- Patch 4: Guides - 2 May 2021
Hi Mercenaries! The fourth update is now live! With this update we have replaced the existing tutorial window with a more comprehensive and expansive "Guides" section! This new section will be the source of all information for statuses, effects and mechanics. Together with the updated explanation of mechanics, we are also deploying more bugfixes, QOL improvements and UI upgrades. The patch notes can be read in detail below. UI Updated the minimap for the Church District. The Banquet Street landmark is now placed on the correct street. The turn indicator visual is updated for better readability. The tutorial window has been replaced with a more expansive “Guides” tab in the party menu. The areas that would normally open the tutorial instead open up the Guides tab on the relevant category. The “start combat” button is larger to better accommodate localization. There is now a question mark…
- Patch 3: Minimap & World Map - 16 April 2021
Hi Mercenaries! The third patch is live now! Bringing you a much requested, highly anticipated feature: minimap & world map! No more clueless running around, no more checking of every road sign, now you know exactly where to go with a simple look on the map! Together with the map, we are also deploying some bugfixes, improvements and balance changes. Some classes won't even know what hit them! (looking at you, Duelist). The patch notes can be read in detail below. Also, if you enjoy the game, please consider leaving us a positive review. It means a lot to us as devs to read more about your experiences and feedback on the game, plus it helps with the Steam algorithm too! UI A minimap has been added to the game, allowing easier navigation within the levels. For players who prefer to play without the minimap, there is a gameplay setting to disable it. A world map has been added to the game…
- Patch 2: UX improvements - 2 April 2021
Hi Mercenaries! Our second update is live! This patch involves improvement to the localization (German, Russian and Simplified Chinese), bugfixes, general improvements to the gameplay and UI upgrades. Also, no more potato chip sounds! To everyone who is waiting for the mini map, this will be coming in the next update! The full patch notes can be read below: Localization German, Chinese, and Russian localization have all been entirely revised, generally improving the quality of translation. Certain text blocks, most notably in the difficulty window and journal are now localized. Bugs Oliver, the vendor in the merchant guild, will no longer tell you to go both west and east to reach the harbour. Maarten will no longer get himself stuck on a raised surface during either tutorial combat. Fixed a hidden wall in the Graveyard District behind the Church. Fixed a hidden wall in the Shipyard Dis…
- Patch 1: Bug fixes and improvements - 29 March 2021
Hi mercenaries! We've just pushed our first update including hotfixes to the gameplay, UI, localisation and QOL improvements. More updates are on the horizon, including improvement of Russian and German localisation. Thank you for your patience. Below you can read all the hotfixes. Localization The wedding in white quest in Russian no longer directs you to the Harbour district when it should point you to the Shipyard. The Dutch localization now shows the correct stat scaling for every class. The Chinese localization now no longer omits certain characters from text, properly showing the entire text. Bugs The enemies in the second tutorial combat no longer allow you to sneak by them, which would result in the player character getting stuck upon starting combat. Fixed the hero death popup on death sometimes showing a deprecated version which does not allow you to click OK. Launching the ga…
- Black Legend - The Grant Post - 26 March 2021
Hey Mercenaries! We appreciate all your comments and feedback on the game. We want to let you know your voice is heard and we are preparing some hotfixes for Black Legend, bringing you news of a patch to resolve a couple of the more concerning issues players have raised. We are working hard to get this patch ready as soon as possible, and it will be coming before the end of next week. This patch will involve fixes to stability, UI and improved localization. Thank you for reporting any bugs you come across as you play. Please continue to do so in the #bug-reports channel on our Discord. Yours, Warcave
- Black Legend is Now Available! - 25 March 2021
The wait is over! Black Legend is available now. In Black Legend, survival depends on your team of mercenaries mastering both strategic combat and the art of alchemy in this dark fantasy world directly inspired by folklore and stories from 17th-century Belgium and the Netherlands. Explore deep into the cursed city of Grant to battle cultists, monsters, and more on your quest to eradicate a madness inflicting fog that shrouds the streets. Purchase Black Legend Now and save 10%: https://store.steampowered.com/app/1094730/Black_Legend/ Key Details: Strategy To succeed in the city of Grant, players must approach each combat with a tactical focus. Unit placement, ability combos, and well-chosen attacks are key to survival. Black Legend focuses on old-school strategy vibes, but without the 95% percent chance misses. As players build their band of mercenaries, it’s important to consider which…
- Black Legend is XCOM with alchemy and Flemish folklore - 25 March 2021
Black Legend is a new tactical RPG that takes the turn-based gameplay of XCOM and draws heavily from 17th century Dutch and Belgian history to give it a dark fantasy twist. Its developer, Warcave, puts a slightly lighter spin on their release, calling it an effort by "a bunch of Belgium-based developers to commemorate the Golden Age of a neighbouring country they seceded from in 1830". It's set in the fictional city of Grant, and the player must recruit a squadron of mercenaries to aid in the fight against a deadly, fanatical cult that's taken over and cursed the urban sprawl. The game features 15 playable classes, allowing for quite a lot of variety when it comes to your squad composition, and plenty of scope for experimenting with different synergies as you progress through the game. You explore the city and pick up quests in real-time, before transitioning into a turn-based combat sy…
- Ep 6: The Sounds of the City - 22 March 2021
Warcave is pleased to announce the Black Legend OST, composed by Vadim Krakhmal, will be available for purchase upon the game’s release either individually or in a bundle with the game. Now you can listen to the melancholic, immersive sounds of the city, or the adrenaline inducing battle tracks outside the walls of Grant. You can check out a sample of what's to come in the soundtrack on the Black Legend Soundtrack page. https://store.steampowered.com/app/1567150 The Black Legend OST contains the following tracks: Black Legend The Streets of Grant Whispers of the City The Cover of Fog Grant us our Wish Pandaemonium Claws of Gold Old Friend, New Enemy Hope at the Horizon Robes of Scarlet Skirmish in the Street Dance of Steel Tithe of Blood Delirium Those Who Breathe Fog Crimson Coral Broken Legend Intoxicating Amber Visions of Gold
- Ep 5: Arm Thyself - 17 March 2021
Arm Thyself Weapons and armour are key to survive any battle. Beyond adding protection and increasing parameters, many pieces of equipment come with important benefits you should keep track of. Finding equipment or purchasing it lets you unlock new classes. Actively searching for new types of weapons and armour will greatly improve the versatility of your Mercenaries. Armour Armour comes in two categories, Light Armour and Heavy Armour. Classes using Heavy Armour generally focus on more survivability, while those donning Light Armour are often faster and can move across the battlefield with greater ease. Some pieces of armour have unique passive effects. Make sure to find the best synergy between a class and the armour they wear. Weapons Weapons improve offensive capabilities and teach new techniques. Abilities become available by equipping the weapon that teaches it. Once used enough i…
- Ep 4: Humble Beginnings - 10 March 2021
Humble Beginnings The journey through Grant will be an arduous one. Fortunately, you found these basic tips passed on through generations of sellswords and soldiers on how to best survive in this world ruled by Alchemy. The Flow of Battle Units take turns to move and act in battle. Each unit has an Initiative value that increases based on their Agility stat. Once this initiative reaches 100, the unit takes a turn. This entire process takes place in the background, so it’s easier to use the turn order at the top of the screen. Moving and Actions consume Movement and Action Points respectively. Movement increases as a unit’s Agility stat improves, allowing further tiles to be reached in a single turn. Action points usually remain at a maximum of 3, although there are unique situations and abilities that could give a higher maximum. Ending your turn without spending all Action Points will…
- Ep 3: Finding your way through Grant - 3 March 2021
In Grant there was a division between populations, and so a difference between nobles and commoners arose. These commonors are usually craftsmen, artisans and cheap labor. The Commoners District houses a mixture of these people, leading to a mixture of both common and poorer housing making up the district. This District is among the largest of Grant, but mostly inhabited by the poorer people. One of the city gates leads directly to this very district, starting at a checkpoint where guards check the goods entering and exiting the city. The Harbour District is considered among the most important districts in the city. Hardened labourers and skilled merchants both made it their home, creating a diverse atmosphere. Ships carrying goods or currency would enter and exit here. This district also holds one of the two large towers that hold up the harbour chain. The cult raised this chain again…
- XCOM meets dark fantasy and weird science in Black Legend, out this month - 2 March 2021
Black Legend is an XCOM-like tactical RPG game that's about grim tidings, and even grimmer science. Set in a decaying 17th Century town inspired by the cultures of Belgium and the Netherlands, the strategy game features fantasy-fuelled notions such as alchemy, cults and the the outdated medical 'science' known as Humorism. This t urn-based strategy game features a compact narrative led campaign where you can navigate the world in real-time, switching to a turn-based tactical mode for encounters. It features 15 playable classes, and you can combine your core team in a number of different ways as the campaign progresses. Class unlocks are achieved when you collect all of the equipment for that class as you explore the town of Grant. There is a main story, as well as side quests, and replayability is found in the small choices you make. Even your character's gender will affect what options…
- The Gates of Grant are opening soon! - 1 March 2021
Mercenaries! Prepare your powder and sharpen your steel, the Gates of Grant will swing open when Black Legend launches March 25th! Your team of mercenaries' survival will depend on mastering both strategic combat and the art of alchemy in this dark fantasy world directly inspired by folklore and stories from 17th-century Belgium and the Netherlands. Check out the brand new trailer! Explore deep into the cursed city of Grant to battle cultists, monsters, and more on your quest to eradicate a madness inflicting fog that shrouds the streets. Unlock fifteen different classes from Duelist to Landsknecht to Marauder and cross train different skills to create your perfect team.
- Ep 2: Start of Black Legend - 1 March 2021
One day, Mephisto was nowhere to be found. He left enough antidote behind for the city to use for several months, and the council decided to keep his disappearance a secret to prevent a panic. Those who worked for him were ordered to list the ingredients he required, and they ensured enough of these ingredients were available for his return. Mephisto did not return however, and managed to leave the city without anyone’s knowledge. When antidote was starting to run out, the council informed the citizens of the situation. Already, panic started, which eventually led to full chaos when the first citizens fell without antidote. This event would be marked as the Pandaemonium. Some managed to flee either on foot or by ship, using antidote they managed to scavenge or hold on to. Others simply tried to hide from the violence, barring doors and entries, hoping to outlast the ongoing skirmishes.…
- Ep 1: History of Grant - 24 February 2021
Grant’s status as a city state started very early. No kingdoms or true borders had been established when Grant started to grow. The location was tactically chosen, being both near the water as a source of food and mercantile opportunities, and very central when it comes to land routes. This favourable position caused the city to grow quickly, despite lacking a direct ruler. By the time the Council had been established, so were neighbouring kingdoms. The rise of these kingdoms was partially possible thanks to their trade through the city of Grant. This very detail had prevented many kings and rulers from taking the city, as a lot of other nations would immediately retaliate should one of their most important independent trade partners end up being captured by a rival kingdom. Although Grant had some military power, it was mostly for self defense and to keep the peace internally. The city…
- Did you miss out on the demo for Black Legend during Steam's Autumn Festival? - 26 November 2020
Hello everyone! We made the demo for Black Legend available again on Steam. The demo, previously only available during the Steam Game Festival: Autumn Edition, gives you an early taste of the first hour of Black Legend and shows off some of the early classes, weapons, quests, and enemies. The reaction we had from strategy fans during the festival was amazing. Seeing fans of the genre dive into the game and experience this small slice of it for the first time was a huge morale boost to the studio. Between our community Discord and Steam, we’ve received a lot of great feedback about the game, but what we’ve been hearing most is ‘I wish I hadn’t missed out on the demo during the festival’ and the best way to fix that is to well, make it available again to everyone. Also make sure you check out our new developer diary video explaining exploration and combat here: In Black Legend, the player…
- We are the Warcave - 30 October 2020
Black Legend is developed by the talented and diverse team of Warcave, located in the charming city of Geel in Belgium. When it comes to games, we search for only the most passionate individuals. Black Legend was born from such passion, where we aspired to share the historical and folkloric culture of our country with the world through beautiful, immersive gameplay. To do so, we took this challenge very seriously, diving deep in all manners of resources, from visiting some of the most amazing historical locations right here in Belgium, to exploring museums in the Netherlands as well as jumping straight down the rabbit hole of 17th Century science, trade and arts. As we continue to work on our project, we wish to leave you with a word of thanks for your continued support and interest in the game. On behalf of the entire studio, we hope to see you in Grant soon! Kind Regards, Warave
- Steam Autumn Festival Livestream VOD - 21 October 2020
We like to thank all participants who gave our demo a try during the Steam Autumn festival! While the event was ongoing the Warcave team was broadcasting a section of gameplay from outside the demo. Those who missed this livestream or want to watch it again can do so on our Youtube channel! We'd like to thank everyone for their ongoing support and interest in the project! Kind Regards! - The Warcave Team
- Try the Black Legend demo now - 9 October 2020
Explore the city of Grant, join the Gilded Claw resistance and learn the ropes of our unique Alchemy system as you battle the Mephistians in engaging strategic content. Along with the demo, We will be livestreaming a new section of Black Legend during the event. The demo covers the first area of the game including a tutorial and first quest showing you the basics of the game and atmosphere.
- Steam Autumn Festival Demo - 7 October 2020
Tune in during the Steam Autumn Festival any time between October 7-13 to play the exclusive Steam demo of Black Legend! Explore the city of Grant, join the Gilded Claw resistance and learn the ropes of our unique Alchemy system as you battle the Mephistians in engaging strategic content. Hurry, for the demo is only available during this event! Can't play the demo right away but eager to see more gameplay? Our brand new Gameplay Trailer will hopefully sate your needs. Watch it here right now: Along with the demo, We will be livestreaming a new section of Black Legend during the event. Grant us our wish, - The Warcave Team