Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1082770 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Feb 4, 2020 |
| Developer | Vlasov Tower |
| Publisher | Vlasov Tower |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mixed |
| Positive review percent | 60% |
| Positive reviews | 18 |
| Negative reviews | 12 |
| Total reviews | 30 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 378 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1082770/ |
Short description
Survival strategy with indirect control and tower defense elements. Build and manage your medieval town.
About this game
ADD TO YOUR WISHLIST About the Game Surviving Medieva l is a survival strategy with indirect control and tower defense elements. Inspired by RimWorld, Prison Architect and Dwarf Fortress. KEY FEATURES: Build a settlement the way you want it, with completely flexible tile building, whether it is a town or a complete castle ready to withstand any battle. Manage peasant’s demands so they can not only survive, but be happy. Make sure not to run out of gold and plan the economy of the settlement wisely. Research new technologies and improvements for currently existing technologies. Develop industry in order to build a strong economy and army. Trade with merchants. Build walls, ballistas, and traps to ensure the survival of the settlement. Survive for as long as possible. Flexible tile building allows unleashing unobstructed creativity by providing all tools to build completely custom buildings with certain limitations only for room requirements. The demands system always tracks the status of all citizens in order to indicate how well they feel and if their demands are satisfied. Certain needs apply certain effects, so when citizens eat food, they will regenerate a small amount of health, but left without any food, citizens will soon grow hungry and will start to lose health each time they miss a meal. The economy is closely tight with the demands of citizens. If taxes out of balance with demands, citizens will grow unhappy much faster, at the same time gold is one of the main resources in the settlement and is needed to build defenses strong enough to stop barbarians from killing the king. The science desk is not just a regular technology tree, it is more like real science, where certain technologies can be acquired just by lack, or with precise planning. Each day scientists will come up with a proposal of a number of science books they came up with and then it is up to the king, to decide which technologies are right for the settlement and invest science points. By acquiring 3 same science books, scientists will be able to further advance this exact technology by combining 3 same science books into 1 tier 2 science book. The same can be done with 3 tier 2…
Supported languages
English * * languages with full audio support
