- Distant Kingdoms EA Statement - 8 September 2021
It is with regret that we must inform you that our development partner for Distant Kingdoms, Orthrus Studios, has ceased trading and is therefore unable to continue work on the game. While we are surprised and disappointed at this news, we are looking into various options whereby development could potentially continue. However, in the interest of transparency, there will be no ongoing support for the game for the foreseeable future. We understand that this is disappointing news for fans of the game and we truly appreciate the support that has been given for Distant Kingdoms so far. Due to legal commitments, we will be unable to comment on ongoing discussions but we will endeavour to provide an update as soon as there is more news on the future of the game. The Kasedo Games Team
- Update 1.5 - 30 July 2021
ADDITIONS/IMPROVEMENTS Operating Radiuses The behaviour of radiuses for Production Buildings is being overhauled to be clearer. Up until now, the radius of a Warehouse dictated which buildings could use its Couriers, but the radius of a Production Building was what defined where said Courier could take goods to or bring goods from. From Update 1.5, the Warehouse will assume all of that responsibility. Any Production Buildings that are within a Warehouse's radius will be able to send goods to, or recieve goods from, any other appropriate building within that same radius. You'll find that Larger Warehouses will become more valuable, as you'll be able to spread your Settlements across larger distances! Trade The User Experience for Trade is recieving a facelift for Update 1.5. While the core functionality will remain unchanged, how you assemble and edit a Trade Route is being broken up int…
- Distant Kingdoms - Update 1.5 is Now Live! - 30 July 2021
Huzzah! Our latest update is now live! We just want to say another big thank you to you all for supporting Distant Kingdoms so far. We’ve been listening to your feedback throughout Early Access, which has helped us greatly with updates and patches. With this latest update, we’re hoping to create a smooth gameplay experience for everyone in the Kingdom. Especially for new players getting to grips with the core mechanics of Distant Kingdoms. *Important info* Unfortunately this also means that previous saves will no longer work - this is due to ongoing development for the Kingdom including changes to some core mechanics. To combat this we’ll be giving you the option to use a rollback branch which will let you carry on with your previous saves. You can access the rollback branch by: 1. Right clicking on ‘Distant Kingdoms’ in your Steam library 2. Clicking ‘properties’ 3. Selecting the ‘V1.1…
- Patch: 12053 - 24 July 2021
Hello All, Another round of bug fixes and minor tweaks as we prepare for our upcoming Update 1.5 (coming next week!). As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms Patch Notes Improvements/additions Implemented player analytics to gather detailed gameplay feedback. Analytics can be opted out of if desired. Lowered the volume of the sound effect for building construction completing. Bug fixes Fixed an issue where attempting to access the Save or Load menus while in a match fail and block further input. Changing volumes in the Audio Settings no longer makes loading into a match never end. The South-West corner of Windy Peaks can now be explored as intended. Fixed an issue where Coal Mines destroyed by a Fire Emergency could cause game logic to stop. The "Noble Tier" Tech Tree node's Quest now requires…
- Patch: 11970 - 9 July 2021
The people of Ineron rejoice with new choices for decoration! Enjoy the new hedge and brick walls, which you can use to add a natural or cosmopolitan touch to your settlements. Enjoy these new walltypes alongside a slew of fixes to bugs you've reported! We can't wait to see a-MAZE-ing things you create As always, if you come across any bugs please report them at https://www.orthrusstudios.com/bug-reporting We're all working hard on Updates 1.5 and 2, with more details soon to come! Additions/Improvements (tasks) Implemented hedge and brick walls. Restored and improved text colours in the city overview. Bug Fixes The quest for the beer tech tree node now shows correct requirements. Walls no longer cost double their intended amount. Corrected localisation issues in the quest for the noble tier tech tree node. Immigration is no longer shown as increasing in the city overview when it’s not…
- Early Access Update 1 - Patch: 11891 - 24 June 2021
Hello Everyone! It's our pleasure to present Update 1 for Distant Kingdoms! We can hardly believe it's been almost 2 months and 8 patches since we released into Early Access!!! As always, we've provided some more detailed patch notes below, but the headlines are 2 New Starting Locations/Scenarios (One per Map) Free Form Prop/Decoration System Beauty Mechanics Player Buildable Walls : Stone and Wood, with more to come soon. New Mining Mechanics Modding Support for Buildings and Props Numerous Bug Fixes and the foundation for performance improvements Your feedback really is incredibly important to us and as you can see from our last announcement, we are adapting our Roadmap to bring it more in line with that. We hope you continue enjoyng your time in Ineron, and please do show us all your wonderful new Decorations in our Discord We can't wait to share more information on Update 2!! One Fi…
- Early Access Roadmap and Update 1 Coming Soon! - 18 June 2021
Adventurers! We want to extend a huge thank you to everyone who has supported Distant Kingdoms so far. Whether that was through playing the game via Early Access, giving feedback or reaching out to us via our Twitter and Discord communities. We’ve been listening to all of your feedback and will be making some exciting changes to our Early Access Roadmap! Update 1 is only 6 days away and will be released on June 24th - just in time for the Steam Summer Sale, which Distant Kingdoms will be participating in! Without further ado, let’s take a look at some of the big changes coming to the Kingdom of Ineron soon... Update 1 *Important!* Please note that with Update 1, all previous saves will no longer work. You will have to start a new save file after the update. This is due to a number of changes including the new Prop System and Modding support. Placeable modular walls: available in two mat…
- Patch: 11630 - 4 June 2021
We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future. We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram. As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms Patch Notes: Speed buttons are now highlighted when starting a new session. Saves are no longer populated twice in the Load Functions. Pausing an un-upgraded Gatherer's Hut and then unpausing will no l…
- Patch: 11555 - 23 May 2021
Again, thank you for your feedback and bug reporting! We've finally completed triaging all user submitted Bugs and Feedback through the F9 tool and our online Bug Reporting form, we've been able to identify a number of common issues and will be working on those over the coming weeks alongside our plans for our first and second Major Version updates. As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms Bugs Fixed an issue where a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available. "Allotment - Carrots 1" decorations now do not float Fixed an error that could occur as part of Trade Route Deletion House Density now shows the correct available resources even if one of them is not available Production Tooltips are now mo…
- Patch: 11519 - 19 May 2021
Notes for Patch 11519- 19/05/21 - Removed ability to send F9 reports without adding a Summary - Removed AutoSaves from being loaded twice. - Resolved Pause Issues - Removed the GPUI Spam from Build Logs
- Patch: 11487 - 14 May 2021
Thank you for all your help reporting bugs and providing feedback this past week. We've been hard at work on these fixes and more to come next week. We are aware of some strange behaviour with the Keybinding for pausing not being reliable, we will most likely issue a hotfix on Monday or Tuesday to deal with this. If you encounter this issue you can use the speed controls at the bottom of the screen to control time. We have been combing through your feedback and have some exciting news on the horizon regarding changes to features. BUGS - Fixed Tutorial progression to allow players to successfully complete the tutorial sections past Exploration - Cider can no longer be produced before Tech Node is unlocked. - Made Farm Field Rotation respect keybindings - Fixed Localisation error that occurred in Emergency notification popup - Fixed Escape Key functionality based upon Interface States - F…
- Patch: 11463 - 13 May 2021
Notes for Hotfix Patch 11463 - 13/05/21 - Fixed Intermittent Tutorial issue where players could not progress further than Exploration.
- Patch: 11407 - 9 May 2021
Notes for Patch 11407 - 09/05/21 - Enforced all Warehouses and Taverns cannot be burnt down. - Increased volume of Intro Video - Enforced DXT1 and DXT5 compression on all Textures - Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage - Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage - Added Display Selection to Settings Menu for Multi-Monitor setups - Ensured the same building cannot receive an emergency twice in a row - Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio
- Patch: 11396 - 6 May 2021
Patchnotes for the update 11396 -Implemented Fix for Save Games -Adjusted the size of the RSS Feed -Moved Steam Rich Presence Update to every 2 minutes -Added Quest Sounds -Reduced volume of some Sound Effects -Added Version Number to Logs -Moved Intro Video to Master Track for Volume Purposes -Prefixed modifiers applied to buildings in the same hex as uncleared dungeons to "Nearby Dungeon" -Improved the reliability of the exploration tutorial -Added time reset functionality to tabbing out of game. -Improving randomising the emergency application -Fixed the tunnel highlighting -Fixed the overlapping when placing buildings saying valid if the road tile was valid -Portal's priority for couriers is too low. -Forced no sounds until game is loaded -Changed second confirm button localisation for save deletion to have correct localisation (Cancel option) -Edited Escape button and Right Mouse B…
- Patch: 11372 - 5 May 2021
Small Patch to address immediate Issues Moved a Tutorial Call to slightly earlier to ensure that Quarters are Clickable Removed Quarters erroneously costing crescents
- Fantasy city builder Distant Kingdoms launches into early access - 5 May 2021
Humans have had their day in the city builder sun, so Distant Kingdoms is making way for fantasy folks such as dwarves and elves and orcs and all. Except none of them can get along, so the gods have banished them all from their homes and forced them to rebuild. No lovely castles for you until you decide to behave. Distant Kingdoms has just launched into early access with two maps and four races to choose from while it works to add a full campaign and modding support. Read more
- Distant Kingdoms FAQ - 5 May 2021
What are the minimal and recommended specs? Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Quad-core Memory: 4GB RAM Graphics: 3GB VRAM DirectX: Version 11 Storage: 8GB available space Sounds Card: TBC Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Quad-core Memory: 16GB RAM Graphics: RTX 2070 DirectX: Version 11 Storage: 8GB available space Sounds Card: TBC Is there multiplayer? There are no plans to make Distant Kingdoms available as multiplayer. What monitor size and resolution will the game support? The game will support the following aspect ratios: - 16:9 - 16:10 - 21:9 aspect ratio (including Ultrawide) Will you be able to change key bindings? Yes, players will have the option change key bindings. Will Linux be supported? Although we don’t currently have a set timeline for this, the team ar…
- Distant Kingdoms - Early Access Available NOW! - 5 May 2021
Hear ye, hear ye! It’s finally the time we’ve all been waiting for. Ineron has now opened its borders for Early Access - which means Distant Kingdoms is available to play on Steam today! The royal advisors are eagerly awaiting your arrival, so make haste and come join us in the Kingdom of Ineron! Taking place after the Talam cataclysm, players will have to shepherd survivors into their new home in the fantasy land of Ineron. A unique blend of city building, strategy gameplay, social management and exploration, Early Access will contain a tutorial and sandbox mode with two maps available. Players can make their settlement home to Humans, Dwarves, Elves or Orcs, and by exploring the map to unlock new hexes, can discover new races to incorporate into their civilisation! Climb your way up through the social strata, build sprawling villages, unlock new hexes, research magic and send brave ad…
- Distant Kingdoms - Fantasy-City-Builder startet Anfang Mai im Early-Access - 16 April 2021
Kasedo Games und die britischen Orthrus Studios haben es bereits vor wenigen Wochen angekündigt, nun wird es konkret: Das vielversprechende Fantasy-Städtebauspiel Distant Kingdoms startet am 5. Mai in die Early-Access-Phase auf Steam. Darüber hinaus liefert das Entwicklerstudio mit einer ersten Roadmap auch gleich einen » Komplette News auf pressakey.com lesen » Distant Kingdoms auf pressakey.com
- Early Access Trailer & Release Announcement! - 15 April 2021
The fabled land of Ineron will be opening its borders as Distant Kingdoms launches into early access on May 5th 2021! Orthrus Studios have been hard at work and we’re excited to share a brand new early access trailer as well as several gameplay updates which will be making their way to the kingdom soon! Make your settlement home to Humans, Dwarves, Elves or Orcs, and climb your way up through the social strata; building sprawling villages, researching magic and technology, and sending brave souls on your behalf to explore these perilous new lands. Distant Kingdoms has received huge support from our online community on Twitter and Discord, and we couldn’t be more grateful! Which is why we’re looking forward to everyone joining us in Ineron on May 5th and beginning their adventures! Players will have plenty of updates to look forward to in the coming months, including new maps, animations…