SPSTEAMPULSELIVE ANALYTICS
Infinity: Battlescape

Infinity: Battlescape Steam metadata

I-Novae Studios, LLC | Sep 26, 2019 | game

Released

0players observed · 23 September 2026 - 06:35:36 UTC

ActionIndieMassively MultiplayerSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)28,612
  • Revenue (VGI)$750,000
  • Review score80% positive

Infinity: Battlescape metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)28,612
  • Revenue (VGI)$750,000
  • Review score80% positive
  • Total reviews752
  • Release dateSep 26, 2019
  • DeveloperI-Novae Studios, LLC
  • PublisherI-Novae Studios, LLC

Genres: Action, Indie, Massively Multiplayer, Simulation, Early Access

Company pages: Developer: I-Novae Studios, LLCPublisher: I-Novae Studios, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Infinity: Battlescape Steam metadata

Infinity: Battlescape metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1079620/metadata
Steam Storehttps://store.steampowered.com/app/1079620/
Steam Communityhttps://steamcommunity.com/app/1079620
PCGamingWiki search
IGDB searchSearch IGDB for Infinity: Battlescape

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 605 positive, 147 negative

Price and discount

$34.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 26 September 2019

Latest Steam announcements

  • Patch 0.11.0.0 Notes - 5 July 2026

    Patch 0.11.0.0 ( 26th of June 2026 ) A patch that focuses on quality of life and introduces tons of small improvements related to the UI and Menus, as well as a number of important bug fixes. A new HDR tone-mapper with customizable settings (see Graphics options menu). The smog (battle smoke) visual effect got a huge revamp with tons of improvements (better lighting, better density calculations, projectiles and effects now get attenuated by the smog..). We also fixed a ton of issues related to AI behaviors (not retaliating properly while under attack, or not helping the target a bot is escorting..), AI Support ships, picking up targets etc.. Gamepad controllers are now more functional (including in the training tutorials), the helper tips show input keys as icons, the keybindings menu received many bug fixes related to keys detection, and we also performed a huge localization update on…

  • DevUpdate & Event | VFX Performance & Polish - 3 July 2026

    Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will likely include: Visual polish updates, "Battle-smog," lights, optimizations, and more!Bug fixes, related to performance, AI behaviors, and more!* Full Patch notes will be posted prior to the planned event.Community Event: GameplayJoin us this Saturday for the in-game portion of the event! We'll be playing on the USEast Server. What to ExpectDev's will focus on gameplay relating to the latest features, in a multiplayer setting, as some changes to AI agression may impact player experience. Testing New Features – watch for bot "AI" behavior changes. Get feedback from players. L…

  • Patch 0.10.10.0 Notes - 19 March 2026

    Patch 0.10.10.0 ( 19th of March 2026 ) This small patch addresses some issues and bugs related to AI balance, Support ships and the recent overcharge modes revamp. AI Increased Support ship's AI priority to repairs over resupplying Support ships that have ran out of resource points (RP) no longer try to repair/resupply allies (potentially blocking other support ships from helping) Fixed AI behavior issues with attacker's capital ships ignoring base objectives and focusing on smaller nearby enemies instead when the battle is almost won Final AI reinforcement waves are now limited to a max of 4000 SP and a max wave count of 10. Longer battles should no longer feel like an infinite flood of small ships are always incoming More battles balance tweaks between attackers and defenders Gameplay / Balance Repair beam now also repairs the closest weapon hardpoint next to the hit location (you no…

  • Patch 0.10.9.0 Notes - 27 February 2026

    Patch 0.10.9.0 ( 26 February 2026 ) In this patch we've revamped the overcharge modes. In past versions we found that players used overcharge modes in a very passive way (typically: weapons overcharge during entire dogfights, and shield or propulsion overcharge to flee). We want to encourage a more skilled-based, active use of overcharge modes, benefiting switching at the right timing during an engagement. This is why overcharge modes have been redesigned to be high reward / high risk. Abusing an overcharge mode will now result in negative effects (weapons or turbo breaking when overheating, shields shutting down when depleted). Shield overcharge modifies the behavior of the shield to become absolute instead of probabilistic, which guarantees that the hull won't be damaged until the shield breaks down. Propulsion overcharge, in addition to providing an acceleration boost, now allows to…

  • DevUpdate & Event | Support Ship AI - 24 February 2026

    Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will include: AI Improvements - Support ships now have proper AI behaviors. Allied support ships will now actively repair and resupply ships in the fleet. They will pick up crates to replenish their own Resource Points (RP) when the supply runs low. New Firing Mode - Some weapons will now have an additional firing mode option in the "Loadout Presets" customization menu. Enabling staggered firing for weapon groups with 2 or more active hardpoints. * Full Patch notes will be posted here on steam prior to the planned event. Community Event: GameplayJoin us this Saturday for the in-g…

  • Patch 0.10.8.0 Notes - 16 December 2025

    Patch 0.10.8.0 ( 16 December 2025 ) Hello everyone, happy holidays and best wishes for the New Year! Today I bring you the final patch of 2025. It includes a lot of AI fixes and tweaks (most related to targetting), a new Cruiser Hangar chassis (allowing to deploy up to 8 AI Interceptors from the cruiser), a batch of new upgrades (see the details in the list below) and a ton of small balance tweaks. We also discovered and fixed some major bugs (the corvette's repair field could not repair small target's broken hardpoints, thrust or impact effects were missing on some ships..) and there's even a new shield 'Shredding' effect when receiving massive energy damage. The balance of battles (especially at the beginning) should have improved, but due to the complexity of our battles and AI and all the variations possible, the same battle never happens twice, which makes it really hard to balance…

  • Patch 0.10.7.1 Notes - 25 November 2025

    Patch 0.10.7.1 ( 24h of November 2025 ) This follow-up patch addresses a number of issues related to the AI's targetting system and smoothing the overall experience. A major AI targetting bug, causing bots to gang-up on specific targets, has been fixed. The offense versus defense battles balance has been completely reviewed, thanks to running a larger number of balance simulations over many nights as I was asleep (one of the main issue with battles balance was that it was tweaked based on a small dataset of battles. I've recently added new debug features to the server to speed up the simulation and collect results automatically, which allowed the test datasets to grow by more than 10 times). Spinal cruisers AI was unable to focus on their artillery attacks, while some capital ships got stuck in mini-battles versus interceptors, despite larger targets (other enemy capital ships) being av…

  • Patch 0.10.6.2 Notes and Dev Update - 13 November 2025

    Patch 0.10.6.2 ( 13th of November 2025 ) Greetings everyone, Flavien here for a new major patch. Before I get into the patch details, a word about the state of the project. As you've noticed, development and community engagement has slowed down and it's been a while since the last patch. A significant amount of work has gone into tutorials, polishing the experience and finishing the implementation of the last features. We are entering the final phase and expect to shift our focus to the 1.0 release launch early next year, which will include marketing (new trailer production) and development work on achievements/rewards/marketplace. As such there are no significantly 'exciting' gameplay changes or features scheduled for a while. The good news is that we should only be a few months away from the release now and we're seeing the light at the end of the tunnel. Now for this patch, the main…

  • DevUpdate & Event | "AI Improvments & Balance Tweaks" - 11 November 2025

    Development Update StreamWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review of the latest patch notes. Key topics will include: AI Improvements - Escort behavior, new weapon access, target prioritization. New Capital Ship Tutorial - "Capital Ships Basic Flight," including discussion on recent sandbox mode performance optimizations. Balance Polish and Tweaks - Due to new bot behaviors, some minor changes were made to better balance battles where the majority of actors are bots. Various bug fixes, and minor items will be covered extensively in the patch notes.* Full Patch notes will be posted here on steam prior to the planned event. Community Event: GameplayJoin us this Saturday for the in-game po…

  • Patch 0.10.5.4 Notes - 26 June 2025

    Patch 0.10.5.4 ( 26th of June 2025 ) Hello everyone. In this patch we are introducing a new tutorial (Warp & Navigation) and revamped two major features. One major flaw of the game was that battles often became stale passed a certain point, when reinforcements dried out. In this patch, we've modified the reinforcements mechanics so that ships never fully run out. The 'final wave' now repeats every 3 minutes and guarantees that a minimum amount of small ships (interceptors, bombers and corvettes) regularly join the battle. This makes it easier for the AI to finish battles on its own, and provides more targets or assistance to the players. As a result, this change has modified the delicate balance between attackers and defenders, so we might need to do further adjustments at a later stage. Let us know in the comments if you feel this is a step in the right direction and if the battles are…

  • Patch 0.10.4.0 Notes - 6 April 2025

    Patch 0.10.4.0 ( 6th of April 2024 ) Hey everyone, this is an intermediate patch focusing on polishing and smaller improvements. The sandbox mode got a couple of fixes & new gameplay mods, and three new Gas giant planets with new visuals were added to the game (at the moment, the medium-size solar system only uses one of them at once, but we're working on a full solar system that makes use of multiple gas giants & moons). It is now possible to create new custom input profiles (wihtout having to copy files in your documents folder manually !) or to assign a specific input profile to certain ship classes only. We also have a bunch of bug fixes, menu/UI improvements and addressing some issues with attacking bases outside of the match loop. Meanwhile, we're working on the next set of tutorials and the backend/infrastructure rework. -Flavien Brebion Offline Sandbox mode Fixed unlocked weapon…

  • Patch 0.10.3.0 Notes - 6 February 2025

    Patch 0.10.3.0 ( 6th of February 2024 ) Greetings Everyone and happy 2025 ! We're starting this year with a new patch, featuring the new weapons presets controls. We added a free flight mode to the sandbox mode, and gameplay modifiers that can impact the game's challenge or rewards. Some of the modifiers can be used by new players to playtest various features by temporarily unlocking all upgrades/weapons, or enabling the "ghost mode" which prevents enemy ships from targetting you. Other gameplay modifiers can modify the stats of all ships (including yours) like adjusting the damage scale, projectile speeds or shield levels. The weapons presets allow players to customize groups of weapons groups, named presets, in the ship loadout panel. In this new tab, you'll see a grid. The columns present presets, with a matching number at the top, and rows for weapons groups/abilities. The weapon or…

  • DevUpdate & Event | "Weapon State Presets" - 2 February 2025

    Development Update StreamWe'll be live on YouTube. Channel Link Event Stream Link - Flavien and Hutch will review of the latest patch notes. Key topics will include: Weapon State Presets - Quickly change all weapon group "states" to suit the situation you're in. Sandbox Gameplay Modifiers - Starting credits, unlock all upgrades, and more. New Weapon Class - Short Range EMP fields for the Destroyer. Attack and Defense variants Small balance tweaks, bug fixes, and minor polish items will be mentioned where notable. * Full Patch notes will be posted prior to our event. Community Event: GameplayJoin us this Saturday for the in-game portion of the event! We'll be playing on the USEast Server. What to ExpectDev's will focus on gameplay relating to the latest features, in a multiplayer setting. Testing New Features – Devs will demo Weapon State Presets in live combat. EMP Weapons in Action – L…

  • DevUpdate & Event- "WarpFX & Support Gameplay Tweaks" - 5 November 2024

    New Visual FX, Bug Fixes, & Support Ship Balance We'll begin with a review of the latest patch notes. Official Live-Stream on YT, links will be posted on discord prior to the event. Following the patch notes review, we'll jump in for some PvP on the US-East Server. Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships, support the caps in a hauler, or dogfight with your favorite fighter loadout. Support Gameplay Balance "We’re introducing the concept of Resource crates, which the Support ship must collect on a regular basis to replenish its Resource points, which are consumed by the repair/rearm lasers. Picking up resource crates also replenishes a certain amount of repair/rearm drones, which come in a more limited amount than before. Their effect is now applied over time instead of being instant. We also reduced the Support ship’s shield generation rat…

  • Patch 0.10.2.1 Notes - 1 November 2024

    Patch 0.10.2.1 ( 1st of November 2024 ) In this patch we're introducing the first version of the offline Sandbox mode. It allows players to configure a single battle, a series of battles or an entire match (assuming you'd want to spend an entire day to play it) and select a battlescape environment (small, medium and large). The match is hosted on your local server, and in time we are hoping to extend it to local coop or dedicated hosting. By changing options it is possible, for example, to play a single battle in a large environment (randomizing where the battle takes place), and that battle will take place around a space station on defense. It is also possible to play around with the various ship classes that the AI is allowed to spawn during these battle(s). More options as well as gameplay modifiers (ex.: all enemies are elites, all weapons are unlocked from start, etc..) will come i…

  • DevUpdate & Patch 0.10.0.1 Notes - 27 June 2024

    Patch 0.10.0.1 ( Thursday 24th of June 2024 ) Hey everyone, time for another update and a major patch. As we mentionned a few months ago, we entered a relatively uneventful phase of development for Battlescape, focusing our efforts on polishing the experience, especially for new players. We're happy to report that we've made significant progress on that front, with the first implementation of our custom internal scripting system which allowed us to build the first tutorials. Basic Flight, Basic Combat and Advanced Flight are now available in the Training menu (we got ride of the old & mostly outdated Youtube links, finally !). Each training mission ends with a trial, a small challenge for players to test their skills on (the flight tutorials have racing courses in an asteroid field, while the combat tutorial a small wave defense against some Interceptor drones). The pacing is relatively…

  • Patch 0.9.10.2 Notes - 18 December 2023

    Patch 0.9.10.2 ( Monday 18th December 2023 ) Greetings everyone. In this update (most likely the last one of the year) we're bringing you the next iteration and improvements to the carrier gameplay. The behavior of the squads under orders was changed to be more reactive and consistent (for example, ships in escort mode shouldn't fly dozens of Km away from the carrier anymore). We revamped ramming damage as well as griefing which were often a source of frustration for new players. We started some preparations for our future modding support plan and replaced old placeholder weapons meshes with new, unique ones. A quality-of-life pass was applied to the UI, including a speaker icon for voice chat or an automatic radar/tactical view zoom-out at high velocities. Starting from january we will focus our efforts on the major remaining missing features such as tutorials, the single-player sandbo…

  • Patch 0.9.9.0 Notes: New carrier gameplay - 1 October 2023

    Patch 0.9.9.0 ( Friday 29th September 2023 ) The carrier gameplay patch is now available! The carrier needed some love for a long time and was usually considered the most boring ship to fly in game (it had the lowest mobility due to being a mobile fortress, so its gameplay was more situational). We're introducing AI squads management to its gameplay like in a simplified RTS game. We wanted to stay away from too much micromanagement so you cannot assign orders to individual ships, only to squads as a whole. Orders include attacking, escorting, search & destroy and of course (un)deployment and are available in the new orders radial menu (default key: O). A hangar MFD was added to the HUD when flying the carrier, showing the state of ships in every squad. In hangar mode, the 1-9 keys can be used to individually (de)select active squads, while F5 allows to switch the interactive MFD (loadou…

  • DevUpdate & Gameplay Event - "Carrier Gameplay" - 28 September 2023

    Carrier Gameplay Patch Week! Saturday's event will start off with a review of our latest patch notes, with Flavien Brebion. We'll be hosting an official Live-Stream, links will be posted prior to the event. We'll follow up our development commentary with some community gameplay. PvP if you'd like, or co-ordinate with others for some team PvE. USEast server this Saturday, at 19:00 UTC Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships or dogfight with your favorite fighter loadout. Carrier Gameplay Summary In addition to acting as forward spawn points, and directly supporting small ships, Carriers will now have the option to deploy their own AI Squadrons. We've built a new Hangar customization screen in the Loadouts menu, and have added a new VMFD to help keep track of your new squadrons when deployed. Full release notes will be posted later this week…

  • Patch 0.9.8.0 Notes - 29 June 2023

    Patch 0.9.8.0 ( Wednesday 28th of June 2023 ) This patch is focusing on stability (3 client crashes were fixed), an upgrade to the mission system and many AI improvements. The mission system now supports side missions, and to "validate" its implementation, we are first testing it with two kind of side missions: bounty hunting and nemesis NPCs. Bounty hunting already existed in the game previously, but was sort of hidden to new players as it didn't have proper exposure to the missions list. The new system shows up to 5 bounties, and prioritizes the ones matching the selected player's ship class. Bounties are fully optional, but provide a small credits bonus if you successfully accomplish them. It is now possible to place a bounty on to an enemy player in the leaderboard menu (right-click on an enemy name and select the bounty you want to place on him). Only one bounty can be placed on ea…

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2026Patch 0.10.10.0 Notes1827626365753965
230 October 2021Patch 0.8.6.1 Notes4186652357031083217
322 December 2020Patch 0.8.1.0 Notes3917534300066997166
413 September 2020Hotfix 0.7.6.1 ( Sunday September 13th 2020 )4249665521690193995
529 June 2020Patch 0.7.4.0 Notes3444639924508939517
68 February 2020Patch 0.6.7.0 Notes2582187916843458298
78 November 2019Patch 0.6.5.1 Notes2448197582020749721
824 October 2019Patch 0.6.4.1 notes2504491307404551863
911 October 2019Patch 0.6.3.0 Notes3051677487679445625

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1079620
Live current players0
SteamPulse tracked peak15
Live count (today's peak floor)0
Price$34.99
Free to playNo
Discount0%
Original price USD$34.99
Current price USD$34.99
Release dateSep 26, 2019
DeveloperI-Novae Studios, LLC
PublisherI-Novae Studios, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent80%
Positive reviews605
Negative reviews147
Total reviews752
Steam recommendations640
AchievementsNot available
Average playtime forever1,259 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1079620/

Short description

Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.

About this game

Redefining massive action space battles Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of ships (players or AI. bots), potentially more than a thousand per-server ( without instancing ), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's , across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more. Participate in space and planetary battles of massive proportions like those seen in movies such as Star Wars, Battlestar Galactica, and Serenity. It's not unusual in Battlescape to hop from battle to battle, some of them involving hundreds of ships . Climb the competitive ladder, gain ranks, and complete side missions to support the war effort in your own way. Earn credits to upgrade and customize your ships , mount better weapons and equipment to give yourself an edge over your opponents. Team tactics and strategies Each faction owns a limited amount of infrastructure at each Battlescape, consisting of factories, land bases, large space stations, and small space stations. Large space stations can spawn all types of ship, making them critically important to defend, whereas small space stations and land bases are limited to smaller ships. Factories spawn AI-controlled haulers that transport resources to space stations. Those resources get converted into credits and redistributed on a regular basis to your team's players and AI commander. Players (or the AI) can then spend these credits on acquiring better ships and assembling a fleet to attack the enemy. Battles naturally emerge around the solar system at strategic locations. Every ship in Infinity: Battlescape has its own strengths and weaknesses, supporting a wide variety of play-styles that each feel unique. An interceptor is small and nimble, good for scouting and protecting capital ships from hard-hitting bombers. Cor…

Supported languages

English * , German, Simplified Chinese, Russian, French, Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $34.99
  • Highest observed: $34.99

Infinity: Battlescape's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $34.99, the highest is $34.99, and the first visible tracked price is $34.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Infinity: Battlescape's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $34.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $34.99. The latest run records $34.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $34.99
  • Current list price: $34.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Infinity: Battlescape at $34.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$34.99$34.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $34.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$34.99$34.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $34.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$34.99$34.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2516,91623 September 2026 - 06:35:13 UTC1,818,368
2Once Human17,37423 September 2026 - 04:05:29 UTC231,343
3Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,328
4Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,271
5月圆之夜 (Night of Full Moon)9523 September 2026 - 00:06:55 UTC1,501
6Brotato: Abyssal Terrors00
7Brotato5,99223 September 2026 - 06:06:57 UTC23,754
8Human Fall Flat1,38623 September 2026 - 06:24:36 UTC127,516
9Mechabellum1,85823 September 2026 - 06:25:34 UTC5,341

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2516,91623 September 2026 - 06:35:13 UTC1,818,3689,826,471Valve
Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS260,06223 September 2026 - 06:34:56 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Apex Legends™101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS260,06223 September 2026 - 06:34:56 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force49,03223 September 2026 - 06:22:39 UTC246,418192,933Team Jade
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Diablo® IV27,05422 September 2026 - 22:50:51 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
FINAL FANTASY XIV Online21,65922 September 2026 - 21:49:25 UTC95,10284,685Square Enix
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
R.E.P.O.8,91023 September 2026 - 05:50:39 UTC266,908420,693semiwork
BeamNG.drive8,64423 September 2026 - 05:29:56 UTC44,232392,944BeamNG

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