Grimalkin: Solar Defense Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJan 10, 2020
- DeveloperFunatic Illuminations
- PublisherFunatic Illuminations
Genres: Action, Adventure, Casual, Indie, Strategy
Company pages: Developer: Funatic IlluminationsPublisher: Funatic Illuminations
Grimalkin: Solar Defense Force Steam news
Grimalkin: Solar Defense Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Things to come - 27 January 2021
We're working hard at updating this project to it's final state and get it primed for 1.0 release. We're happy with majority of the design choices in the game. We're looking forward to fully realizing this product for our customers and fellow gamers. Thank you all for your time , we appreciate our community. I'll update more once we get all those sick updates moving.
- Another update - 4 July 2020
New Things -Added new cooldown bar for Generals ability. -Added new fleet config UI. -Changed all the main game UI. -Added basic Tutorial Guide on main menu. -Added debris for destroyed corvettes. -Added debris for destroyed destroyers. -Added debris for destroyed siege engine. -Added in steamworks in preparation for steam integration. -Username now listed at the top of the main menu. -Added new Mr Killz ability. -Changed option menu to reflect new UI. -Main Menu buttons have been redesigned. Fixes -Fixed ship cost being reduced to 0 on the shipyard. -Fixed Cheeters ability not cooling down properly. -Fixed Health not showing up in some cases when hovering over an object. -Fixed some sound issues with the shield bubble. -Fixed a bug with crew not gaining properly. -Fixed a bug with the crew training building allowing you to put units inside it. -Fixed a bug with research not gaining pro…
- Small Announcement - 12 June 2020
Just wanting to let everyone know Grimalkin is now only $7.99 and we are making progress on our next major update. Next update will contain some major quality of life improvements and of course bug fixes and new features. Thanks for your time.
- Bug Fix Patch - 5 May 2020
Fixed Portals being placed wrong Fixed Siege Engine collider Added Siege Engine shield effect Did a ton of cleanup, Game is under 1gb now Fixed Music volume slider Fixed SFX volume slider Changed turning speed of Siege Engine Fixed collider for Ore Refinery Fixed collider for Research Station Fixed collider for Transit Station
- Heroes Update - 4 April 2020
HEROES! UPDATE! Major Update to the Game We've brought more exciting features to the game with more on the way. We got a bit delayed due to Covid-19 but we're still striving to make a better and better game. We apologize for any delays. In this Update we add Hero Abilities each hero has their own Pros and Cons when used on the battle field. When a Hero is deployed you can activate their Ability to great effect on the field against the Swarm of technological terrors that await you. Updates Motivation Siege Engine Enemy Ship has been Added to Help you Move along during the game session ;) Siege Engine is a unit of unstoppable might and be aware of it's ability to instantly destroy stations on contact. You must keep your bases safe and keep your forces Mobile to survive the Oncoming Onslaught. Hero Abilities for all Available Heroes. Upgradable Stations. Balanced Economy a bit more to give…
- New Ships - 28 January 2020
Updates Added Raider Ship Class does 150 Damage per hit to Stations Added Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time. Added Attack Probe that attacks inbetween waves so be prepared to fend off on-coming waves of attack probes after the 3rd wave. Critical Damage Tabled Added ships roll on the table to deal bonus damage if the weapon is the correct choice. This also applies against the player so getting the correct defense is vital. Fixes General Bug Fixes with weaponry Hit Zones all ships now have hitzones so ships will not have a variation of shots fired instead of static firing at the center of ships. UI Clean Ups Fixed issue with attack probes instantly killing units / bases Fixed more Sound Issues on other scenes units Voices would be louder. Fixed Resource Spawner to always spawn at least 1 gas node per level. Removed punishment…
- Hot Fix - 17 January 2020
Wave Controller was fixed after a playthrough.
- Hot Fixes #2 - 17 January 2020
Fixed Missle Audio Bug being overly loud Fixed Voice Audio on other levels past pluto being overly loud Fixed Start Button being clickable more than once and locking up the game Fixed Laser Audio Bug being overly loud Added some additional aiming logic so ships have a chance to miss
- Hot Fixes #1 - 11 January 2020
Sound Effects for Explosions Fixed Sound Effects for Weapons Fixed Sound Effects for Laser Mining , Repairing, Building Fixed Audio on Main Menu fixed
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 May 2020 | Bug Fix Patch | 3127131079144185582 |
| 2 | 17 January 2020 | Hot Fix | 3690071589843792299 |
| 3 | 17 January 2020 | Hot Fixes #2 | 3690071589843429344 |
| 4 | 11 January 2020 | Hot Fixes #1 | 2600199781648123373 |
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