean it up. Removing a curse can be done through removing the curse (by paying the health cost) or by using any other card that transforms or removes curses (such as Demonic Chest or Kiki's Bow) New Keyword: Repent Ano…

  • Introducing 'Explorer Mode' (Beta Branch) - 28 August 2020

    A new, easier & more accessible mode is now live on the beta branch and will roll out to the default branch in the next couple weeks. Is Krumit's Tale Too Difficult? When I set out to design Krumit's Tale, I wanted to design a 'deeper' game than my previous game, Meteorfall: Journeys, while still retaining the accessibility that made the first game popular. While I succeeded on the 'deeper' part, I didn't quite succeed on the 'accessible' part. Early feedback from mobile reviewers and some long-time feedback on the Steam forums has made it clear - Krumit's Tale is too difficult for some folks. For a game designer, difficulty can be extremely challenging to get right. Too easy, and people beat the game on their first try and get bored quickly. Too difficult and many players just bounce off of the game, frustrated and upset. One of the number one reasons folks that have refunded on Steam…

  • Krumit's Tale Project Retrospective and Launch Analysis - 14 August 2020

    Just wanted to post a quick update! I wrote a project retrospective on Medium that I posted yesterday. It takes a look back at the development of Krumit's Tale: what worked, what didn't, and how the launch sales have looked so far. A couple interesting facts from the article: 1887 Hours worked (on programming, game design, marketing, answering emails / forums - does not include art, sound, or writing) 30,000 Lifetime wishlists $4,297.31 Highest amount of proceeds in a single day (July 23) 11,000 Copies sold $50,000 Lifetime proceeds since Early Access (proceeds = revenue - refunds - Steam's share) US, China, Russia Top 3 Countries in terms of units sold If you're curious to hear more about the business side of game dev and what it takes to launch a game, it's worth a quick read! Krumit's Tale - Retrospective @ Medium

  • Krumit's Tale coming to Android & iOS on Aug 27! - 12 August 2020

    Mark Your Calendar Hot on the heels of our Steam 1.0 release, we're getting ready to launch Krumit's Tale on Android and iOS on August 27! Where can I get it? Can I sync my PC progress? Yes! Although there are many solutions like Steam Cloud, iCloud, etc... to save your progress and sync between devices on the same platform, there isn't an easy way to sync between PC Mobile. We ended up building our own solution. To sync progress, there's an option in Settings > Last tab > Export Data. This generates a 5 digit ID. On your second device, you can go to Settings > Last tab > Import Data. This will copy over your progress form the first device (for instance a PC) to the second (eg: an iPhone or Android), allowing you to have all your heroes/tiles unlocked, as well as New Game+ levels. The sync isn't quite the same as Steam or iCloud where data is synced constantly. Instead, this solution is…

  • Check out Krumit's Tale in the #tinyteams Steam Festival! - 9 August 2020

    We're really honored to be part of the #tinyteams festival hosted by Yogscast! The Tiny Team festival helps highlight game that are built by small teams - teams with less than 1 to 3 core members. In the case of Krumit's Tale, the game was developed over an 18-24 month period through the efforts of just a few folks putting in extra hours after their day job. There's no physical studio, there aren't any team meetings. A lot of the work is done in before or after work, or late hours after the kids have gone to sleep. The big advantage we have is that by cutting down the process to the absolute minimum (out of necessity!), we're able to focus on just the most critical features and development tasks. We're distributed internationally and so a lot of the work is done independently, with internal discussions handled over Discord. We've actually never met in person! Core Members Eric did the g…

  • Krumit's Tale has officially left Early Access! - 23 July 2020

    What a journey! I originally started the earliest version of what became Krumit's tale back in 2018. After the release of Meteorfall: Journey for iOS and Android, I was trying to come up with a new game idea. I knew I wanted to do another card game and I knew I wanted to explore Meteorfall further, but I wasn't sure where to go next. Influences on Krumit's Tale I was influenced at the time by two things that I can recall. One was Card Crawl on iOS / Android by Tinytouchtales. I tried to imagine what a deeper version of that game might look like. Like Krumit's Tale, Card Crawl is also a game that shuffles your deck and the enemies together, and limits your potential actions by having inventory slots that where you have to put your items and abilities. Another influence from that period was Sage Solitaire by Zach Gage. I really liked the idea of 'piles of cards' that you had to clear. A l…

  • Krumit's Tale is leaving Early Access on July 23! - 6 July 2020

    It's been an amazing journey We're getting close to finishing up the Early Access phase for Meteorfall: Krumit's Tale! Since launching into Early Access in November 2019, we've expanded the game with three new heroes, more than 150 new cards, a Daily Challenge mode, and tons of other features and polish. A big thank you to the Krumit's Tale community! A lot of those changes were made in large part due to the feedback from dedicated players and fans who took the time to let us know what was working well and what wasn't. One of the hardest things about being an indie developer is working really hard on a project, and having it go unnoticed or unappreciated. I'm happy to say that it definitely wasn't the case with Krumit's Tale! The Krumit's Tale community filed over 700 pieces of feedback on our Discord, along with numerous other posts on Steam, Reddit, and elsewhere. We enjoyed reading b…

  • BETA - Another week, another Rose update - 18 June 2020

    Hi folks! Thanks for all the feedback so far on Rose on the beta branch! We're so happy that you all have been enjoying Rose and we've already gotten a lot of great feedback on her mechanics. Besides fixing bugs, we're also adding a couple of new tiles this week! We also complete reimplemented the encyclopedia. Most importantly, we added tabs for monsters, items, abilities, and special tiles. There may be some more features we add here later, but we think it's already much better than the current implementation. Full Patch Notes NEW- Encyclopedia has been update with tabs for different sections - RENOUNCE: Removed Renounce Light / Renounce Darkness from Rose's starting deck. Added Renounce - costs 0, restores 3 health, and always shifts you to whichever form you're not currently in. This should make it generally easier to switch between forms - EXORCISM: "Remove target blessing to destr…

  • Rose - New Hero now available on the beta branch! - 11 June 2020

    She's finally here! Rose is now available on the beta branch! In case you missed our last post, we discussed Rose's new mechanics here: https://steamcommunity.com/games/1073320/announcements/detail/2190384257594913025 Want to try the beta? Anyone can opt-in to the beta - simply follow these instructions these instructions if you're not already on the beta branch If you're already on the beta branch from from a previous release, you're all set! As usual, we expect Rose will be on the beta branch at least 3-4 weeks before coming to the main branch. If you prefer a more stable experience, you may want to wait for the full release of Rose before trying her out. First, a small request! Please take a moment and leave a review For small games, reviews are super critical. Because small games get very few reviews and since most players don't leave reviews, even a few negative reviews can really…

Patch notes and updates

S.noRelease datePatch nameGID number
118 June 2020BETA - Another week, another Rose update3384966595871110438
228 May 2020Krumit's Tale - now in Spanish!3142896212089946893
320 May 2020(Beta) Bug fix and balance update3112496281288438378
430 April 2020Weekly Bug Fix Update3127131079126181843
518 March 2020Week of March 16 Update2698159409967841087
614 December 2019December 14 Bug Fix Update3370312875256570417
730 November 2019Nov 30 Bug Fix Update2551782186267161764
87 October 2019Week 41 Bug fix update2426802221733585767
92 October 2019Week 40 Update2426802221715526437
1021 September 2019New abilities, perks, and bug fixes2406534841136160289
1114 September 2019New Update!3658535001298886265
126 September 2019September 5 Update2413288973191039680

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1073320
Live current players0
SteamPulse tracked peak17
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJul 22, 2020
DeveloperSlothwerks
PublisherSlothwerks, indienova
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews802
Negative reviews88
Total reviews890
Steam recommendations756
Achievements34
Average playtime forever1,705 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1073320/

Short description

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

About this game

Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph. Features Unique roguelike gameplay Your hero starts out with a deck of basic cards (items & abilities). At the start of each dungeon, your hero's deck is shuffled into the dungeon deck (monsters) and dealt out in a 3x3 grid. Defeat monsters to earn gold, then use that gold to acquire your items & abilities from the dungeon. Remove a tile from the dungeon and a new one will be dealt out from the dungeon deck. After you clear a dungeon, you'll earn new, powerful cards to add to your deck as well as perks - passive traits that bend the rules of the game. Colorful characters The exciting and colorful cast of Meteorfall: Journeys (iOS & Android) returns in Krumit's Tale. Join your favorite heroes: Bruno, Greybeard, Mischief, Rose and Muldorf as they attempt to defeat the Uberlich in this exciting new adventure. You'll also meet Krumit, a mysterious shop owner who trades in magical artifacts. Why has he summoned you to his shop, and what secrets does he hold? Unlockable heroes and cards When you first visit Krumit, you'll only be able to select Bruno. After each run, you'll earn XP and automatically unlock new characters and cards. Krumit's Tale respects your time - you'll be able to unlock all of the content easily through normal gameplay, and never have to grind. .. and a whole lot more Five heroes, each with their own unique playstyle 50+ perks - passive abilities that change the rules of the game 50+ unique cards per hero, plus a neutral pool of shared cards Ideal for short bursts of play - runs take about 45-60 minutes and autosave allows you to quit at any time and continue later 20+ enemies, each beautifully animated by the talented Evgeny Viitma…

Supported languages

English * , Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Polish, Russian, Czech, Korean * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência fantasiosa Violência Drogas lícitas
steam germany12Alkohol / Tabak Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Meteorfall: Krumit's Tale's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Meteorfall: Krumit's Tale's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Meteorfall: Krumit's Tale at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2740,74223 September 2026 - 09:37:58 UTC1,818,368
2Dota 2461,49223 September 2026 - 09:37:58 UTC1,291,328
3Wallpaper Engine70,88623 September 2026 - 09:29:09 UTC150,271
4Once Human14,65323 September 2026 - 09:23:50 UTC231,343
5Lost Castle 21,91123 September 2026 - 09:11:07 UTC28,835
6Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
7Conqueror's Blade1,57723 September 2026 - 08:34:23 UTC18,921
8Human Fall Flat1,47223 September 2026 - 07:11:46 UTC127,516
9Party Animals6,32023 September 2026 - 09:17:17 UTC57,806

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Wallpaper Engine70,88623 September 2026 - 09:29:09 UTC150,2711,008,495Wallpaper Engine Team
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,51623 September 2026 - 09:09:51 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,39223 September 2026 - 09:37:56 UTC122,811467,999The Indie Stone
Terraria23,26423 September 2026 - 08:59:42 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2461,49223 September 2026 - 09:37:58 UTC1,291,3282,758,031Valve
Slay the Spire 249,51623 September 2026 - 09:09:51 UTC574,638199,438Mega Crit
Hearts of Iron IV27,18623 September 2026 - 09:24:53 UTC93,196366,107Paradox Development Studio
Baldur's Gate 325,53523 September 2026 - 08:59:42 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
RimWorld22,46423 September 2026 - 08:59:42 UTC95,851239,107Ludeon Studios
Don't Starve Together21,10223 September 2026 - 08:59:42 UTC122,662531,182Klei Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Arena Breakout: Infinite18,08923 September 2026 - 08:59:43 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die16,83223 September 2026 - 08:59:40 UTC124,449398,822The Fun Pimps

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Warframe38,96523 September 2026 - 08:59:40 UTC181,509676,031Digital Extremes
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds30,29923 September 2026 - 08:59:41 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,39223 September 2026 - 09:37:56 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games

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