- v2.0.1 Bugfix Patch Notes - 10 August 2026
Fixed a very rare bug where the game would softlock if encountering an enemy on the exact same frame Ian's shockwave "stunned" status wears off on that enemy on the field. Fixed a bug where enemy performances would sometimes prematurely end. Fixed a bug where upon initial entry into the Mad Zone, the player was sometimes on the wrong layer and could walk through walls and couldn't speak to anyone. Fixed a memory leak -- the fast travel screenshots were leaking. Fixed a thread leak in the pathfinding system that was causing crashes on some platforms. Fixed a bug where you could be pushed outside the Bus Station during a cutscene that takes place inside it.
- v2.0.0 HAS ARRIVED - 30 June 2026
It's a big day for Deathbulge today! To celebrate the MULTI-CONSOLE RELEASE of Deathbulge: Battle of the Bands, we've thrown in some free extras while we were at it, extras that we are also sharing with you all on Steam as well. If you've been keeping up with these updates, this list won't come as much surprise as it was covered pretty thoroughly in the previous announcement. But here's the list again FOR A LAUGH:Easy mode added! If you're having trouble or just want to enjoy the story, you can converse with MODPOD666-X at any point to bring down the challenge levels.THE MAD ZONE is now accessible during late-game! If you're not having enough trouble, might have something for you.A few new items! one of which you can buy from Eezer's Evil Goods in Hoho, the others will require some triumphant victories in the aforementioned Mad Zone.A fancy pants animated cutscene now plays on startup!…
- MAJOR Content Update Announcement v2.0.0 coming out JUNE 30TH!! - 10 June 2026
We are thrilled to officially announce v2.0.0 will release on JUNE 30TH! ːianjoyːːianjoyːːianjoyːWe're making the game easier....AND HARDER. ːkeefmadːːkeefmadːːkeefmadːHere is what you can expect to see in this FREE :barryhappy::barryhappy::barryhappy: content update: MAD BOSSESFor those who were BREEZIN' through the game's bosses and wanted somethin' with a bit more bite, this one's for you. We have prepared some OPTIONAL brutally hard variants of the game's boss fights that will definitely have you kitting your band out to prepare for! These battles are NOT for the faint of heart, SO DON'T SAY I DIDN'T WARN YA!Don't feel too bad if you see this screen a few times... EASY MODEOn the flip side, there were many who felt the game was too challenging and were perhaps locked out of experiencing over half of the game due to that. WE FEEL FOR YOU TOO; we want everybody to at least experience…
- 10,000 players! - 27 April 2026
We realised yesterday that we hit the 10,000 unique players milestone, so I spent this morning drawing a little something for it. Thank you so much for playing!! I know we didn't make it easy to find our game, but we're really glad you did and that 98.867313915858% of you are also glad you did. While I'm at it, a special thank you to those that are, to this day, recommending the game to others. It's really incredible to know that almost 3 years after release, the game is still getting the prestigious word of mouth treatment.Hope you're all doing well.Ultimate Regards,THE TEAM
- v1.2.3 Patch Notes - 7 January 2026
We've received some reports of the collection achievements not popping for some people, so as a workaround the only thing this patch changes is talking to any Saeva in the game and saving your game at her will do a full fresh submit of all 8 of the collection achievements.Thanks for playing and enjoy!
- TWO YEARS!! - 8 August 2025
Hello everybody! We hope you've all been well. As today is a special day, some things have been prepared for your enjoyment:Firstly, I present to you a 25 minute youtube video going in-depth about some of the game's most elaborate and work-intensive animations. Featuring a lot of handy zoom-ins and slow downs that allow you to enjoy all the frame-by-frame animation work on a level that maybe the game itself didn't allow. I made a solid attempt at making it as entertaining as possible. Hopefully you enjoy it thoroughly!The statement on the video thumbnail is accurate. I manually counted them all last night, I definitely wasn't expecting the number to exceed 1000 or even get anywhere near it, but I guess the class variants really help pump it up (I did not count single-frame sprites like that party's flex poses, that's too much of a stretch ahah).Our second item of business is.... A COOL…
- v1.2.2 Patch Notes - 1 December 2024
So sorry again! Another small but important bugfix patch. A certain mysterious boss was sometimes broken after you defeat him, fixed now! The 1.2 patch was so huge that a few bugs unfortunately leaked through. Hopefully this is the last! (Amazingly we did 3 full 100% playthroughs on 3 different platforms and not once came across the bug. It ended up being an unpredictable 50/50 coinflip thing and of COURSE we got 3 "good flips" in a row ːkeefmadː )
- v1.2.1 Patch Notes - 28 November 2024
So sorry about this! Just a quick hotfix. The UI was broken if your OS was set to languages other than English.
- v1.2.0 Patch Notes - 27 November 2024
This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you. By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!! CHANGELOG Stopped Ian and Faye from weighing in on an incredibly situational conversation they’re not even around for. Removed an invisible test warp that was accidentally included and could break the game if used. Autosave text is more visible and occurs after screen fade instead of during. Fixe…
- 1-YEAR ANNIVERSARY - 8 August 2024
Here's something to celebrate the occasion, feel free to use it for a desktop wallpaper! HUGE thanks to everyone who spent time with this lot, We know they can be a bit of a handful so we appreciate it. Thanks also to everyone who spread the word about the game, left a steam review, it all helps so much and means so much to us. (In fact, it means SO MUCH that a couple of months ago I got a tattoo that keeps a tally of all the steam reviews for the game. I intend to keep it updated!) Also let's HEAR it for you artists out there, look at all this sensational fan art, and a cosplay!! Receiving this stuff is always a huge day brightener so it makes sense to collect every single bit of fan art into a folder. Who WOULDN'T?? We're very flattered to see people still talking about this game a year on, funnily enough we've had more press coverage in recent months than we had on launch. If that's…
- v1.1.1 patch notes - 18 June 2024
After the WILD THRILL that was patch 1.1, this one might feel a tad uneventful. Just addressing a few little things that have surfaced since. Also, thanks again for leaving all those lovely reviews, they've been wonderful to read. UI ALT_FX description text is no longer squashed. (It wasn’t a space typo I swear.) MISC Fixed pre-signup Tonewood entrance dialogue trigger. Saeva note dialogue trigger in Hoho tent no longer clashes with Modpod interactable.
- PATCH 1.1 HAS ARRIVED! - 18 May 2024
Hello and welcome to a particularly HEFTY patch update! So hefty in fact that Dan felt compelled to draw up comics depicting some of the changes, just for flavour's sake. We've also discounted the game by 25% from now until the 27th to celebrate the occasion. Anyway let's get into it: REMAPPABLE CONTROLS You can now remap both keyboard and controller bindings through the config menu. As a result, many of the alternate keys we defined for keyboard controls have been removed. Feel free to rebind them to your personal preference! As a result of this addition, the default “Skip Cutscene” keyboard binding has been changed from ESC to Backspace. Feel free to change it in the config menu to your heart’s content! INDICATING ENEMY WEAKNESSES AND STRENGTHS “Weak” and “Guard” labels have been added to damage values to indicate how effective an attack is based on the enemy’s toughness and resistanc…
- Deathbulge Discord Character Popularity Tournament! - 8 February 2024
It has now been 🎂6 MONTHS🎂 since the release of the game!! To celebrate, and for a bit of fun, we thought we'd capitalise on the game's plethora of unique characters and do a BIG OL' CHARACTER POPULARITY TOURNAMENT to find out once and for all who's 🔥HOT🔥 and who's 😔NOT😔. Voting will take place entirely within the game's discord (which you can find HERE) Votes will be counted via emote responses. (Though we may gather votes in other places the closer we get to THE GRAND FINAL, for extra suspense.) Voting will usually last over 24-hour periods for each match-up. Due to the amount of characters, there'll be votes on multiple match-ups in each 24-hour period, otherwise this'd take bloody ages haha. Kickstarter backer NPCs will not be included. Each match-up card will include both character’s portrait, name, basic bio and a selected quote, as a REFRESHER for those who want to make an…
- Deathbulge Community Items HAVE ARRIVED! - 8 December 2023
Seeing as it's the 8th today, this update doubles as a nice way to celebrate 4 months since the game came out! HOORAY! Thanks again to all of you for giving our game a go, spreading the word and also to those that have left reviews. If you haven't done so already, please consider leaving a review as it helps us out a lot! But yes, about the new additions to the steam page: 10 trading cards have been added to the game's steam presence. All featuring unique artwork created SPECIALLY for the trading cards. I thought it'd be fun to depict scenes that generally happened off-screen and/or prior to the game's timeline, in fact some of them are even alluded to via in-game dialogue/flavour text! Alongside the cards we have added 6 BABBY BADGES of varying opulence for levels 1-5 and the extra special FOIL variant. We have also added the following to the points shop: 6 emoticons 10 profile backgro…
- Deathbulge for Best Soundtrack - Steam Awards 2023! - 21 November 2023
Steam Awards season is here! To celebrate, the game is now 20% off for the duration of the event! We'd like to thank you all again for your wonderful reception of the game over the last few months. Reading the reviews has been a delight. As we were looking through the award categories and after we'd finished calming down after realising there was no category for Best Narrative Use of Animatronic Singing Fish, we thought perhaps you'd like to nominate our game for Best Soundtrack instead? Leslie and Patrick did a phenomenal job in rustling up a plethora of memorable tracks spanning various genres, and what a great opportunity to show our appreciation! There's no denying that some incredibly stiff audio competition came out this year, so with that in mind, a thousand thank yous for considering us! FOR BABBY.
- 15% OFF until November 1st!! - 29 October 2023
Deathbulge: Battle of the Bands is 15% OFF until November 1st!!!!!!! Happy Halloween!
- v1.0.6 Patch Notes: Saeva Yourself Some Trouble - 6 October 2023
SAVING Each save slot is now divided into two save files: your latest autosave and your latest manual (Saeva) save. Upon loading the save screen, you will be presented with the LATEST save first, but will have the ability to cycle between them using UP and DOWN while the save slot is highlighted. For existing saves made prior to this patch, they will appear as a single autosave in the menu until new saves are performed in game. DOOR KICKING: There is now a special little extra event that occurs in Bopstead once a certain someone finds out you’ve kicked every door in. If you’ve already completed this portion of the game, fret not, you don’t need to talk to him again to trigger this and can scope this out immediately without starting a fresh file. MODS: Updated the TYPE of a few mods to better align with their effects. This is purely a cosmetic change. COMBAT: Added Exit to Title function…
- Deathbulge: Battle of the Bands musical comedy RPG is out now - 24 August 2023
Love a bit of music, comedy and absurdity? Deathbulge: Battle of the Bands has plenty and it's officially out now with full Linux support and it's Steam Deck Verified too. Read the full article here: https://www.gamingonlinux.com/2023/08/deathbulge-battle-of-the-bands-musical-comedy-rpg-is-out-now
- v1.0.5 Patch Notes: Exorcise that Ego! - 24 August 2023
CONTROLLER SUPPORT Improved controller support for the Steam Deck. Improved support for MORE controllers. MODS Goth The SPIDER summon from Briff’s Weaver of Darkness will now use Widney’s Rebuke less often. Faye’s Dead Inside signature mod hype cost reduced to 40 / 40. (Previous: 60 / 60) Faye’s Graveyard Shuffle hype cost reduced to 70 / 35. (Previous: 120 / 60) Faye’s ugh hype cost reduced to 90 / 45. (Previous: 120 / 60) Briff’s Surging Sorrow hype cost reduced to 70 / 35. (Previous: 90 / 45) Briff’s The Great Unjoying hype cost reduced to 90 / 45. (Previous: 140 / 70) Many of the goth mods simply cost too much hype considering their effects and drawbacks. Since goths themselves are already low on hype, this meant that the mods didn’t have a ton of utility even when used as the goth class. Therefore, we’re establishing goth mods as a low cost, high output option for builds that don’t…
- v1.0.4 - 17 August 2023
We’ve been paying close attention to all the feedback everyone has been giving and really appreciate the amount of detailed thoughts and experiences shared in both the reviews and discussion board thus far. It takes a lot of time and diligence to articulate these things, so we take every comment to heart. Overall, we’re floored by the amount of positive feedback that’s been flooding in, but we recognize that there are some key areas of the game that could use some work. The focus of this patch is to improve on many of those sore points and better balance certain elements of the game to encourage MORE build options. If you’ve expressed a pain point and don’t see it addressed below, rest assured we’ve heard you and are always discussing ways we can approach them without compromising the experience elsewhere. ENEMIES & COMBAT: Enemies on the field will no longer aggro or chase you if they’…