- Removing Humans101 from Steam - 19 March 2020
Dear Humans101 Players, We're very sorry to announce that we will not longer be supporting Humans 101. Originally our intentions was to even further expand our content creation tools to be the Mario Maker of VR while offering a meta-narrative experience. After a couple months of consistently delivering updates with little user content created and engagement to show for it, its evident that we were unable to to foster a community that is essential to for executing a title like this (UGC VR platform). We cannot comfortably continue to have an Early Access title on Steam that we no longer have intentions of improving, and we don't think that Humans 101 in its current form is in a state we feel worthy of being a "released" title. We don't think this decision will impact many players, but it is none-the-less regrettable for those that did invest in us. We know that every dollar counts when i…
- Humans 101 - Patch 0.9.5 - 18 October 2019
Hello Humans 101 Enthusiasts! Here’s our next patch for Humans 101! We’ve got big redesigns for sections of the Experiment Builder and improvements on Rotation Handling! We’ve also got a Halloween-themed content update, with witchy items and an interactive Jack-O’-Lantern! You’ll find the rest of our changes below, with some additional gameplay improvements in this new patch! If you can, please leave a review and spread the word about Humans 101! Check out all our changes here: Art Additions Halloween Pack Broomstick Cauldron Jack-O’-Lantern Gameplay Improvements Redesigned Experiment Builder Assets Menu Updated Asset Spawning Logic Redesigned Rotation Handling Added interactivity to the grill Allowed players to change primary hand in options Improved Asset Selection Controls Selection controls will display when hovering over unselected assets Movement controls will display when hoverin…
- Patch 0.9.5 Update - 15 October 2019
Hello Humans101 Enthusiasts! We've got some excellent changes coming your way, and they're so big that we're delaying this patch until later this week! We want to make sure you all get the best possible version of Humans 101, and this upcoming patch will be a big transformation! Thank you for all the support, Labrodex
- Humans 101 - Patch 0.9.4 - 4 October 2019
Hello Humans 101 Enthusiasts! Here’s our next patch for Humans 101! We know that we’re a little late, but it’s with good reason! We’ve got a large content update, with Flarnak taking over for the next experiment. Come and see exactly what he has in store! This week, we’ve also got some feature updates for you, with some additional assets and bug fixes in this new patch! If you can, please leave a review and spread the word about Humans 101! Check out all our changes below: Content Updates Added a new segment of story Added an experiment created by Flarnak: Laser Lineup Art Additions Pirate Pack Doubloon Pirate Hat Treasure Chest Spyglass Created new Laser asset Gameplay Improvements Primitive Objects can be scaled along the X, Y, and Z axes Added interactivity to the chest and spyglass Bug Fixes Fixed green arena lighting issues Thank you all for your support! Please post in our forums,…
- Patch 0.9.4 Update - 1 October 2019
Hello Humans101 Enthusiasts! We've got a big patch coming your way by the end of this week! Flarnak might have some dastardly schemes planned, so be prepared! Thank you for all the support, Labrodex
- Humans 101 - Patch 0.9.3 - 25 September 2019
Hello Humans101 Subjects, We've rolled out our patch sometime late last week but wanted more time to check it out on our live build before announcing our exciting new Primitive Module Actor & New Grouping System! Players can now build custom shapes and assets by assembling using smaller pieces and changing their color. The new grouping paired with this change now allows for custom behavior to treat groups as a single object and to customize logic with it. This means players can now grab grouped objects and assign a tag to them allowing for some creative new experiment options! Below is our changelist: Art Additions - New H101 Doubloon Asset - Primitive Shapes Pack o Cone o Cube o Cylinder o Sphere - Primitive Shapes can now change colors! Feature Updates - Players are now able to designate settings for grouped objects - Added multi-edit settings for multiple objects within a module - Ad…
- Patch 0.9.3 Update - 18 September 2019
Hello Humans101 friends! We've got a bigger experiment builder feature lined up that we're excited to deliver as soon as we're comfortable with how internal playtesting goes. Expect our regularly Tuesday patch to be rollout later in the week. We thank you for your patience and understanding in this! Best, Labrodex
- Humans 101 - Patch 0.9.2 - 11 September 2019
Hello Humans 101 Subjects! Here’s our next patch for Humans 101! We’ve got a large content update, including introducing a new character! Come and check her out! You can also find some gameplay improvements, new assets/sounds, and bug fixes in this new patch! If you can, please leave a review and spread the word about Humans 101! Check out all of our changes below: Content Updates • Meet Torum, our junior researcher with some experiments of their own! • Added an experiment created by Torum: Timing is Everything • Created animations and faces for Torum Art Additions - Added a Button that can be pressed to change its color - Added Sports Items o Baseball o Baseball Bat o Hockey Net o Hockey Stick o Hockey Puck o Football o Cornhole Board o Cornhole Bag Gameplay Improvements - Implemented Steam User System - Updated User Profile Page Layout & Information - Moved favorites to User’s Profile…
- Humans 101 - Patch 0.9.1 - 3 September 2019
Hello Humans 101 Enthusiasts! Here’s our next patch for Humans 101! We’ve just gotten back from our Labor Day weekend, and we made some nice refinements for you all! You can find some gameplay improvements and new assets/sounds in this new patch! The patch list is a little light this week, but we’ll be following up with a bigger content patch next week. If you can, please leave a review and spread the word about Humans 101! Check out all of our changes below: Art/SFX Added the Arrow for better visualization of object rotation https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35535204%2F82fa9b432a7b646a92f6b5ddacfd3d3d1ea79a83.png Added Cooking Items Onion Carrot Mushroom Added a variety of new SFX! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35535204%2Fd155d40d4367dfef9231a8876addec1bc1a53e0e.png Gameplay Improvements Added a new variable to change th…
- Humans101’s Product Roadmap publicly available for voting now! - 21 August 2019
Hello Steam friends! Last week we said we had exciting news and here it is! We mentioned before, our goal is to eventually host a massive library of uniquely created games by the community. We know this is ambitious and it’ll take some time, but here’s what we’re going to do to get there: 1. Like any Early Access title, we’ll be closely monitoring the steam forums to get input from the community. We’ll be making patching every other Tuesday alternating between Content patches (new assets and story modules) and Builder patches (new tools to play with for creating experiments). 2. In today’s patch, we’ve incorporated a feedback button from within the games to report bugs, request new features, or submit generalized feedback on certain experiences. 3. Most importantly, we’re making our product roadmap available for ANYONE with a trello account (free) to vote at Trello Voting Board. We’ll b…
- Humans 101 - Patch 0.9.0 - 20 August 2019
Hello Humans 101 Enthusiasts! Here’s our first patch for Humans 101! We’ve made some gameplay improvements, added more assets, and fixed some bugs to ensure the best experience with Humans. If you can, please leave a review and spread the word about Humans 101! Check out all of our changes below: Art Added a Recycle Bin Added a Cannon Added a Table Added a Rubber Chicken Added a Cowboy Hat https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35535204%2F912c6b8e760028e52b27ae3d50661bfa2a96454f.jpg Added a Button Created an Arrow for better visualization of object rotation Separated the Dummy from its Mic Stand and Pipe, making each its own asset Gameplay Improvements Fixed a bug to allow triggers to be activated by held objects Updated the aesthetic of the of the Online Experiment page https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35535204%2F1f388179c3b6f74%25E2%2580%25A6
- Humans 101 - Early Access Launch - 14 August 2019
Humans 101 Vision Welcome test subjects to our Humans 101 Early Access! At the time, we're currently released with four story modules, online experiments created by internal developers, along with an experiment builder that allows players to submit their own experiments online. We're looking to get feedback from players on what tools to simplify and what new tool ideas would be, so we'll be closely monitoring the forums here for suggestions. We've drawn inspirations from games like Happy Wheels and Mario Maker and we want to bring that experience to Virtual Reality. We're optimistic that with your help we can cultivate a bustling environment with hundreds of new experiments being created everyday all curated by players! Product Road Map On this coming Tuesday, we will not only release a small patch that will add a few new features, bug fixes, and an asset or two for the experiment build…