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Fantasy Hero Manager

Fantasy Hero Manager Steam news

Mykel Flynn | May 23, 2019 | game

Released

0players observed · 25 September 2026 - 15:18:38 UTC

RPGSimulationStrategyFantasyManagementSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Fantasy Hero Manager news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews21
  • Release dateMay 23, 2019
  • DeveloperMykel Flynn
  • PublisherMykel Flynn

Genres: RPG, Simulation, Strategy

Company pages: Developer: Mykel FlynnPublisher: Mykel Flynn

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Fantasy Hero Manager Steam news

Fantasy Hero Manager news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth" - 22 August 2019

    https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation. “In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in…

  • 'Gods of Havoc: Into the Void' final chance to get 15% off! - 13 August 2019

    https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/

  • Gods of Havoc - The return of the God Game - 8 August 2019

    'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look... https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/?beta=0

  • Looking for a bargain, intensive strategy experience? - 25 July 2019

    Last year, I created a small, intense, strategy game for the DreamHack Austin Jam. It Won! With a little refiniement it's just been released on Steam. https://store.steampowered.com/app/1109310/Expansion/

  • UI Fix Update - 21 July 2019

    Sorry for the delay in fixing these UI issues. It has been a hard fought challenge, but it is now completetly fixed. No more dissapearing buttons. Shops now work on the first click. Many small quality of life fixes. Also, many small bugs have also bee adressed. I'm currently working on another patch which twaeks some of the balance issues pointed out, and includes some more content in the form of random events/finds. Hopefully, I can give more information on that over the next few weeks.

  • God of Havoc: Parts 1 and 2 – Steam Pages Go Live! - 13 July 2019

    Two parts of the upcoming, Gods of Havoc trilogy, are now available for viewing, and wish listing on Steam. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ If you want to stay up to date with release now, and information on the third and final game ‘Gods of Havoc: After the Fall’, click the wishlist button!

  • 1.0.4 - Small Fixes - 25 May 2019

    Just a few small fixes... * Grabbler enemies no longer cause a crash. * Magical items now always get used up. * Tiles not longer turn invisible after boss battles.

  • Version 1.0.3 - Difficulty Expansion - 23 May 2019

    This small expansion adds three new, craftable maps. These maps are for end-game play and will require heroes of up to level 100 in order to navigate. Also: Rebalanced dungeon room numbers to be less intimidating on easy-medium maps. Increased the stackable item limit from 99 to 999. Added 5 potions and meals to players inventories when starting a new game. Fixed an issue where battles aboard the ships would cause the game to freeze.

  • Version 1.0.2 - 23 May 2019

    This small update adds another tutorial screen concerning 'levelling' - thanks to Vedicc for the suggestion! Also: * Fixes Autofishing when sad so that they still fish but with lower luck. * Stops bookmarks from loosing dungeon data after sleep. * Stops the 'thief event' taking gold twice. * Lowers the chance of a megaboss spawning in small dungeons. * Full moons now increase all party luck slightly.

  • Launch Day! - 23 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35034831%2F036c522e639d687ee668097ea2f46ade25b44937.png I’m super excited about today’s launch. I designed Fantasy Hero Manager in a nostalgic frame of mind, dreaming of my youth, playing Nethack and Zork: difficult games which, although accessible, were also incredibly complex. What I hope I’ve achieved is a game which is both accessible and complex, and one which can be replayed for many hours of enjoyable fun. I’m a one-man team, and although I’ve spent many hours playing this game, and have gone through a beta period with testers, there may be some bugs unsquashed. I will be keeping a close eye on the Community Hub, so if you run into any problems, please post there and I’ll do what I can to fix them right away. Mykel Flynn

  • Version 1.0 Uploaded - 22 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35034831%2F3f18cc2262e841faa207997685416a198f8c2935.png Final build uploaded in preparation for launch. * New tutorial screens added. * Boss enemies scaled down to stop them covering the gold window. * Mimic noise lowered. * Soul Strike now takes magic. * Heroes can no longer lockpick with 0 stamina. * Sea tiles now always allow fishing. * Bookmarking quest locations no longer causes crash. * Bones will now always be fixed when using temple services. * Dilemmas call correctly even after lockpicking. * Heroes will no longer renegotiate multiple times a day. * Healing services completely re-written and re-balanced. * Monster quests now vanish after completion. * Monster quests now spawn from all their options.

  • 0.61.2 Update (Mood Events) - 20 May 2019

    * Re-introduced mood based events for sadness and anger. Fixes: * Removed repetitive sound on item pickup. * Wanderer locations no longer report dungeon rooms incorrectly. * Health siphons now draw 100%. * Travel events are re-activated. * Hero recruitment levels balanced. * Event chance increased in humanoid dungeons. * Injuries cause anger if not attended. * Starting bonus for heroes rebalanced. * Heroes leaving due to boredom now report correctly.

  • 0.60.0 Update (Mimics) - 18 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35034831%2Ff06308b32d161245455772657a233c9d2be54e34.png This update reintroduced Mimics to the game with repaired code. Mimics no longer cause dungeons to become unstable. Four mimics have been introduced so far, chest, door, book, and mirror! Bug Fixes: * Dilemmas now always call regardless of enemy type. * Bounty hunter event no longer causes crashes. * Fixed an issue with enemies not disappearing after they die. * Clout can no longer be artificially raised above level. * Fixed an issue with enhanced heroes not getting their new powers. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35034831%2Ff88aaf5897d22061de3d36cf13527a2f7bd4dfc4.png

  • 0.56.6 Update (Steam Achievements) - 18 May 2019

    This update mostly focused on adding Steam Achievements to the game. * Eleven visible achievements * Thirteen invisible ones related to random quests and the main storyline. Bugfixes: * Fixed humanoids spawning in dungeons. * Remove lock-pick button after events. * Fixed music stutter issues during battles.

Patch notes and updates

S.noRelease datePatch nameGID number
121 July 2019UI Fix Update2413284533103552737
225 May 20191.0.4 - Small Fixes2408775863525270922
323 May 2019Version 1.0.3 - Difficulty Expansion2408775863520167849
423 May 2019Version 1.0.22408775863519601665
522 May 2019Version 1.0 Uploaded2408775863515375569
620 May 20190.61.2 Update (Mood Events)2905297189261825942
718 May 20190.60.0 Update (Mimics)2905297189254600132
818 May 20190.56.6 Update (Steam Achievements)2905297189254595600

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