Rapture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews7
- Release dateAug 25, 2020
- DeveloperPlatinum Star Games
- PublisherPlatinum Star Games
Company pages: Developer: Platinum Star GamesPublisher: Platinum Star Games
Rapture Steam news
Rapture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Creature Collector RPG "Eidolon Awakened" demo is now live! - 9 June 2024
Eidolon Awakened is a turn-based creature collector RPG set in a post apocalyptic world with hundreds of Eidolons to collect and an extensive customization system. The demo version will become accessible during Steam Next Fest June 2024 and will continue to remain accessible afterwards. Please consider downloading the game and wishlisting it! https://store.steampowered.com/app/2273720/Eidolon_Awakened/
- Rapture Update - Version 1.3 - 10 September 2020
The third regular update for Rapture has been released! This update is primarily focused on introducing new content. More specifically this patch contains two new events, a new character with a unique gimmick, party randomization and a few new unlockable relics - plus a few noteable bug fixes. New Event - Perfect Clear A new type of event that appears on all layers past the first one as long as no player deaths have occured in battle. This event will raise all your attributes by 1 and allows you to learn the Perfect Strike, an ability that always scales off your highest attribute. New Character - Tamamo, The Mimic An intelligent fox with a talent for mimicry, Tamamo learns moves by directly observing enemies. Her only ability is "Imitate" which allows Tamamo to learn the last ability used by the target enemy. Abilities that are taught this way are always available to Tamamo however she…
- Rapture Version 1.2 - 30 August 2020
The second regular update for Rapture is scheduled to be released tonight! This update contains a bunch of bug fixes and a new way to enjoy Rapture - Difficulty Settings! Difficulty Settings There are currently two different levels of Difficulty, Easy and Normal mode. Normal mode is the default difficulty level of Rapture and it is designed to provide a fair challenge. However it can also be very punishing especially for newer players. Easy mode is designed to provide a shorter and more relaxed game session. The enemies scaling is toned down significantly and the elite encounters are 15% weaker. This is also an ideal difficulty setting for new players or for experimentation. In the future, I'm planning to add a way to directly modify how your run is generated as well. That would mean modifying the amount of enemies, relics and events that spawn - changing how enemies scale per encounter…
- Rapture Version 1.1 - 27 August 2020
Greetings! Today I'm releasing a minor content update to address certain balance issues and some more bugs that showed up. Abilities: Fortified Strike - Deals Physical damage to the target based off your Defense stat and lowers their Defense by 1 stage. Earthshaker - Deals Special damage to the target based off your Resist stat and lowers their Resist by 1 stage. Hellfire - Deals piercing Special damage and inflicts Burn for 3 turns. Tidebringer - Purges ALL status effects from the target and either deals 15% Burn damage or heals 30% of Max Health, depending on whether it's used on an enemy or ally. Athena's Photon Halo - Damage scaling changed from 4 + 66% of Special to 8 + 100% of Resist. Relics: Endless Battery - Using an ability has a 50% chance to raise one of your stats by 1 stage at random. Focus Lens - At the start of your party's turn you have a 35% chance to gain Focus for 1 t…
- Rapture Version 1 Hotfix 1 - 26 August 2020
Hello! I've uploaded a quick hotfix to address some issues that were recently reported. You can expect another hotfix should any new issues show up but until then stay tuned for the first content patch. General: You can now view a character's abilities on the Party Selection screen. Enemies: Ouroboros - Transmutation now deals piercing damage. Ouroboros - Fixed an issue with Autopoiesis healing for way too much, making the boss near unkillable. Relics: Anti-Rad Pills - Dealing damage to an enemy that's suffering from a Damage Per Turn effect heals your entire party for 3% of their Max Health.
- Release Day Developer Broadcast - 25 August 2020
After a long one and a half years of development, Rapture is finally out! To celebrate this milestone we'll be broadcasting gameplay of Rapture throughout the day and we invite you to do so as well! If you're interested in broadcasting Rapture through Steam and having your broadcast included in Rapture's shop page please reach out to us through Discord or Twitter. If you're interested in broadcasting Rapture or are otherwise interested in Rapture you can reach out to us via Discord or Twitter. Discord - https://discord.gg/UB54wAv Twitter - https://twitter.com/GameRapture
- Dev Log #2 - Ability Design - 8 August 2020
Recently I've been working on revisiting combat mechanics and fine tuning their balance as the release day inches closer. For today's developer log I'm going to be talking about a crucial part of combat - character abilities. An Introduction to Combat Your primary objective during a combat encounter is to incapacitate all enemies by lowering their Health to zero while making sure your party survives. Each party takes turns to act with each active character taking one action per turn. In Rapture, the player's party will always act first in combat giving you a chance to cause some serious damage before the enemies have time to react. Character Abilities Explained Each character has six different abilities in combat plus one powerful Limit Break that can be used after the Limit Break Gauge is maxed out. These abilities are divided into five different categories based on their function: Phy…
- Dev Log #1 - Status Effect Indicators - 4 August 2020
Status effects play a crucial role in combat and appropriate use of status effects can be the deciding factor between easily emerging victorious from an encounter or barely scraping by with a sliver of your health left. For the past few days I've been working on adding visual indicators to when a status effect is impacting your character. Status Effect Indicators Fatigue is a very impactful status effect that reduces your damage output. This can debilitate your offensive and in turn let the enemies get the upper hand on you, so it's best to watch out for it. As of the current version of Rapture when a character uses an ability while they are Fatigued there will be a clear visual indicator in the sweat drops animation being played while the character is acting. Taunt is a status effect that lets you redirect enemy single target attacks to yourself, making it extremely useful for characte…
- New trailer released - Rapture is coming soon! - 26 July 2020
After almost two years in the works, I'm excited to announce that development of the game has been completed and we're almost ready for release! You can expect Rapture to be available sometime during the third quarter of 2020. To celebrate the occasion, a new trailer has been released showing off some of the core features of Rapture. If you're interested in more news about Rapture or want to get in touch with the development team you can check the following community links: Discord - https://discord.gg/UB54wAv Twitter - https://twitter.com/GameRapture
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 August 2020 | Rapture Version 1 Hotfix 1 | 3788045105520301192 |
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