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Spark the Electric Jester 2

Spark the Electric Jester 2 Steam news

Feperd Games | May 16, 2019 | game

Released

0players observed · 25 September 2026 - 13:36:13 UTC

Action3D PlatformerFast-PacedGreat SoundtrackSingleplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Spark the Electric Jester 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews589
  • Release dateMay 16, 2019
  • DeveloperFeperd Games
  • Publisher Feperd Games

Genres: Action

Company pages: Developer: Feperd GamesPublisher: Feperd Games

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Spark the Electric Jester 2 Steam news

Spark the Electric Jester 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity security patch applied - 3 October 2025

    It's what it says on the title. If there are any issues with the game please reply here. On another note, I will only be applying the patch to the most up to date version of the game. Older versions are available but not supported, but you should be able to apply the patch yourself if you desire to play them.

  • Update v1.5 - 16 September 2022

    Spark the Electric Jester 2 has just received an update, v1.5. There isn't much to this version as it merely brings some performance optimizations made originally for the console version. A couple things to note: Your save file may not be carried over. However, in the game's proprieties, you can revert to the previous version (1.3) and I believe it should keep your save data. And yes, you can revert back to the previous version by right clicking the game, selecting proprieties and going to "BETAS".

  • Have You Played Spark The Electric Jester 2? - 12 May 2020

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. While the original Spark was one of a plethora of games inspired by 2D Sonic The Hedgehog, Spark The Electric Jester 2 goes in a different direction. I’ll say this upfront: if you played and enjoyed Sonic Adventure 2 , you’ll get a big kick out of Spark 2. If you haven’t played SA2 though, here’s why you should still give this 3D platformer a look. (more…)

  • Patch Notes - Update v1.3 - 23 April 2020

    Yes, it's been a very long time but this game has a new patch! For most players this patch is incredibly minor and wont be an issue at all but for those playing at a higher level it should matter quite a bit. Here's what has been changed. > The previous version, v1.2.1, is now in a "beta branch", it can be accessed by right clicking the game's icon on steam and heading over to the BETAS tab. It is labeled the "Switchboost Version" > Cancelling an attack by switching powers no longer will grant you a speed boost, switching powers will now slow you down by a tiny margin. > The effect that shows when you have a buff has been tweaked. > The effect that shows when you switch powers has been tweaked. > A new song has been added to the final boss fight.

  • Patch Notes - Update v1.2.1 - 31 May 2019

    This one is a small patch, just to add to version 1.2. Here’s the changes: > The act of canceling a Jester Dash with a Dash to gain a big boost of speed is now a mechanic called the “Magnet Dash”. Previously, executing this action was inconsistent and I imagined it might be a symptom of a greater issue with the input, once that issue was fixed, the issue still remained so I decided to program it into the game and making it an actual mechanic. It should work just like before. > Early goals should not show up in tour mode anymore. > Parry shield cooldown is now longer, meaning it’s harder to win by spamming the parry. > Fixed the milliseconds timer. > 21:9 resolution support was added, but keep in mind it might be a bit buggy currently, I’ll still iron it out in the following patches. Patches will likely slow down from now on as I want to focus on working on other things, so, see you guys…

  • Patch Notes - Update v1.2 - 26 May 2019

    Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up! > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective. > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe. > The double jump is now restored after hitting a dash ring. > More tutorial pop ups have been added to stages on your first playthrough. > The speed Fark can reach on his own on the ground has been greatly increased. > On easy mode, you should be able to find early goals in Hyperath and Apocalypse. > Input check for jumping and several others were improved for those machines which the game runs at a low framerate. > Biker charged attack effect is now more transparent. > Smooth turning description has changed. > “In Stage T…

  • Patch Notes - Update v1.1 - 18 May 2019

    The first update patch is here, let's get to the notes: Support for 1440p resolution was added. Sadly I can't really test it since I lack a monitor of that resolution so it could be a bit buggy, feel free to report anything. Titanic Tower now has a early goal sign, if you touch it, you'll end the level earlier but you'll not gain any medals. The early sign is only available in your first playtrough. The dash hoops were made faster at lower speeds. You can now double jump out of trampolines. Pressing R3 will reset the camera behind Fark. New music added for apocalypse thrust's boss. General bugfixes. Patched up all typos found so far. You can change the difficulty in-game now, but it will only affect the stage you are in currently. I will continue to update this game in the following weeks, stay tuned and if you got any suggestions, please post them on our forum thread. Thank you for you…

  • Spark The Electric Jester 2 is out now and very fast indeed - 16 May 2019

    Spark The Electric Jester 2 is unquestionably a Sonic The Hedgehog fan-game with the branding filed off, specifically in the vein of the 3D Sonic Adventure series. Imagine those poorly-aged (but much-loved) Dreamcast classics with better controls, fewer (but not zero) cutscenes, and where every level was about going super-fast, except for boss fights which play a bit like Metal Gear Rising Lite. It’s the work of solo dev Feperd Games, and out today. While it undoubtedly has some rough edges, I’ve had a fun few hours rushing through its main story on normal mode. Below, some thoughts. (more…)

  • Spark The Electric Jester 2 speeds towards a May 16th launch - 3 May 2019

    Horrible Sonic teeth got you feeling blue? Maybe some yellow will help you feel more mellow if you like your 3D platformers hitting the redline. Spark The Electric Jester 2 now has a store page, and a closer release date than I was expecting – May 16th, less than two weeks off. Produced by solo dev Feperd Games, it’s the Sonic Adventure-esque 3D sequel to the 2D, Classic styled Spark The Electric Jester , one of the most underrated speedy platformers this side of Freedom Planet. I’ve been following it since it was announced, and really like what I’ve seen and played of an early demo, which you can snag below. (more…)

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2025Unity security patch applied1811772772512938
216 September 2022Update v1.56258337460547221955
323 April 2020Patch Notes - Update v1.33112493747266031973
431 May 2019Patch Notes - Update v1.2.12400895196209324400
526 May 2019Patch Notes - Update v1.22408775863530075157
618 May 2019Patch Notes - Update v1.12905297189254184088

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