- Crossings launches December 18! - 5 December 2025
after a long journey through fog and forests... Crossings is officially launching on December 18 ⚔️ solo or co-op VR roguelite gameplay physical melee combat gesture-based spells norse-myth boss fights upgrades and chaotic multiplayer moments thank you to everyone who played the demo during Next Fest — your feedback shaped a ton of what goes into launch ❤️ 🎮 Wishlist or follow to stay updated!
- Crossings Demo, available now! - 10 October 2025
A free demo of our new title Crossings is now available for the Steam Next Fest, from now to October 21st! This demo features a slice of the full game, with rich combat, spellcasting, and early progression. The forest is waiting. You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching. This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust. How to join: No key required — just click Download Demo on our store page our search for the Crossings Demo on the Steam store page! Runs from October 10 – October 21st Your feedback means everything to us — whether it’s balance notes, technical issues, or just sharing your favorite moments. Thanks for helping us shape Crossi…
- Enter Crossings! The next journey from us at Neat Corp - 19 May 2025
Our next game has been revealed in the Creature Feature on IGN, and we're SO excited to finally show you all what we've been working on! Introducing Crossings, the next game from us here at Neat Corp. While we’re known for hostile, robotic work environments or lush and relaxing islands, we’re trying something completely different this time around, cause ADAM forbid we make things easy for ourselves, right? Crossings is a Combat centered, ambient Co-op, Roguelite adventure. Rise to a mythical Norse afterlife from the ashes of your ruined village. Unlock new powers and weapons and push further each turn as you enter the ever-changing world of old. The world of Crossings will open its branched doors later this year. We cannot wait to both show and tell you more about the game in the coming months but for now, mark your calendars for June as you’ll be able to try the game yourself in our fi…
- Ask your burning VR game dev questions tomorrow in our Reddit AMA! - 14 November 2024
We wanna talk to you! 💁♀️ Hit us with your most 🔥burning🔥 VR game dev questions as we'll be hosting an AMA TOMORROW over at reddit.com/r/IAmA/ 💬 Or just swing by and chat.. We'll start around 3PM CET! Hope to see you then 🤗
- New Game Mode: Adam Isolation - Out Now! - 28 October 2021
Hello and welcome to your performance review! HR has much to discuss, so let's get started... Halloween weekend is almost here and we hope you'll spend it with us (or, with ADAM to be more exact). ADAM has always been our favorite horror bot so we feel he'd go perfectly with everyone's favorite spooky time of the year! So this is it! Time to face your fears, bring forward your translocator and brave ADAM one more time. Play alone in a dark room (if you dare) or make your friends try it at your upcoming Halloween party (we know you want to)! Either way, he's ready for you and we're not so sure he's bringing good news... Good luck... And we'll see you on the other side (we hope)! https://media.giphy.com/media/Jw8ZGmQTcnW9v8ra5r/source.mp4 ~~~ Share Your Experience We love seeing you play our game! Share your gameplay on social media to gain a chance for us to share a retweet, signal boost…
- Adam Isolation Game Mode - Patch Notes - 28 October 2021
Adam Isolation mutator added New custom music Seasonal Decorations mutator added which adds decorations near the time of a given season when active, currently only Halloween Bugfix for AI navigation making NPCs more reliably realize when they can’t reach their target More stable loading of saves at beginning of levels Tool selection wonkyness fixed Face scanners now set access-level on doors for AI Conductor windows on doors bugfixed Collectibles don’t make noises in menu Level lights up slightly around player in dark areas Collision fixes for Adam Logo overlay only visible in menu
- New Game Mode Dropping This Halloween! - 26 October 2021
Hello fellow workers - both synthetic, humanoid or otherwise! You who already follow us on twitter may already know we've got something special in store for this Halloween: A brand new game mode featuring our dearly beloved HR rep, ADAM. Without further ado, let us introduce... ADAM Isolation Ever felt like you just quite didn't get enough the first (two) times around? Ever missed how the only time you felt truly alive was when the blood (or oil!) pumped through your veins as you waited for HR to finally drop you the verdict on your annual performance review? Ever gone to bed at night, feeling empty inside, and yearning for the cold calculating hands of... errr... I mean warm embrace of of someone who truly wants to listen to how your day has been? Well do we have good news for you! After a long session with HR we've finally heard reason, removed all safety measures and allowed ADAM fre…
- December Update - Patch Notes - 1 December 2020
It's that time of the year again! That's right: Patch Time! Let's have a closer look at what kind of updates we're bringing you this time. General Updates Save Files Have Been Moved Due to issues with some anti-virus software, save files have been moved from your "Documents" folder to "AppData" (more specifically: '%USERPROFILE%\\AppData\\LocalLow\\Neat Corporation\\Budget Cuts'). Upon first launch after updating the game will automatically move any existing save files, so just sit back, relax and play as usual. "Pacifist" Achievement Added If you manage to play through the game without getting any robots killed, you'll be awarded with this achievement! Drones are excepted in the occasions when they fly into walls and accidentally kill themselves, but watch out for Supervisors accidentally shooting each other when they were aiming for you, that still counts! Improved Stereo Rendering Wi…
- Budget Cuts Merchandise is here! - 10 July 2020
We've worked together with the wonderful folks over at TheYetee to bring you this Budget Cuts t-shirt and sticker pack! Available only on TheYetee NeatCorp store! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F37700539%2Fc30e63ea4cecf1ea8a1c65219030175ecbaed3be.jpg The sticker pack features all the wonderful characters from both Budget Cuts 1 and Budget Cuts 2: Mission Insolvency (Can you name them all?? We sure can...... t) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F37700539%2Fc51f099d003e22f6a0731ddf3e464245a3b7529d.jpg We hope you enjoy them as much as we do!
- Working from home on Budget Cuts and Garden of the Sea during covid times. Rate our setups?? - 23 May 2020
Since we are a software company, we are able to support our devs in working from home during these times by providing software and hardware to help bridge the distance that we are all experiencing now. That way we can continue to provide games and experiences for people to explore worlds in VR that take them beyond their home. During this period, we are very happy that we've been able to release content updates to Garden of the Sea, and performance patches to Budget Cuts and Budget Cuts 2: Mission Insolvency https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F37700539%2F5821884194654dd783e7319bc1995c07d6a1a5b4.jpg While it hasn't all been straight forward, and some of our workflows have had to change (or even slow down) in order to accommodate our new work style, we do consider ourselves very lucky to have a studio and team that supports us in being able to work from home d…
- Hi everyone! We are Neat Corp! - 6 May 2020
We are a group of VR gamedevs that live and work in Stockholm, and we now have a Creator Page on Steam! (wow yay!) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F37700539%2F926c798e996d40fadf133223abc46f41713ae220.jpg We believe that by being excellent to one another and embracing all the weird quirks that make us human we can create some neat games (hah see what we did there?), and hopefully have some fun while doing so! There's a huge passion for Virtual Reality at our studio, and many of us are die-hard tech enthusiasts who can't wait for the latest&greatest hardware to test and play with. Although we've all individually made plenty of games and tools before we all joined Neat Corp, our debut title Budget Cuts is what brought many of us together for the first time. After that, it was inevitable that we would put our heads together and create Garden of the Sea and no…
- Neat Corporation & Fast Travel Games proudly presents: The Performance Update - 27 April 2020
A couple of months back, we started a project to bring the performance of Budget Cuts (BC1) up to Budget Cuts 2 (BC2) parity. We soon realized that the most effective way to do this is to port the game to the BC2 codebase. This means that efforts made for one game can now very easily benefit the other, so BC2 also receives a hefty performance update “free of charge”! (Pictured: a typical workday at Neat Corporation) During the development of BC2 we made significant advancements regarding performance compared to BC1. Despite this, some users were reporting bad performance, so we started digging even further for this update. The primary problem has been CPU performance, so we’ve reworked a couple parts entirely in order to bring CPU usage down further, as well as utilize a rendering feature we had previously overlooked. We did also fix a few bugs and add a couple new mutators along the wa…
- MUTATORS UPDATE - with Smooth Locomotion - 20 January 2020
Major feature update for Budget Cuts 2: Mission Insolvency is out now! The update introduces a custom settings panel called “Mutators”. The biggest news here is the highly requested Smooth Locomotion mode. This lets players traverse the game in a similar manner to classic FPS games, using the left analog stick (or grip buttons on Vive controllers). Other features include bullet time, the ability to use enemy guns as well as gravity modifiers and much more. Combine freely among the Mutator settings and you are in for some really intense and truly hilarious gameplay moments! https://media.giphy.com/media/h7WyKJDQSynWpWhcOK/giphy.gif The Mutators can be accessed by simply clicking the “Mutators” button (either while in the main menu scene or by popping up the in-game menu while playing). Some Mutators will disable achievements while activated. However, if you use them to make the game more…
- Budget Cuts 2 Mission Insolvency December Patch 2019 - 20 December 2019
December 2019 patch out now! Bugs are being squashed at a rapid rate, all major ones being fixed in this update! Full changelog at the bottom, but here are a couple highlights: Checkpoints no longer save player as dead: A combination of a slight delay when checkpoints save the player's state, as well as the fact the game could save progress after death lead to a lot of players loading a save only to find themselves in the red death room, unable to progress. No more! Unfortunately if you have a save game with the game in this state, you will need to select "Restart" from the menu to replay that level from the beginning, atleast knowing it won't happen again! Thanks "_OhHiMark" for screenshot Vive Cosmos now works: We accidentally messed up the Vive Cosmos bindings right before release, works like a charm now. Oops! Can no longer run out of tacos: Who doesn't need infinite tacos in their…
- Budget Cuts 2 - Mission Insolvency is out now! - 12 December 2019
Budget Cuts 2 - Mission Insolvency is out now! Hope you brought your train ticket!
- Budget Cuts 1+2 Bundle and Preorders are now live on Steam! - 4 December 2019
Budget Cuts 1+2 Bundle and Preorders are now live on Steam! Bundle your budget cuts today for that sweet discount! https://store.steampowered.com/bundle/12061/Budget_Cuts_Complete_Set/
- VR sneaker Budget Cuts 2: Mission Insolvency gets December release date on PC - 23 October 2019
Budget Cuts 2: Missions Insolvency, the sequel to developer Neat Corporation's well-regarded office-based virtual reality stealth-'em-up, will be tiptoeing onto PC on 12th December. Mission Insolvency, which is being co-developed by Neat Corporation and Fast Travel Games, follows a similarly sneaky formula to its predecessor, picking up at the point the original game left off in order to conclude its tongue-in-cheek tale of murderous robots doing boring administrative work in a not-too-distant future. "You made it out of the TransCorp office alive," explains Fast Travel, "only to discover that more than menial office tasks have been taken over by robots. Is humanity being optimised out of existence altogether? Something needs to be done." Read more