- 4 new maps and hotfix available! - 15 June 2021
Hello friends of strategy, today we are releasing 4 new maps in our known biomes. We are planning 2 more extreme biomes for an even bigger challenge until the release. With this update, problems in particular with the newly introduced characters should be fixed. Units now stay in formation until combat and also on overseas voyages should work better now. Of course there were some other adjustments in the code as well. The release of the patch took a little longer because we tried to implement a feature that unfortunately cannot be integrated because it caused too many problems. If we find or receive further bugs, we will release another hotfix, otherwise work will now continue towards the 1.0 release. The current plan for 1.0 is late September / early October, which will be 1-2 months longer than we originally planned. Thank you for your understanding and we hope you enjoy playing!
- Update 0.8 is now live! - 8 May 2021
After more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update! Many new mechanics should enrich the game and give you more decision-making options. These include, among other things, an expanded government, mining and city administration. The new resident mechanics complement the game and will be expanded and improved until release. It is now also possible to start building a small dynasty and marrying and creating successors. You can do all of this in the new resident details, as each resident now has their own property menu. There will also be improvements here until the release. In the cities, the focus has shifted more strongly to the marketplace, where visitors and dealers can now shop and bring gold into the city. Character creation has been expanded and now has a greater impac…
- Update 0.8 is now live! - 8 May 2021
After more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update! Many new mechanics should enrich the game and give you more decision-making options. These include, among other things, an expanded government, mining and city administration. The new resident mechanics complement the game and will be expanded and improved until release. It is now also possible to start building a small dynasty and marrying and creating successors. You can do all of this in the new resident details, as each resident now has their own property menu. There will also be improvements here until the release. In the cities, the focus has shifted more strongly to the marketplace, where visitors and dealers can now shop and bring gold into the city. Character creation has been expanded and now has a greater impac…
- Finally News from project! - 30 March 2021
Hello everybody, after a long silence there is finally news about the project! The development of the update took much longer than desired, but this was because of the complexity of the update as well as a few other reasons. But now we can finally see light at the end of the tunnel and we can talk about the state of the game. The update is now "feature complete" and has been in optimization mode for a few days. Of course, the AI would also like to learn how to use the new stuff. However, we do not want to give an exact release date. At least it can be said that it won't be long and the next time you hear from us it will be with the update in our luggage. We don't want to go into the features and achievements of the older news today, but of course these are still on board! The biggest time waster was one of the main pillars that has finally come into play. The planning for this already…
- Roadmap Update 30.11.2020 - 30 November 2020
Hello everybody, we would like to briefly announce that the new version will be postponed by a few weeks. We hope to be able to publish the new version in December. Work on the new population system is taking longer than hoped and it will take more time to complete. Deeper interventions in the game code are necessary for this feature. Still, we're making good progress and think that the new features are a good addition to the game. Thank you for your understanding and we will contact you as soon as we can publish our update.
- Roadmap Update 20.10.2020 - 20 October 2020
Hello strategy friends! It has been a while, but today we want to give you a brief summary and talk about the state of development and the future of our project. Unfortunately, the development has been slowed down a bit in the last few months, but we are still well within the timeframe until the planned release in August 2021. The development of the next update is currently in full swing and the finished game is also a good deal closer. We plan to release the next patch towards the end of November. We'd like to give you a brief overview of what's available in the upcoming patch and what we're still working on. As always, we reserve the right to make changes: 1. Revision of the main menu and expanded empire and character creation. 2. Save and load. With this version, we have finally decided to allow you to create your own save games in the game. So far the game has "only" saved automatic…
- Progress and Patch (V0.66b) released! - 7 July 2020
Hello strategy fans, here it is, the next "not so small" patch (V0.66b) is finished. The main focus for us was to make various AI improvements with this patch. AI should now act much better. Of course there is still room for improvement and we will continue to work on it until the release. Otherwise there are many adjustments in addition to bug fixes to improve the gaming experience. On the other hand, we hand out another map on top, which this time takes you to a colder northern part of the world. Good luck! In order not to make the text too long, you can read the full patch notes in the main menu of the game. What's next? As already mentioned, we are going back to work on new features. If there are no changes or problems, it will probably the manual construction mode in cities where you can build your city like you want. In addition, new buildings are likely to be introduced and the r…
- Small Patch (V0.66a) - 27 May 2020
Hello everybody, as announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing! Patchnotes: - Switch to Unity 2019.3 and make the necessary adjustments. - Further optimizations of the terrain graphics (city / nature). - City borders could be in the air. - Update and adjustments to pathfinding for better performance. - Flag shader changed. - Some buildings did not change the sub-floor during construction. - Method added, which should prevent gaps in the terrain at its borders. - Animation for residents changed. - The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day. - Fixed a bug that prevented fights and brought the game to a hold. - A bug prevented the city wall from being upgraded for players and AI. - Small bug fixes.
- Small Patch V0.66 - 10 May 2020
Hello everybody, as announced a small patch to fix some bugs. A new special research is also included. You can read exactly what has changed in the game. Attention: Unfortunately there was a core problem, which made it impossible to keep the savegames before this version. We are working on the fact that this will no longer be necessary in the future. Have fun playing!
- Update V0.65 released and further announcements! - 30 April 2020
Hello strategy fans, our latest update for Civitas Nova is ready! In order not to let this news get too long you can have a look at the full patch notes in the game or in the last Steam news. The new gameplay trailer is expected to be available on Steam during the first week of May to better reflect the progress since EA release and as announced we will adjust the price at the same time to reflect the new features. We want to make sure that the game runs as bug-free as possible beforehand, so we'll only do this with the small patch next week. It should be noted that buying before version 1.0 helps us of course, but please note that we are a small team and are still in early access. We therefore recommend that if you expect a finished game to wait until 1.0. So what does the further plan look like? As the game has become more complex since EA release, we will mainly deal with bug fixing,…
- Update (0.65) scheduled for April 30th, 2020! - 20 April 2020
Hello everybody, today we would like to announce our latest update 0.65. This update is a very big undertaking for us and sets course strongly towards 1.0. A few more important features and enhancements are of course planned on the way to 1.0, but more about them next time. So here is the list for this update. (Subject to changes as always) - New map: Rifik Islands (small tropical map) World: - Buildings are now visually represented in the world when they are built. Exceptions are currently walls, individual scaffolding and most levels of the government building. (As of this update, enough space in the city is even more important.) - Residents will now walk through the city and thus ensure more life. - City area and buildings are now slightly larger to show more details. - Known maps have been slightly changed / expanded for the above reason. - The government building is now displayed i…
- Progress on Update (Version 0.65) - 25 March 2020
Hello strategy fans we would like to briefly inform you that the update will unfortunately be in development a little longer than we planned. This is mainly due to the fact that the game is now very complex in its calculations for our small team and we are not yet completely satisfied with it the integration of the new features. So there are still a few points on our to-do list and when they have been processed the AI would also like to learn what has changed and further test rounds are also necessary. As it is our biggest game update, we would like to ask for your patience and understanding. We are still very well on the schedule we had at the beginning of the Early access. We are therefore aiming for a new release date middle / end of April.
- Roadmap News 12.02.2020 - 12 February 2020
Hello everybody, It's been a while since the last summary, but now we have some news that we want to share with you. This includes our update for Civitas Nova, which is planned for the middle / end of March and on the other hand we would like to give an outlook on the future of Civitas Nova. Our March update is one of the biggest for us and brings many new aspects into the game. The features are almost fully installed and will soon be fine-tuned. That means we test them for playability, performance, balance and errors. AI also wants to learn how to use the new opportunities. In addition, not all buildings are in the game, which will be created, added or optimized in the next few days. So there is still a lot of work to do before the update is released. Here you have a small overview of the new features. (Please note that there may still be changes and the list is not yet complete.) 1. T…
- Update News (V0.51) 16.12.2019 - 16 December 2019
A lot of this version is about performance adjustments and structural code revisions for upcoming things next year. Part of the gained performance was used for new systems. Known problems: 1. When loading a level can currently cause Windows to report that the application is no longer responding. Just wait for a short time. 2. Too high settings for vegetation, reflection (on) is currently only recommended with very strong computers. We will continue to optimize these options to further improve overall performance. 3. There may be a short stutter, this happens due to an error in the pathfinding system. In addition, Autosave is still very resource-hungry and there is a short reduction in FPS for buildings and city placement. New map: Kariba This time in tropical setting, with different temperature conditions. New feature: Barbarians Larger tribes can give you an additional threat to the Ci…
- Game update V0.51 scheduled for 16.12.2019! - 5 December 2019
Hello everybody, a new update is coming soon. We would like to tell you a bit about it. To a large extent, this update includes performance improvements and structural changes to the code base. This has taken up a greater amount of time than initially hoped for, but we think we've got a good foundation for bringing new features to the game faster. While the foundation is laid with this update, research and changes in resource management will take place in the next big update. Of course, there is more with this update, that should enrich the gameplay. Here is a small overview: - The barbarians are coming! This new threat can be activated optionally and offers another challenge on the way to victory. These tribes are not interested in expansion but in plunder and will be able to haunt all civilized realms. - New vegetation system: This finally allows us with still maintaining good perform…
- Small adjustments - 5 October 2019
Hi there, this hotfix fixes a few minor issues and balances the flow of the game. Fixed Terrain gaps. Adjustments to Day and Night change because of a graphic problem. To build a city is now faster. From max 160 days to 100. Captain is now cheaper per day and reduces unit costs better. Research director is now cheaper per day. Adjusted trade contract chance a bit. Small text changes.
- Game Update (V0.42) 01. Oktober 2019! - 1 October 2019
Hello everybody, we are happy to announce our latest update. Here are the key improvements: Unit Manager: Army administration has been renamed to Unit Management and redesigned to allow new features. Unit types: The first new unit type is the settler who joins the already available infantry. Barracks now have their own stock and get raw materials such as weapons, tools, etc. from the cities. Establish cities: Settlers can now build cities. At least 10 settlers in a unit are needed for a city. More settlers reduce the construction time. Settlers are converted into inhabitants during town construction. Follow and field fight system: Units can now track own or foreign units by clicking on them with a selected unit. If two enemy units come close, a battle standard is now set and a fight begins in the area. Diplomacy extension: There is now a conversation simulation in the negotiations that…
- Short patch announcement for the 1st of October 2019 - 24 September 2019
Hello strategy fans, our first EA content update is nearing completion. Currently, the last adjustments to the AI is made and, of course, much fine tuning and every bug we found, will be eliminated. So if nothing more time-consuming is found, we will add on 1st of October, among other things, city founding by settlers, follow and attack system outside of cities and an expanded diplomacy, which, among other things, allows conversations with other empires. Of course there are many more things that we will announced later in the patch notes. We would like to point out that game saves unfortunately can not be transferred to the new version. This is because of core changes while in the early access, what makes it technically difficult to achieve. Last but not least we want of course thank everyone who supports our project.
- Small progress News - 22 August 2019
Hi strategy fans, we just want you to know that we are currently working on the settler part of the next update planned for end September or start October. With that our Army Management will be expanded to a Unit Management System, where we will add more kinds of unit types later. Here is a first look of our Settler waiting for his City building logic. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35508633%2Fca7723bb5e6eef37091660096c1ef18d94eaa118.png We understand that our game is complex at start and it will get more complex till release because of new features and changes that we announce later. We will add a small pictured tutorial in our next update und expand this section with later updates. Please use the help button in the meantime or just ask in the discussion forum if you really have trouble how to start. Thanks for supporting us!
- New Map is out and more! - 16 August 2019
Hello strategy fans, the first minor update for Civitas Nova is now available to all buyers and will be automatically downloaded. We have the first bigger map integrated into the game. This comes along too a first simple version of shipping. More maps are planned for furture releases, with different climate zones, rivers and so on. Graphics and function will be improved through later early access iterations. In addition, there are first extensions to customize the game before starting it and of course a few bug fixes. We wish all supporters of our growing project much fun with it! As announced, we are now working on settlement management so you can build your own cities. In addition, diplomacy receives its first expansion and there is another feature in the pipline, which will be announced later. Of course, the AI ??will be prepared and updated ??so that it can react to the new situatio…